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	<updated>2026-04-16T00:47:42Z</updated>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=59079</id>
		<title>File:Oolite.oxp.astrobe.spacecrowds.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=59079"/>
		<updated>2020-09-06T11:34:05Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of File:Oolite.oxp.astrobe.spacecrowds.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Crowds OXZ, version 1.0.0&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Tactics&amp;diff=56525</id>
		<title>Oolite Tactics</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Tactics&amp;diff=56525"/>
		<updated>2017-12-22T09:34:44Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Tactics for cargo ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life in space is not easy. It doesn't matter what your occupation is - sooner or later, someone will shoot at you (or you will shoot at someone else). Blundering headlong into a dangerous situation without preparation is a certain way to end up dead, or at the very least, as petfood in orbit around Isveve.&lt;br /&gt;
&lt;br /&gt;
This essay is designed to combine most of the hints and tips given to players on the [http://aegidian.org/bb/index.php Oolite Bulletin Board] over time. Hopefully some of this information is useful to you in your journeys across the Eight.&lt;br /&gt;
&lt;br /&gt;
There are some OXP tools and additions that can make combat easier. We'll look at some OXP solutions and options at the end. What follows just covers the core equipment and scenarios.&lt;br /&gt;
&lt;br /&gt;
==Combat tactics==&lt;br /&gt;
Tactics for combat are tricky, as every player has different styles they prefer, and much of it depends on what equipment you have and the type of battles your facing. To try to make this guide as useful as possible, we'll look at three different stages for the player: A beginner, who has almost no equipment; a player with some equipment, considered a medium-level player; and a player with a fully-kitted out ship. A Cobra Mark III will be assumed for most of this guide, but many of the tactics will be applicable to any combat ship. Trade-focused vessels (eg [[Boa_(Oolite)|Boa's]] and [[Anaconda_(Oolite)|Anaconda's]]) will be considered separately [[#Tactics for cargo ship|later in the document]].&lt;br /&gt;
&lt;br /&gt;
Note: If you don't fancy your prospects in the standard [[Cobra_Mk.3_(Oolite)|Cobra Mark III]] (the default starting ship), you could trade it in for a smaller ship (say, a [[Cobra_Mk.1_(Oolite)|Cobra Mark I]]), which will give you a bunch of credits to get you some essential kit as early as possible. However, there are downsides to down-sizing: smaller energy banks, slower speeds, some limitations on equipment. Make sure you understand the specifications of the ship you switch to.&lt;br /&gt;
&lt;br /&gt;
===Beginner tactics===&lt;br /&gt;
If all you have is a [[Pulse_Laser|pulse laser]], with no [[ECM]] or [[witch fuel injectors|injectors]], your options are limited. The first tactic is to [[#Escaping tactics|avoid combat wherever you can]]. This is a tactic, although it can seem counter-intuitive given you're in a space ship with lasers. But at this stage of the game, it's all about survival. The longer you survive, the more money you can earn, and the faster you can upgrade your ship. You might consider entering battle if there are just one or at most two opponents, and if you do, these things are worth remembering:&lt;br /&gt;
* Don't go &amp;quot;head-to-head&amp;quot; with another ship. That is, fly directly towards them as they're flying directly towards you. Yes, it makes them much easier to line up, but other ships have a tendency to fire missiles at the last moment if they're being attacked, which gives you no chance to avoid them. &lt;br /&gt;
* Playing chicken with ships the size of a 747 is not advisable. If you dodge the wrong way on the pass, you might end up with another ship buried in your cockpit.&lt;br /&gt;
* Don't fly in a straight line - this makes you too easy a target for enemy ships. Move your ship around to make yourself a harder target.&lt;br /&gt;
* Get in close. Shooting at long distance might seem like a good idea, but the down side is that it's much easier to miss your target. A pulse laser only has a range of 12.5km, so can't hit anything outside that distance. And every miss adds heat to your laser, with no gain at all. If your laser overheats, you become much less of a threat to your targets. So reduce the distance to your targets as fast as you can, and get onto the tail of ships. '''Use your throttle to reduce speed''' and stay inside the turn of enemies, which can give you more opportunities to hit them with your laser.&lt;br /&gt;
* Make use of your missiles. The [[Missile|standard missiles]] can seem like a waste of money in the early game, but they can be useful for two things: (a) As a form of ECM. If an enemy ship fires a missile at you, fire one back at him. It's quite likely they will have an ECM system and they will use it to destroy your missile, and in doing so destroy the one coming at you. (b) Fire them in close. If you can get close in behind another ship, they won't be able to react in time to a missile fired at close range.&lt;br /&gt;
* Keep some &amp;quot;pirate kibble&amp;quot; handy. Pirate's are desperate, and need all the funding they can get to keep their ships in space. They will demand cargo from you when they first start their attack. So, keep a few tons of food (the cheapest of all the commodities) on hand. WHen the demand is make, eject some of this food. The pirates will break off their attack to scoop the cargo, giving you time to get out of range. But when you eject the cargo, make sure you eject it in a direction away from the pirates. That will force them to travel further in order to scoop it, and every second they spend chasing is another moment you have to escape. The longer the better.&lt;br /&gt;
* Make use of convoys. Quite often there will be other ships heading to the station from the witchpoint. Look in particular for large trading ships with escorts. Tag along with the group, even though the journey might be a bit on the slow side. If trouble starts, endeavour to put the traders between you and the pirates. In the event that a stray shot from the pirates hits one of the trader ships you'll get some very welcome allies in the battle. Following an Anaconda to the station might seem tedious, but it only takes a couple of runs to start gaining enough credits to equip your ship, after which you can switch to other tactics.&lt;br /&gt;
&lt;br /&gt;
===Medium-level tactics===&lt;br /&gt;
You reach this stage when you have upgraded your laser to a beam or military level, and you have ECM's and [[witch fuel injectors]]. You may not yet have shield boosters or extra energy units. At this stage you could probably take on battles against 2 to 3 opponents, or even 4 if you're feeling confidant and your aim is good.&lt;br /&gt;
&lt;br /&gt;
Most of the rules from the beginner apply here as well, and indeed apply to any player interested in combat. Don't go head-to-head, don't play chicken, get in close. The final tactic, of getting in close, is particularly important with the beam and military lasers. While then both have an increased range (15km for the [[Beam_Laser|beam laser]], and 30km for the [[Military_Laser|military]]), they also fire and heat up faster. Being able to fire fast is pointless if all your shots miss. So get in close, and make use of the increased rate of firing by hitting your targets with every bolt.&lt;br /&gt;
&lt;br /&gt;
Avoid situations where there are opponents spread out across your scanner. It may seem counter-intuitive, but the closer your opponents are, the less likely you are to be hit. Once they're all close, the only thing you need to be concerned about is running into them.&lt;br /&gt;
&lt;br /&gt;
Make use of the different zoom settings of your scanner. Use &amp;quot;z&amp;quot; and &amp;quot;Z&amp;quot; (shift-z) to adjust the zoom and make it easier to see where other ships are.&lt;br /&gt;
&lt;br /&gt;
ECM-hardened missiles can be very useful as a tactic, as well as for their destructive force. Many opponents will have injectors (you might see them rushing ahead of their comrades when battles start), and will outrun even a close-fired missile. However a standard missile will likely be ECMed before they get too far, and you don't gain very much. An ECM-hardened missile, though, will force the opponent to flee much further, often completely off your scanner, which can help reduce the size of the opposing force and increase your chances of survival. Doing this before the battle is joined, before you've gotten in close, can be a good way of removing a target you think might be harder to kill (ships like an [[Asp_(Oolite)|Asp]] or a [[Fer-de-Lance_(Oolite)|Fer-de-Lance]]), allowing you to concentrate on the easier ships.&lt;br /&gt;
&lt;br /&gt;
===Fully equipped ship===&lt;br /&gt;
When you reach this stage, you can effectively go up against much larger groups. Experienced players have often fought alone against groups of 12 or more. You'll quite likely have a tail gun by this stage, and increase energy and shield strength. &lt;br /&gt;
&lt;br /&gt;
Still, some rules still apply: head-to-head is still never a good idea, and getting in close is the best way to deal with opponents. With a tail gun, though, especially if it's a military laser, you have the option of sniping - that is, of heading away from the opposing force and using the rear laser to pick-off targets. You need to have a good eye for long distance shooting, as your laser will heat up quickly. You can snipe with the front laser as well, but be careful of the golden rule - don't go head to head. If you plan on sniping with your front laser, bring your ship to a halt first, at the limit of the range of your laser, and snipe from there. The enemy ships will continue to fly towards you, but now the closing speed is halved, giving you more reaction time for when missiles are fired. As target's get in range of their own lasers, turn away and use injectors to get out of range, then stop at your laser range, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
Injectors are are great tool for combat, both in the pre-combat stage, where it allows you to get in close faster, but also in escape, when things aren't going well, in getting you out of range faster. The key for injectors is fuel; no fuel means no injectors. Keep watch of your fuel use, and be careful when planning your jump routes. Wherever possible choose a route that will leave you with at least 1 or 2ly of fuel at your destination, particularly when your destination is a dangerous system. But also stay aware of your remaining fuel at all times - it can be disastrous to get into trouble in a battle, decide to turn and flee, and waste precious seconds hitting the injectors with no result. In that &amp;quot;Why aren't my injectors working?&amp;quot; moment you could find yourself floating free in space.&lt;br /&gt;
&lt;br /&gt;
==Tactics for cargo ships==&lt;br /&gt;
For a combat player making the decision to switch to a non-combat-focused ship, the greatest difficulty you will face is your own instinct to fight every fight. Cargo ships are slow and very non-agile. They can sport some reasonable defences, but often the best tactic is to avoid combat wherever possible. Use the tools provided by the [[Advanced_Navigational_Array|Advanced Navigational Array]] to plot safer routes and avoid dangerous systems as much as you can.&lt;br /&gt;
&lt;br /&gt;
If you're starting the game in a bulk hauler, consider moving the standard-fitted front-mounted laser to the rear position. You might find this is advantageous.&lt;br /&gt;
&lt;br /&gt;
Sometimes, though, you can't avoid dangerous systems, because that's often where the best profits can be found, and bulk haulers are looking for those big profits. Apart from using injectors and keeping some &amp;quot;pirate kibble&amp;quot; on hand (and on a big hauler, there should always be a bit of room for it), rear lasers and ECM-hardened missiles are your friends here. Turn away from any approaching pirate pack, and snipe them with your rear military laser. Your manoeuvrability is a bit restricted in a large ship, so this is your best chance of hitting anything. As they get in range, use injectors to get back out of range, or fire an ECM-hardened missile to make them run.&lt;br /&gt;
&lt;br /&gt;
==Tactics for particular scenarios==&lt;br /&gt;
* Piracy: See this article for details on [[Dealing with piracy (Oolite)|dealing with piracy]].&lt;br /&gt;
* Thargoids: See this article for details on [[Dealing with Thargoids|dealing with Thargoids]], but in short, target the motherships first and ignore the Thargons as much as possible. If you can disable and destroy the motherships, the Thargons will shut down anyway.&lt;br /&gt;
* Assassins: If you pursue a career as a courier or passenger ferry, you will more than likely experience the situation where you arrive at a witchpoint and are jumped on by 1 or more assassins. In this situation be careful: assassins have a &amp;quot;Clean&amp;quot; record - if you are also clean, and a police vessel sees you in a fight with an assassin, you might suddenly find you've got a bounty on your head and you're fighting the police as well. &lt;br /&gt;
&lt;br /&gt;
==Escaping tactics==&lt;br /&gt;
Running away can be the better part of valour during the early game. However, there are some things to remember even in this situation.&lt;br /&gt;
* Don't fly straight. Flying in a straight line makes you a very predictable target. Without injectors to outrun other ships, you have to jink your ship around as much as you can.&lt;br /&gt;
* Head towards safety. Even while you're bobbing and weaving to throw off the aim of the ships, you still have to maintain a general line of flight towards safety. Safety could mean a group of police ships, or a station. Don't discount hiding in a Rock Hermit either. If nothing else it gives you a break and lets you refuel (which, if you have fuel injectors, could be critical) and lets your shields and energy banks recharge.&lt;br /&gt;
* If you have a aft laser, don't forget about it. Ships trying to line you up in their sights will often fly straight, making themselves much easier to target. A few hits with a laser may dissuade them from chasing you completely.&lt;br /&gt;
&lt;br /&gt;
==Tactics for specific equipment==&lt;br /&gt;
Note: See this document for a more detailed look at [[Laser_tactics|laser tactics]].&lt;br /&gt;
===Pulse lasers===&lt;br /&gt;
With a range limited to 12.5km, these are a short range weapon. You have to get in close for these to have any impact at all.&lt;br /&gt;
&lt;br /&gt;
===Beam lasers===&lt;br /&gt;
The range is slightly improved over a pulse laser, at 15km, and they fire much faster. But they also heat up faster. These are still considered a close-range weapon, and not suitable for longer range targets (except perhaps larger ships that are slower and therefore easier to target)&lt;br /&gt;
&lt;br /&gt;
===Mining lasers===&lt;br /&gt;
These aren't usually considered a combat weapon, but if used carefully they can pack quite a wallop. Sometimes, though, you will find yourself in combat, so it's worth considering how these should be used. Because of the slow rate of fire, careful aiming is crucial. &lt;br /&gt;
&lt;br /&gt;
===Military lasers===&lt;br /&gt;
These are perfect for sniping, because of their extreme range (30km). However, heat management is critical as these lasers get hot fast. They make good short range weapons, because of the power in each shot and how fast those shots can be delivered, but you will find you need to spend some time in dodge-mode while you wait for your lasers to cool enough to deliver the kill shot.&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
See this document for more details about [[Missile_tactics|tactics with missiles]], but in short:&lt;br /&gt;
* [[Missile|Standard missiles]] should be shot at close range, and the less the target is moving the more likely it will arrive before it's hit by an ECM blast. &lt;br /&gt;
* [[ECM_Hardened_Missile|ECM-hardened missiles]] can be shot at long range, and are useful for thinning out an attacking group. &lt;br /&gt;
* [[Quirium_Cascade_Mine|Quirium Cascade Mines]] are truly a weapon of last resort. They are indiscriminate in their destructive power, and you will likely need injectors to escape the deadly wall of blue energy. However, they can be very effective in the right situations (eg against a large group of [[Thargoid_Warship_(Oolite)|Thargoids]]). Setting off a mine near a main station is not a good idea.&lt;br /&gt;
&lt;br /&gt;
Make note of the keys that control what missile/bomb will be fired next. The &amp;quot;y&amp;quot; key will cycle through your available missiles to let you select the next to be fired. If you carry a Quirium Cascade mine, this key can save you from an embarrassing (and potentially lethal) mistake.&lt;br /&gt;
&lt;br /&gt;
===Incoming missiles and ECM===&lt;br /&gt;
When a missile is fired at you, hit the ECM system straight away and keep hitting it until the missile is destroyed. Even with ECM-hardened missiles, keep hitting the ECM, as there is still a chance the counter-measure will be effective. You can target the nearest incoming missile by pressing T (shift-t).&lt;br /&gt;
&lt;br /&gt;
Using the ECM will use energy - lots of it, actually. In a ship like a Cobra Mark III you have quite a bit of energy to spare, but in smaller ships your energy reserves are limited. You may find your ECM won't fire because there is insufficient energy to run it. Keep an eye on your energy during battles to make sure you know if you need to run away from an incoming missile.&lt;br /&gt;
&lt;br /&gt;
If you don't have an ECM system, or the missile is resistant to the counter-measures, you may not be able to avoid the blast. In that case, turn your ship around and run away from the missile. If you have injectors, great! Use them to escape. If you don't have injectors, you can still survive the impact if you travelling away from the missile when it hits you. This reduces the impact somewhat. A fully shielded ship should be able to withstand a missile in this way.&lt;br /&gt;
&lt;br /&gt;
==OXP options==&lt;br /&gt;
There are a lot of OXP options for making combat easier. However, please make sure you read all the information about these OXP's before you install them. There may be unexpected consequences from adding them. For instance, adding Missiles and Bombs also makes them available to NPC ships, meaning some of these items may be fired at you.&lt;br /&gt;
&lt;br /&gt;
This list is not to be considered as some form of recommendation, or even a complete list of OXP's designed to help with combat, but merely as a starting point for finding OXP additions that might be suitable in your play experience. The links will take you to the page that describes the equipment. Read this information carefully before installing the OXP.&lt;br /&gt;
&lt;br /&gt;
===Targeting options===&lt;br /&gt;
* [[Target_Autolock_OXP|Target Autolock]] will automatically target an attacking ship if no other target is selected.&lt;br /&gt;
* The [[Fast_Target_Selector_OXP|Fast Target Selector]] can help pilots by making it easier to quickly target ships. The [[Targeter_OXP|Targeter]] OXP works similarly, but has multiple user-selectable modes. The [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targeting System] also does this.&lt;br /&gt;
* [[SniperLock]] can also help with targeting, by keeping your aim on a target for longer.&lt;br /&gt;
&lt;br /&gt;
===Laser options===&lt;br /&gt;
* [[LaserCannons|Laser Cannons]] and [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16931 New Lasers] provide new laser options that increase your fire-power. &lt;br /&gt;
* The [[Laser_Mount_Switching_System_OXP|Laser Mount Switching System]] can also help by allowing two lasers to be installed in one position and then each laser can be switched in flight.&lt;br /&gt;
* The [[Laser_Booster_OXP|Laser Booster]] can give your existing laser a boost, making it give more damage.&lt;br /&gt;
* The [[Laser_Cooler|Laser Cooler]] can help bring the heat down on your laser quickly.&lt;br /&gt;
&lt;br /&gt;
===Missile options===&lt;br /&gt;
* [[Missiles_and_Bombs|Missiles and Bombs]] and [[Armoury_OXP|Armoury]] provides more missile and bomb options for the player, which can sometimes particularly help with larger targets (like Thargoid motherships). Be aware, some of these missiles may be used against the player.&lt;br /&gt;
&lt;br /&gt;
===Escort options===&lt;br /&gt;
* [[Hired_Guns_OXP|Hired Guns]] gives the player the opportunity to hire a pair of escorts for a single trip.&lt;br /&gt;
* [[EscortDeck|Escort Deck]] allows the player to fly with several escort ships attached via an external deck, while [[Carriers]] lets you fly with a big ship, and then switch into one of your escort ships to perform defensive actions. The [[EscortPack|Escort Pack]] expands the types of ships that can be added to either of these options.&lt;br /&gt;
* [[Fighters]] allows larger ships to launch small fighters to attack targets, and then the fighters can be scooped up afterwards.&lt;br /&gt;
&lt;br /&gt;
===Energy options===&lt;br /&gt;
* [[Energy_Equipment_OXP|Energy Equipment]] can help quickly recharge a depleted energy bank.&lt;br /&gt;
* [[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] will equalise shields if one is higher than the other, as well as storing energy and passing it back into the shields when they are reduced.&lt;br /&gt;
* [[ShieldCycler|Shield Cycler]] allows pilots to configure how shields are to be configured: all forward, all aft, or both. This can really help if your default method of dealing with enemy ships is to turn away and snipe with a tail laser.&lt;br /&gt;
&lt;br /&gt;
===Other options===&lt;br /&gt;
* [[BroadcastComms_MFD|BroadcastComms MFD]] gives you the chance to attempt to bribe an attack with some credits. If the bribe fails, you can try offering them even more credits.&lt;br /&gt;
* [[Military_Fuel_Injectors_OXP|Military Fuel Injectors]] will reduce the fuel consumption of your fuel injectors.&lt;br /&gt;
* [[Ship_Configuration|Ship Configuration]] has options for increasing the speed of fuel injectors, adding extra energy banks, increasing the base speed of your ship. However, this OXP also limits the amount of equipment that can be installed on your ship, so make sure you understand what the OXP will do by reading the documentation carefully.&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.sc-serpents.oxz&amp;diff=56500</id>
		<title>File:Oolite.oxp.astrobe.sc-serpents.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.sc-serpents.oxz&amp;diff=56500"/>
		<updated>2017-12-19T13:28:42Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.adder_start.oxz&amp;diff=56498</id>
		<title>File:Oolite.oxp.astrobe.adder start.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.adder_start.oxz&amp;diff=56498"/>
		<updated>2017-12-17T13:09:52Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Version 0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Autopause.oxz&amp;diff=55387</id>
		<title>File:Autopause.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Autopause.oxz&amp;diff=55387"/>
		<updated>2017-12-03T12:43:58Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Autopause.oxz&amp;amp;quot;: bug fix: modes didn't work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beta 2. Adds yellow/red conditions modes.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Autopause.oxz&amp;diff=55313</id>
		<title>File:Autopause.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Autopause.oxz&amp;diff=55313"/>
		<updated>2017-11-19T14:29:24Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Beta 2. Adds yellow/red conditions modes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beta 2. Adds yellow/red conditions modes.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.missiles.oxz&amp;diff=55312</id>
		<title>File:Oolite.oxp.Astrobe.missiles.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.missiles.oxz&amp;diff=55312"/>
		<updated>2017-11-19T14:13:35Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.Astrobe.missiles.oxz&amp;amp;quot;: Standard missiles now have 80% chance to explode on ECM (previously 65%)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missiles modification&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.compass-target-autoswitch.oxz&amp;diff=55311</id>
		<title>File:Oolite.oxp.Astrobe.compass-target-autoswitch.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.compass-target-autoswitch.oxz&amp;diff=55311"/>
		<updated>2017-11-19T13:58:42Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.Astrobe.compass-target-autoswitch.oxz&amp;amp;quot;: Auto-switch on red alert only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Beta) automatically switch the ASC to target mode when a target is locked.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.compass-target-autoswitch.oxz&amp;diff=55270</id>
		<title>File:Oolite.oxp.Astrobe.compass-target-autoswitch.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.compass-target-autoswitch.oxz&amp;diff=55270"/>
		<updated>2017-11-11T10:53:56Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: (Beta) automatically switch the ASC to target mode when a target is locked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Beta) automatically switch the ASC to target mode when a target is locked.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=55237</id>
		<title>File:Oolite.oxp.astrobe.spacecrowds.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=55237"/>
		<updated>2017-11-04T15:45:22Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;amp;quot;: version 1.1.0 contributed by phkb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Crowds OXZ, version 1.0.0&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.surjectors.oxz&amp;diff=55235</id>
		<title>File:Oolite.oxp.Astrobe.surjectors.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.surjectors.oxz&amp;diff=55235"/>
		<updated>2017-11-01T16:06:24Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.Astrobe.surjectors.oxz&amp;amp;quot;: version 1.2.0 blocks energy regen when surjectors are in use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=55213</id>
		<title>File:Oolite.oxp.astrobe.spacecrowds.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=55213"/>
		<updated>2017-10-26T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;amp;quot;: Bad manifest again...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Crowds OXZ, version 1.0.0&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=55212</id>
		<title>File:Oolite.oxp.astrobe.spacecrowds.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=55212"/>
		<updated>2017-10-26T17:32:11Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;amp;quot;: Bad manifest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Crowds OXZ, version 1.0.0&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=55211</id>
		<title>File:Oolite.oxp.astrobe.spacecrowds.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.spacecrowds.oxz&amp;diff=55211"/>
		<updated>2017-10-26T17:29:52Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Space Crowds OXZ, version 1.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Crowds OXZ, version 1.0.0&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55157</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55157"/>
		<updated>2017-10-17T17:58:12Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Oolite Javascript Optimization tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup.&lt;br /&gt;
So on a slower machine, I can do less or do it less often or spread the work out over several frames.&lt;br /&gt;
It's called fps_monitor and since I had to learn how, it's an oxz:&lt;br /&gt;
&lt;br /&gt;
With it, you can track the fps rate, as well as the median, mode, mean, high &amp;amp; low values.&lt;br /&gt;
You can set up to 3 time frames and report to the log file and/or the in-game console.&lt;br /&gt;
You can access the data from an oxp so as to adjust to current conditions.&lt;br /&gt;
&lt;br /&gt;
The readme has several examples of how I'm using it. I'm hoping for some feedback and discussion on using this (or something else) to reclaim our frame rate.&lt;br /&gt;
&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=45#p258473| link to the BB post]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick and easy performance boosts ==&lt;br /&gt;
&lt;br /&gt;
* ship.checkScanner() is &amp;quot;usually considerably quicker than system.filteredEntities()&amp;quot; according to the wiki&lt;br /&gt;
* There are also system.entitiesWithScanClass (about 10x faster), system.shipsWithRole and system.shipsWithPrimaryRole which are much faster too.&lt;br /&gt;
* If all you need is the count, there are partner functions countEntitiesWithScanClass, countShipsWithRole, and countShipsWithPrimaryRole&lt;br /&gt;
* missionVariables are extremely slow, some say 60 x's (profiling shows their only half as slow as WorldScriptsGetProperty)&lt;br /&gt;
* x &amp;lt; 0 ? -x : x; instead of Math.abs(x), is over 10 x's faster.&lt;br /&gt;
* x &amp;lt; y ? x : y; instead of Math.min(x, y), is over 12 x's faster (same for max).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Dereferences are costly. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on ''this'' is costly too, especially if it isn't set, as it checks all the prototype chain. So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All Oolite-provided functions which take a vector as an argument may instead be passed an array of three numbers, or an Entity (in which case the entity’s position is used) [emphasis added]&lt;br /&gt;
&lt;br /&gt;
So, use '''ps.position.distanceTo( ent )''' instead of '''ps.position.distanceTo( ent.position )'''&lt;br /&gt;
&lt;br /&gt;
it profiles as 15% faster and you don't have to type positoin as often :) Sometimes it does pay to rtfm&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The properties .heading and .vectorForward are always identical (verified in the source code). And they are always unit vectors, so there's no need to use .direction() on them directly. If your callback uses both, just pick one. .heading is easier to type but .vectorForward is nearer (in Ship vs Entity) and that's one less get in your profile.&lt;br /&gt;
&lt;br /&gt;
== Memory managment ==&lt;br /&gt;
&lt;br /&gt;
Javascript is a garbage collected language. This means that it automatically removes from memory the objects that are no longer used.&lt;br /&gt;
However, this automatic memory management requires computations to determine which objects are &amp;quot;dead&amp;quot; and which are not. This is done in &amp;quot;garbage collection cycles&amp;quot; that may require significant time and cause a stutter in-game. The more objects a script generates, the more work for the garbage collector. There are some techniques to mitigate this.&lt;br /&gt;
&lt;br /&gt;
The single most effective thing is to re-use objects whenever possible. Take arrays:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mylist = [];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... is fine for initializing one but that is the only time this statement should be used. If you're doing this to clear an array (&amp;amp; remove references so objects in the list can be GC'd, a laudable goal), what you're really doing is assigning 'mylist' a brand new, empty array, and if 'mylist' is its only reference, you are succeeding in your goal but only as a side-effect. By assigning '[ ]' to your variable, you're tossing the old array (&amp;amp; all its references) on to the garbage heap. :)&lt;br /&gt;
&lt;br /&gt;
If you want to clear and re-use an array, all you need to do is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mylist.length = 0;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and your array will be as empty as it was when it started. And yes, all the references to objects that were in your list are gone and they'll be GC'd. This seems counterintuitive, and there is a lot of debate as to whether this works across all implementations of JS, but is does work in Oolite, which is all we care about.&lt;br /&gt;
&lt;br /&gt;
Before you go and convert all your arrays to this.$variables, remember Day's trick for assigning function references to properties of a function:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
this._myfunction = function _myfunction() { // NB: the 2nd '_myfunction' names the function, useful in stack dumps and profiling too&lt;br /&gt;
    var that = _myfunction;&lt;br /&gt;
    var random = (that.random = that.random || Math.random);&lt;br /&gt;
    var mylist = (that.mylist = that.mylist || []);&lt;br /&gt;
&lt;br /&gt;
    mylist.length = 0;&lt;br /&gt;
    ...&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now '_myfunction' will re-use the same array each time it's called, not creating a new one every time with mylist = [];&lt;br /&gt;
&lt;br /&gt;
This same trick works for dictionary objects, that some functions require as parameters:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
var missionConfig = {titleKey: &amp;quot;oolite-contracts-cargo-none-available-title&amp;quot;,&lt;br /&gt;
                     messageKey: &amp;quot;oolite-contracts-cargo-none-available-message&amp;quot;,&lt;br /&gt;
                     allowInterrupt: true,&lt;br /&gt;
                     screenID: &amp;quot;oolite-contracts-cargo-none&amp;quot;,&lt;br /&gt;
                     exitScreen: &amp;quot;GUI_SCREEN_INTERFACES&amp;quot;};&lt;br /&gt;
mission.runScreen(missionConfig);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will create a new object every time it's invoked. But if we do the same as above:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
var missionConfig = (that.missionConfig = that.missionConfig || {});&lt;br /&gt;
...&lt;br /&gt;
missionConfig.titleKey = &amp;quot;oolite-contracts-cargo-none-available-title&amp;quot;;&lt;br /&gt;
missionConfig.messageKey = &amp;quot;oolite-contracts-cargo-none-available-message&amp;quot;;&lt;br /&gt;
missionConfig.allowInterrupt = true;&lt;br /&gt;
missionConfig.screenID = &amp;quot;oolite-contracts-cargo-none&amp;quot;;&lt;br /&gt;
missionConfig.exitScreen = &amp;quot;GUI_SCREEN_INTERFACES&amp;quot;;&lt;br /&gt;
mission.runScreen(missionConfig);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
we'll only consume a single object here for the entire game.&lt;br /&gt;
&lt;br /&gt;
There is a function in the debug console, console.writeJSMemoryStats(), that writes out some handy info:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
JavaScript heap: 19.48 MiB (limit 32.00 MiB, 7 collections to date)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unsorted ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55156</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55156"/>
		<updated>2017-10-17T17:45:18Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Quick and easy performance boosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup.&lt;br /&gt;
So on a slower machine, I can do less or do it less often or spread the work out over several frames.&lt;br /&gt;
It's called fps_monitor and since I had to learn how, it's an oxz:&lt;br /&gt;
&lt;br /&gt;
With it, you can track the fps rate, as well as the median, mode, mean, high &amp;amp; low values.&lt;br /&gt;
You can set up to 3 time frames and report to the log file and/or the in-game console.&lt;br /&gt;
You can access the data from an oxp so as to adjust to current conditions.&lt;br /&gt;
&lt;br /&gt;
The readme has several examples of how I'm using it. I'm hoping for some feedback and discussion on using this (or something else) to reclaim our frame rate.&lt;br /&gt;
&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=45#p258473| link to the BB post]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick and easy performance boosts ==&lt;br /&gt;
&lt;br /&gt;
* ship.checkScanner() is &amp;quot;usually considerably quicker than system.filteredEntities()&amp;quot; according to the wiki&lt;br /&gt;
* There are also system.entitiesWithScanClass (about 10x faster), system.shipsWithRole and system.shipsWithPrimaryRole which are much faster too.&lt;br /&gt;
* If all you need is the count, there are partner functions countEntitiesWithScanClass, countShipsWithRole, and countShipsWithPrimaryRole&lt;br /&gt;
* missionVariables are extremely slow, some say 60 x's (profiling shows their only half as slow as WorldScriptsGetProperty)&lt;br /&gt;
* x &amp;lt; 0 ? -x : x; instead of Math.abs(x), is over 10 x's faster.&lt;br /&gt;
* x &amp;lt; y ? x : y; instead of Math.min(x, y), is over 12 x's faster (same for max).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Dereferences are costly. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on ''this'' is costly too, especially if it isn't set, as it checks all the prototype chain. So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All Oolite-provided functions which take a vector as an argument may instead be passed an array of three numbers, or an Entity (in which case the entity’s position is used) [emphasis added]&lt;br /&gt;
&lt;br /&gt;
So, use '''ps.position.distanceTo( ent )''' instead of '''ps.position.distanceTo( ent.position )'''&lt;br /&gt;
&lt;br /&gt;
it profiles as 15% faster and you don't have to type positoin as often :) Sometimes it does pay to rtfm&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The properties .heading and .vectorForward are always identical (verified in the source code). And they are always unit vectors, so there's no need to use .direction() on them directly. If your callback uses both, just pick one. .heading is easier to type but .vectorForward is nearer (in Ship vs Entity) and that's one less get in your profile.&lt;br /&gt;
&lt;br /&gt;
== Unsorted ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55155</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55155"/>
		<updated>2017-10-17T17:40:59Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Oolite Javascript Optimization tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup.&lt;br /&gt;
So on a slower machine, I can do less or do it less often or spread the work out over several frames.&lt;br /&gt;
It's called fps_monitor and since I had to learn how, it's an oxz:&lt;br /&gt;
&lt;br /&gt;
With it, you can track the fps rate, as well as the median, mode, mean, high &amp;amp; low values.&lt;br /&gt;
You can set up to 3 time frames and report to the log file and/or the in-game console.&lt;br /&gt;
You can access the data from an oxp so as to adjust to current conditions.&lt;br /&gt;
&lt;br /&gt;
The readme has several examples of how I'm using it. I'm hoping for some feedback and discussion on using this (or something else) to reclaim our frame rate.&lt;br /&gt;
&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=45#p258473| link to the BB post]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick and easy performance boosts ==&lt;br /&gt;
&lt;br /&gt;
* ship.checkScanner() is &amp;quot;usually considerably quicker than system.filteredEntities()&amp;quot; according to the wiki&lt;br /&gt;
* There are also system.entitiesWithScanClass (about 10x faster), system.shipsWithRole and system.shipsWithPrimaryRole which are much faster too.&lt;br /&gt;
* If all you need is the count, there are partner functions countEntitiesWithScanClass, countShipsWithRole, and countShipsWithPrimaryRole&lt;br /&gt;
* missionVariables are extremely slow, some say 60 x's (profiling shows their only half as slow as WorldScriptsGetProperty)&lt;br /&gt;
* x &amp;lt; 0 ? -x : x; instead of Math.abs(x), is over 10 x's faster.&lt;br /&gt;
* x &amp;lt; y ? x : y; instead of Math.min(x, y), is over 12 x's faster (same for max).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Dereferences are costly. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on ''this'' is costly too, especially if it isn't set, as it checks all the prototype chain. So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All Oolite-provided functions which take a vector as an argument may instead be passed an array of three numbers, or an Entity (in which case the entity’s position is used) [emphasis added]&lt;br /&gt;
&lt;br /&gt;
So, use '''ps.position.distanceTo( ent )''' instead of '''ps.position.distanceTo( ent.position )'''&lt;br /&gt;
&lt;br /&gt;
it profiles as 15% faster and you don't have to type positoin as often :) Sometimes it does pay to rtfm&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unsorted ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.surjectors.oxz&amp;diff=55082</id>
		<title>File:Oolite.oxp.Astrobe.surjectors.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.surjectors.oxz&amp;diff=55082"/>
		<updated>2017-09-29T17:04:49Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.Astrobe.surjectors.oxz&amp;amp;quot;: version 1.1: shields recharge rate set to 0, slower shield depletion and even less fuel burnt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=55081</id>
		<title>File:Oolite.oxp.Astrobe.luckycharm.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=55081"/>
		<updated>2017-09-25T13:41:08Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;amp;quot;: in version 1.2, the lucky charm removes only half of the NPCs' injectors, and progressively less as the player scores kills.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ebortsa's luck charm.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55080</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55080"/>
		<updated>2017-09-24T17:09:29Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Unclassified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup.&lt;br /&gt;
So on a slower machine, I can do less or do it less often or spread the work out over several frames.&lt;br /&gt;
It's called fps_monitor and since I had to learn how, it's an oxz:&lt;br /&gt;
&lt;br /&gt;
With it, you can track the fps rate, as well as the median, mode, mean, high &amp;amp; low values.&lt;br /&gt;
You can set up to 3 time frames and report to the log file and/or the in-game console.&lt;br /&gt;
You can access the data from an oxp so as to adjust to current conditions.&lt;br /&gt;
&lt;br /&gt;
The readme has several examples of how I'm using it. I'm hoping for some feedback and discussion on using this (or something else) to reclaim our frame rate.&lt;br /&gt;
&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=45#p258473| link to the BB post]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unsorted ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* ship.checkScanner() is &amp;quot;usually considerably quicker than system.filteredEntities()&amp;quot; according to the wiki&lt;br /&gt;
* There are also system.entitiesWithScanClass, system.shipsWithRole and system.shipsWithPrimaryRole which are much faster too.&lt;br /&gt;
* (entitiesWithScanClass is about 10x faster). And if all you need is the #, there are partner fns countEntitiesWithScanClass,&lt;br /&gt;
* countShipsWithRole, and countShipsWithPrimaryRole&lt;br /&gt;
* missionVariables are extremely slow, some say 60 x's (profiling shows their only half as slow as WorldScriptsGetProperty :shock: )&lt;br /&gt;
* x &amp;lt; 0 ? -x : x; instead of Math.abs(x), is over 10 x's faster.&lt;br /&gt;
* x &amp;lt; y ? x : y; instead of Math.min(x, y), is over 12 x's faster (same for max).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All Oolite-provided functions which take a vector as an argument may instead be passed an array of three numbers, or an Entity (in which case the entity’s position is used) [emphasis added]&lt;br /&gt;
&lt;br /&gt;
So, use '''ps.position.distanceTo( ent )''' instead of '''ps.position.distanceTo( ent.position )'''&lt;br /&gt;
&lt;br /&gt;
it profiles as 15% faster and you don't have to type positoin as often :) Sometimes it does pay to rtfm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55079</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55079"/>
		<updated>2017-09-24T17:08:43Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Unclassified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup.&lt;br /&gt;
So on a slower machine, I can do less or do it less often or spread the work out over several frames.&lt;br /&gt;
It's called fps_monitor and since I had to learn how, it's an oxz:&lt;br /&gt;
&lt;br /&gt;
With it, you can track the fps rate, as well as the median, mode, mean, high &amp;amp; low values.&lt;br /&gt;
You can set up to 3 time frames and report to the log file and/or the in-game console.&lt;br /&gt;
You can access the data from an oxp so as to adjust to current conditions.&lt;br /&gt;
&lt;br /&gt;
The readme has several examples of how I'm using it. I'm hoping for some feedback and discussion on using this (or something else) to reclaim our frame rate.&lt;br /&gt;
&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=45#p258473| link to the BB post]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unclassified ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* ship.checkScanner() is &amp;quot;usually considerably quicker than system.filteredEntities()&amp;quot; according to the wiki&lt;br /&gt;
* There are also system.entitiesWithScanClass, system.shipsWithRole and system.shipsWithPrimaryRole which are much faster too.&lt;br /&gt;
* (entitiesWithScanClass is about 10x faster). And if all you need is the #, there are partner fns countEntitiesWithScanClass,&lt;br /&gt;
* countShipsWithRole, and countShipsWithPrimaryRole&lt;br /&gt;
* missionVariables are extremely slow, some say 60 x's (profiling shows their only half as slow as WorldScriptsGetProperty :shock: )&lt;br /&gt;
* x &amp;lt; 0 ? -x : x; instead of Math.abs(x), is over 10 x's faster.&lt;br /&gt;
* x &amp;lt; y ? x : y; instead of Math.min(x, y), is over 12 x's faster (same for max).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All Oolite-provided functions which take a vector as an argument may instead be passed an array of three numbers, or an Entity (in which case the entity’s position is used) [emphasis added]&lt;br /&gt;
&lt;br /&gt;
So, use '''ps.position.distanceTo( ent )''' instead of '''ps.position.distanceTo( ent.position )'''&lt;br /&gt;
&lt;br /&gt;
it profiles as 15% faster and you don't have to type positoin as often :) Sometimes it does pay to rtfm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55078</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55078"/>
		<updated>2017-09-24T17:07:26Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Foreword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup.&lt;br /&gt;
So on a slower machine, I can do less or do it less often or spread the work out over several frames.&lt;br /&gt;
It's called fps_monitor and since I had to learn how, it's an oxz:&lt;br /&gt;
&lt;br /&gt;
With it, you can track the fps rate, as well as the median, mode, mean, high &amp;amp; low values.&lt;br /&gt;
You can set up to 3 time frames and report to the log file and/or the in-game console.&lt;br /&gt;
You can access the data from an oxp so as to adjust to current conditions.&lt;br /&gt;
&lt;br /&gt;
The readme has several examples of how I'm using it. I'm hoping for some feedback and discussion on using this (or something else) to reclaim our frame rate.&lt;br /&gt;
&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=45#p258473| link to the BB post]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unclassified ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* ship.checkScanner() is &amp;quot;usually considerably quicker than system.filteredEntities()&amp;quot; according to the wiki&lt;br /&gt;
* There are also system.entitiesWithScanClass, system.shipsWithRole and system.shipsWithPrimaryRole which are much faster too.&lt;br /&gt;
* (entitiesWithScanClass is about 10x faster). And if all you need is the #, there are partner fns countEntitiesWithScanClass,&lt;br /&gt;
* countShipsWithRole, and countShipsWithPrimaryRole&lt;br /&gt;
* missionVariables are extremely slow, some say 60 x's (profiling shows their only half as slow as WorldScriptsGetProperty :shock: )&lt;br /&gt;
* x &amp;lt; 0 ? -x : x; instead of Math.abs(x), is over 10 x's faster.&lt;br /&gt;
* x &amp;lt; y ? x : y; instead of Math.min(x, y), is over 12 x's faster (same for max).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55077</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55077"/>
		<updated>2017-09-24T17:04:51Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Unclassified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unclassified ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* ship.checkScanner() is &amp;quot;usually considerably quicker than system.filteredEntities()&amp;quot; according to the wiki&lt;br /&gt;
* There are also system.entitiesWithScanClass, system.shipsWithRole and system.shipsWithPrimaryRole which are much faster too.&lt;br /&gt;
* (entitiesWithScanClass is about 10x faster). And if all you need is the #, there are partner fns countEntitiesWithScanClass,&lt;br /&gt;
* countShipsWithRole, and countShipsWithPrimaryRole&lt;br /&gt;
* missionVariables are extremely slow, some say 60 x's (profiling shows their only half as slow as WorldScriptsGetProperty :shock: )&lt;br /&gt;
* x &amp;lt; 0 ? -x : x; instead of Math.abs(x), is over 10 x's faster.&lt;br /&gt;
* x &amp;lt; y ? x : y; instead of Math.min(x, y), is over 12 x's faster (same for max).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55076</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55076"/>
		<updated>2017-09-24T17:03:53Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Unclassified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unclassified ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* ship.checkScanner() is &amp;quot;usually considerably quicker than system.filteredEntities()&amp;quot; according to the wiki&lt;br /&gt;
* There are also system.entitiesWithScanClass, system.shipsWithRole and system.shipsWithPrimaryRole which are much faster too.&lt;br /&gt;
* (entitiesWithScanClass is about 10x faster). And if all you need is the #, there are partner fns countEntitiesWithScanClass,&lt;br /&gt;
* countShipsWithRole, and countShipsWithPrimaryRole&lt;br /&gt;
* missionVariables are extremely slow, some say 60 x's (profiling shows their only half as slow as WorldScriptsGetProperty :shock: )&lt;br /&gt;
* x &amp;lt; 0 ? -x : x; instead of Math.abs(x), is over 10 x's faster.&lt;br /&gt;
* x &amp;lt; y ? x : y; instead of Math.min(x, y), is over 12 x's faster (same for max).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55075</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55075"/>
		<updated>2017-09-24T16:56:48Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Unclassified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unclassified ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''TODO'': don't know what to do with the second part of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837&amp;amp;start=30#p257319|link]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55074</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55074"/>
		<updated>2017-09-24T16:47:10Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Foreword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Just pointing out the obvious here, but I think it needs to be noted that all these optimization techniquess explained here are not themselves the objective, but the means to get performance. These techniques are not there to jump in and start writing complicated code. They should be used when there is need and where they are needed. And to find this out, the biggest weapon we have is profiling. I fully recommend that before you change anything in your code, you profile it and find out where it really needs attention. Cag already did that and this is the right way to go about it.&lt;br /&gt;
&lt;br /&gt;
Oolite Test Release writes something in the log header that may have escaped the attention of many, but if you look more carefully, you'll see it: It says: Build options: [...] JavaScript profiling. So you can use Oolite itself to see where bottlenecks in your OXP might be and then you can apply all these techniques exactly where there is a gain to be obtained.&lt;br /&gt;
&lt;br /&gt;
To use the built-in profiler, you need the Debug Console. You just need to run something like :time worldScripts[&amp;quot;snoopers&amp;quot;].calcNewDate() or console.profile(function() { [...] }); to get profiling information about the function you want to examine. &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257063|link]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unclassified ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
Some micro-optimizations:&lt;br /&gt;
* Replace '''return $this.myfunction() ? true : false;''' by '''return $this.myfunction();'''&lt;br /&gt;
* Replace '''return $this.myfunction() === true;''' by '''return $this.myfunction();'''&lt;br /&gt;
* Replace '''return $this.myfunction() === false;''' by '''return !$this.myfunction();'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55073</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55073"/>
		<updated>2017-09-24T16:44:51Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Unclassified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
== Unclassified ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
&lt;br /&gt;
''TODO'' Merge [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837#p257050|cag's remarks on closures]&lt;br /&gt;
&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
Some micro-optimizations:&lt;br /&gt;
* Replace '''return $this.myfunction() ? true : false;''' by '''return $this.myfunction();'''&lt;br /&gt;
* Replace '''return $this.myfunction() === true;''' by '''return $this.myfunction();'''&lt;br /&gt;
* Replace '''return $this.myfunction() === false;''' by '''return !$this.myfunction();'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* never use 'delete' - it's not doing what you'd expect. In shipWillDockWithStation, I see a lot of&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
if( isValidFrameCallback( this.x) ) {&lt;br /&gt;
	removeFrameCallback( this.x);&lt;br /&gt;
	delete this.x;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where the last line just needs to be&lt;br /&gt;
'''this.x= null;'''&lt;br /&gt;
&lt;br /&gt;
If that's the only reference, garbage collection will do the rest. The delete command removes the property 'x' from the script's object, is an expensive op and not necessary. (esp. if you do 'x= addFrameCallback(...)' in shipWillLaunchFromStation)&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55072</id>
		<title>Optimization tips</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Optimization_tips&amp;diff=55072"/>
		<updated>2017-09-24T16:38:01Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Created page with &amp;quot;= Oolite Javascript Optimization tips =  This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=1883...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Oolite Javascript Optimization tips =&lt;br /&gt;
&lt;br /&gt;
This page collects and (attempts to) organize the tips and findings posted in the [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18837|OXP Performance tips thread]&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&lt;br /&gt;
Measure before optimizing, focus on the parts of the scripts that are called very often. Optimizing the code that deal with ship spawning is nice, but optimizing the code called by addFrameCallback(), which is executed dozens of times per seconds, is more important.&lt;br /&gt;
&lt;br /&gt;
== Unclassified ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So without any more ado, here is what I learnt:&lt;br /&gt;
&lt;br /&gt;
* Used time in oxps functions is limited. So, the first limit is a hard one: your functions will crash if they take too much time.&lt;br /&gt;
* Oxp scripts impact framerate. Rather than trying to optimize everything, you can profile to identify which parts need the most improvement. The goal should be to impact the framerate the least possible.&lt;br /&gt;
* Closures are extremely costly. Minimize cost of closures.&lt;br /&gt;
A closure is when you access something which is outside your function.&lt;br /&gt;
No closure when possible. Save the closure result in a variable to avoid doing it again.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite objects (ie javascript calls provided directly by oolite; oolite is developed in the obj-c language, and provide special javascript objects to use in oxps, like SystemInfo for example, but using them is costly).&lt;br /&gt;
Functions inside functions (technically closures) generate a new function each time the enclosing function is called: memory leak. Use a prototype if necessary, or declare the inner function outside.&lt;br /&gt;
Src: https://developers.google.com/speed/art ... javascript&lt;br /&gt;
* Dereferences are costly. Minimize cost of dereferences. A dereference is (well, at least it's why I call them) when you access a property of an object in this fashion:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
thingie.myProperty or thingie['myProperty']&lt;br /&gt;
&lt;br /&gt;
Save the result in a variable to avoid doing it again.&lt;br /&gt;
A dereference on this is costly too, especially if it isn't set, as it checks all the prototype chain.&lt;br /&gt;
So save your this.something in a variable if you're using it more than once.&lt;br /&gt;
In oxps, save particularly the native obj-c oolite sub-objects.&lt;br /&gt;
&lt;br /&gt;
* Function calls are costly. Do not split your functions depending on their meaning. Split them depending on what calls them and when. Use comments and correctly named functions and variables to convey meaning.&lt;br /&gt;
* No need to use singletons, as the Script is one. (A Singleton is an object that you only have once. For example, a script in your OXP is a singleton: whatever the location you access it, it will always be the same object. As the script is a singleton, everything you put into it is never created twice, so you don't need a dedicated piece of code to ensure it is unique (another singleton). So... there is no need to implement singletons in Oolite. This advice might be useful only to pro dev willing to code oxps.)&lt;br /&gt;
* Use compiled regexps, initialized only once, rather than regexps created each time.&lt;br /&gt;
* Don't use non-native Objects, if you'll have to (de)serialize them. It will slow as hell your (de)serialization.&lt;br /&gt;
* No foreach loops, no for loops. Use this way:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
var z = myArray.length;&lt;br /&gt;
while (z--) {&lt;br /&gt;
    var myElement = myArray[z];&lt;br /&gt;
    // my code&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quickest way as it caches the array length and compares to zero only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* the following is faster than indexOf when dealing with arrays:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
this._index_in_list = function( item, list ) { // for arrays only&lt;br /&gt;
    var k = list.length;&lt;br /&gt;
    while( k-- ) {&lt;br /&gt;
        if( list[ k ] === item ) return k;&lt;br /&gt;
    }&lt;br /&gt;
    return -1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
so,&lt;br /&gt;
'''if( targets.indexOf( ship ) ...'''&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
'''if( ws._index_in_list( ship, targets ) ...'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* to speed your functions, rather than filtering your data at the execution, you might store it prefiltered in this way:&lt;br /&gt;
&lt;br /&gt;
'''{dataType: [data,...], ...}'''&lt;br /&gt;
&lt;br /&gt;
To speed it more, store separately the filter and the data:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{dataType: [dataId,...], ...}&lt;br /&gt;
&lt;br /&gt;
{dataId: data,...}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, you avoid the for...in loop, the hasOwnProperty() check, and of course you avoid iterating on the prototypes' properties.&lt;br /&gt;
&lt;br /&gt;
And of course:&lt;br /&gt;
&lt;br /&gt;
* save everything used twice in a variable,&lt;br /&gt;
* put everything that can be calculated outside of loops, well, outside of loops,&lt;br /&gt;
* put everything that might be useless because only needed after a return, well, after the return.&lt;br /&gt;
&lt;br /&gt;
Doing this, I have sped my code by at least a factor of 40.&lt;br /&gt;
(Which is not always enough...)&lt;br /&gt;
&lt;br /&gt;
Some micro-optimizations:&lt;br /&gt;
* Replace '''return $this.myfunction() ? true : false;''' by '''return $this.myfunction();'''&lt;br /&gt;
* Replace '''return $this.myfunction() === true;''' by '''return $this.myfunction();'''&lt;br /&gt;
* Replace '''return $this.myfunction() === false;''' by '''return !$this.myfunction();'''&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Scripting_Oolite_with_JavaScript&amp;diff=55071</id>
		<title>Scripting Oolite with JavaScript</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Scripting_Oolite_with_JavaScript&amp;diff=55071"/>
		<updated>2017-09-24T16:16:09Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* See Also */  added optimization tips link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Oolite]] 1.68 and later supports scripts written in [http://en.wikipedia.org/wiki/ECMAScript ECMAScript] (more commonly known as [http://en.wikipedia.org/wiki/JavaScript JavaScript]) in addition to its traditional model based on [[property lists]]. This page provides an overview of how JavaScript is used in Oolite. The page [[Oolite JavaScript Reference: object model]] provides reference for Oolite-specific objects and methods. The page [[Oolite JavaScript Reference: World script event handlers]] provides reference for the event handlers Oolite supports. The language standards and some tutorials can be found through the Wiki links provided above.&lt;br /&gt;
&lt;br /&gt;
== Using JavaScript ==&lt;br /&gt;
&lt;br /&gt;
Currently, JavaScript is supported for “worldScripts”, that is, as a replacement for scripts in ''script.plist'' and shipScripts, that acts as expansion for the ships AI. While a ''script.plist'' file may contain any number of separate scripts, a single JavaScript file may contain only one script.&lt;br /&gt;
&lt;br /&gt;
If your OXP only uses one script, place a JavaScript file named ''script.js'' (or ''script.es'') in the OXP’s ''Config'' directory. If you wish to use multiple scripts, you may instead create file named ''world-scripts.plist'' in the ''Config'' directory. This [[property list]] file should consist of an array of worldScript names; the named scripts should exist in a directory named ''Scripts'' inside your OXP. As with most “atomic” files (files which cannot be merged), such script files must have a unique name to avoid conflicts with other OXPs. Using the ''world-scripts.plist'' method, you can combine JavaScript, plist and OOS scripts however you wish.&lt;br /&gt;
&lt;br /&gt;
Whereas plist scripts are based on polling – all scripts are run at semi-regular intervals, whether they need to be or not – scripts written in JavaScript are “event driven” – different functions, or ''event handlers'', in the script are called in response to state changes in the game, or when other events of interest happen. For instance, &amp;lt;code&amp;gt;willExitWitchSpace&amp;lt;/code&amp;gt; is called just before player exits witchspace, and &amp;lt;code&amp;gt;alertConditionChanged&amp;lt;/code&amp;gt; is called whenever the alert condition changes. See the [[Oolite JavaScript event handler reference|event handler reference]] for a full list of handlers and when Oolite will call them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== script.js File Template ===&lt;br /&gt;
&lt;br /&gt;
Copy and paste this template into a file called script.js in the OXP Config directory. Ensure you change at least the Name value. '''Every script must have a unique name.''' If multiple scripts with the same name are encountered, Oolite will arbitrarily select one and discard the others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;this.name           = &amp;quot;My OXP Script&amp;quot;;&lt;br /&gt;
this.author         = &amp;quot;Your Name Here&amp;quot;;&lt;br /&gt;
this.copyright      = &amp;quot;(C) 2013 Me.&amp;quot;;&lt;br /&gt;
this.licence        = &amp;quot;CC-NC-by-SA 2.0&amp;quot;;&lt;br /&gt;
this.description    = &amp;quot;This OXP doesn't do very much yet.&amp;quot;;&lt;br /&gt;
this.version        = &amp;quot;1.0 alpha 1&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;use strict&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
/*  You can copy and paste this function and just change the &amp;quot;startUp&amp;quot;&lt;br /&gt;
    to another event name to handle other OXP events (eg &amp;quot;shipDockedWithStation&amp;quot;,&lt;br /&gt;
    &amp;quot;alertConditionChanged&amp;quot;, etc).&lt;br /&gt;
*/&lt;br /&gt;
this.startUp = function()&lt;br /&gt;
{&lt;br /&gt;
    log(this.name, &amp;quot;Initialising OXP &amp;quot; + this.name);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://developer.mozilla.org/en/JavaScript/Reference Mozilla JavaScript reference pages]&lt;br /&gt;
* [[Oolite JavaScript event handler reference]]&lt;br /&gt;
* [[Oolite JavaScript object model]]&lt;br /&gt;
&amp;lt;!-- * [[JavaScript test OXP]] --&amp;gt;&lt;br /&gt;
* [[Variables in Oolite JavaScripts]]&lt;br /&gt;
* [[Javascript Operators]]&lt;br /&gt;
* [[Handling OXP Dependencies with JavaScript]]&lt;br /&gt;
* [[Optimization tips]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.sunkyota.oxz&amp;diff=55070</id>
		<title>File:Oolite.oxp.astrobe.sunkyota.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.sunkyota.oxz&amp;diff=55070"/>
		<updated>2017-09-24T16:03:21Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.astrobe.sunkyota.oxz&amp;amp;quot;: Added &amp;quot;2Disc&amp;quot; and &amp;quot;4Disc&amp;quot; stations; corrected typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sun Kyota OXZ&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.smallships.oxz&amp;diff=55061</id>
		<title>File:Oolite.oxp.astrobe.smallships.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.smallships.oxz&amp;diff=55061"/>
		<updated>2017-09-23T09:56:11Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.astrobe.smallships.oxz&amp;amp;quot;: Forgot to update the description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Better fuel burning rates for small ships.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.smallships.oxz&amp;diff=55060</id>
		<title>File:Oolite.oxp.astrobe.smallships.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.smallships.oxz&amp;diff=55060"/>
		<updated>2017-09-23T09:51:39Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.astrobe.smallships.oxz&amp;amp;quot;: Cobra 3 max speed nerf removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Better fuel burning rates for small ships.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.smallships.oxz&amp;diff=55055</id>
		<title>File:Oolite.oxp.astrobe.smallships.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.smallships.oxz&amp;diff=55055"/>
		<updated>2017-09-22T11:43:16Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Better fuel burning rates for small ships.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Better fuel burning rates for small ships.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.sunkyota.oxz&amp;diff=55024</id>
		<title>File:Oolite.oxp.astrobe.sunkyota.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.astrobe.sunkyota.oxz&amp;diff=55024"/>
		<updated>2017-09-15T14:35:18Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Sun Kyota OXZ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sun Kyota OXZ&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=55010</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=55010"/>
		<updated>2017-09-11T19:24:38Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Deep Horizon nav buoy is now an OXZ.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OXP difficulty==&lt;br /&gt;
[[OXP by level indicated]] is a table listing the OXPs and their difficulty level according to the author's belief. You can find the [[OXP_Levelindicators | level indicators]] on the wiki&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==OXPs for new players==&lt;br /&gt;
&lt;br /&gt;
It is suggested that players new to the game should be careful when choosing OXPs. The basic game is extremely well-balanced and has stood the test of time, but many OXPs change the balance and dynamics of the game.&lt;br /&gt;
&lt;br /&gt;
To make an informed choice as to what OXPs you might want, you do need to understand the way the standard game works first, so it is recommended that new players should consider playing Oolite without game-changing OXPs for a while.&lt;br /&gt;
&lt;br /&gt;
However, many OXPs will just enhance eye-candy and ambience - they make the game look better, or add features which make the Oolite experience more enjoyable without affecting the way the game plays.&lt;br /&gt;
&lt;br /&gt;
To help, a [[OXP_List_for_New_Players| list of suitable OXPs for newcomers]] has been compiled. These are OXPs that will not affect gameplay but are worthwhile additions for the new player who wants a diverse and visually exciting Ooniverse. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Z&amp;quot; column indicates that an OXZ version is available in the [http://www.oolite.org/oxps/ OXZ list] and downloadable within the Expansion Pack Manager in Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories v2.2]] re-textures all the Stations and non-ship objects with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] keeps accounts, recommends profitable trades &amp;amp; warns of mistakes; with an auto-trade function&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2014-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Alerting Crosshairs] automatically varies the gun-sight according to the current danger level&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[User:Norby#Recommended_OXPs|Ambiences recommended by Norby]] install many graphical packs for better look and feel, need Oolite v1.82&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Anarchies Facelift]] Griffifies the [[Anarchies OXP]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-08-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Andromeda]] is a large battleship with exceptional cargo and fuel capacity.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Arachnid Mark 1]], A multi purpose Elite style vessel similar to a Cobra Mark 3. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18331 Asteroid Randomizer] Moves static asteroids on a really random position.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[https://bitbucket.org/S_Max/asteroidremover.oxp Asteroid Remover] Remove blasted asteroids between save games. Reset after witchspace jump.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Asteroid Tweaks]] implements asteroid respawning and lets you multiply the number of asteroids in system.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto Crosshairs]] change shape to alert the pilot to the precise moment a target is centred&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the main station to remotely pilot the player's ship into the hangar for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2014-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruisers carrying [[Navy Asp]]s, [[Navy Viper]]s and Navy Sidewinders&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2015-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BetterBuoys | Better Buoys]] (v1.3) Improves the buoys with detailed textures and lighting.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Better Screens]] (v1.1) Update for the 'in-game' GUI screens. If you are bored with 'just black', this might be for you.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] images, sounds and visual effects&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid, Tricky&lt;br /&gt;
|date=2016-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Griff, spara&lt;br /&gt;
|date=2015-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|con=Svengali, spara&lt;br /&gt;
|date=2015-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]], [[User:zireael|zireael]]&lt;br /&gt;
|date=2016-03-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/BullsEyeSquadron BullsEyeSquadron] Adds three new ships meant to act as a squadron.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Carriers]] build up your fleet and take with you on your Carrier.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a craft intended to be able to carry a large array of weaponry to combat the growing Thargoid threat.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Addition) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Replace) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[ClassicVarietyPack | Classic Variety Pack v1.0]] Adds another twenty textures to the Classic Ships expansions. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] This is the XT upgrade of the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2014-10-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and three other Racers to the game.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-10-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Coluber Pitviper|Coluber CPV-9333 Pitviper]] is a powerful combat vessel well suited for bounty hunters. Includes optional custom HUD.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Coluber CPV-12375 Pitviper Mk. II] is a corvette-class combat vessel, improving on the original Pitviper. (requires 1.77 for some HUD functionality).&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Coluber HUD CH01|Coluber HUD CH01]] A fully featured HUD with individual scales for each gauge and additional control lights for important equipment.&lt;br /&gt;
|aut=[[User:Captain Beatnik|Captain Beatnik]]&lt;br /&gt;
|date=2014-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatMFD]] show many data of your ship and your target.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|con=Zirael&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13742&amp;amp;start=15 Comet] adds a version of a cartoon ship of the same name.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-02-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Commanders Log OXP|Commanders Log]] adds a log of the last 100 major events&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2014-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2015-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CommsLogMFD]] displays all communications received by the player in a scrollable multi-function display&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2014-07-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Communications_Pack_A|Communications Pack A]] adds NPC comms messages&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2010-10-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] v1.6 Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's Run]] brings [[:User:Cody|Cody]]'s novella ''Coyote'' to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=Cody, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Cruzer|Cruzer]] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cup of Tea]] (v1.1) Buy an express tea maker. Makes a lovely cup of tea in just 15 seconds.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomShields]] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16686 Cyan HUD] Big scanner and partially numeric dials around crosshairs.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-03-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Advanced_Navigation_Computer.html Deep Horizon - Advanced Navigation Computer] allows for fuel savings by extending the hyperspace jump countdown&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]], [http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Emergency_Witchspace_Initiator.html Deep Horizon - Emergency Witchspace Initiator] decreases the hyperspace jump countdown, but can have nasty side-effects&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Deep_Horizon|Deep Horizon Nav Buoy 1.0]] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2014-08-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2013-09-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2013-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Detectors|Detectors]] show the sum of your energy, shield and armour and more from your target also.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Display_Current_Course|Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart)&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|con=&lt;br /&gt;
|date=2015-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger, parcel, and cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2013-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragonships]] adds three ships that are designed to look like WW2 aircraft - the Draco, the Dragonette and the Wyrm  &lt;br /&gt;
||aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2015-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Atlas]] adds a bulk-cargo hauler, similar in specs to the Anaconda, but with 4 integral Passenger Berths.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-01-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Cyclops]] adds a large bulk-cargo hauler, along the lines of the Anaconda, but faster.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Galaxy Liner]] adds a player-flyable Luxury Cruise Liner.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Heart of Gold]] adds the famous 'Heart of Gold' spaceship from the BBC-TV series ''Hitchhiker's Guide to the Galaxy''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Kraken]] A medium capacity cargo hauler, slightly larger and faster than a Boa.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Manta]] A stylish and elegant all-rounder, roughly on a par with a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. MK-1]] adds a general purpose cargo ship, with overall specs similar to a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Planet Express]] adds the famous Planet Express delivery ship from the TV series ''Futurama''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Space Zeppelin]] adds a Steampunk-esque Zeppelin style cargo ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Snake Charmer]] Specs similar to a Cobra Mk III, but has 4 integral passenger berths built in.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Tomahawk]] This stylish and modern-looking general-purpose ship has slightly higher specs than a Cobrak Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. War Lance]] Bigger brother of the Tomahawk, this well-armed, dangerous looking ship is intended to compete with the Boa Mk2.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Wraith]] The Wraith is an excellent bounty-hunter's ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Elite Ranks]] A costly device showing the NPCs' Elite standings. An immersion increase OXP.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GALCOP and other entities.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://compsoc.dur.ac.uk/~cim/oolite/EnergyBomb_1.0.zip EnergyBomb OXP] makes the Energy Bomb available in Oolite 1.77+ &lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Engine Sound|Engine Sound]] creates an engine sound that follows the speed of the your ship  &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Engine Sound FG|Engine Sound FG]] creates an engine sound that follows the speed of the your ship, thruster sounds when maneuvering, and some additional sounds  &lt;br /&gt;
|aut=[[User:Fritz|Fritz]]&lt;br /&gt;
|date=2015-12-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.7.1]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[EscortDeck]] Build up your personal escort fleet, make money from salvaging small ships.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[EscortPack]] Escort ships, escpecially useful with [[EscortDeck]]. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[FarPlanets]] travel to new and very far planets with fast drives.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-02-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13873 Fireball], A medium sized multi-function vessel from the TV show Fireball XL5.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 100 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2015-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13932 Freighttrain] - an OXP that lets giant freight trains cross some systems.&lt;br /&gt;
|aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[Frizbee]] adds a frizbee to the game.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2014-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Frontier Style Equipment]] enhances some combat equipment to actually use up space a la FFE&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13540 Fruit Bat], a small sized escort/pirate vessel with an true escort variant.&lt;br /&gt;
|aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Galactic Navy Additions]] enhances the graphics of the [[Galactic Navy OXP|Galactic Navy]] &amp;amp; [[Behemoth]] oxps and alternatively adds new ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[GalCop_Galactic_Registry|GalCop Galactic Registry]] give pilots access to galactic chart data to aid in course plotting. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gallery]] Show and zoom ships, meet Exhibitions and gain Visitor Levels.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] offers varying levels of comfort and performance to increase diversity in the Ooniverse.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] provides long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane, phkb&lt;br /&gt;
|date=2015-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:Cody|Cody]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://www.box.com/s/162d02b7e79b1202689c Griff's Alloys &amp;amp; Wreckage] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2013-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=15033#p205227 HardBase] one of the biggest playable entity with huge cargo capacity and almost no agility.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[HardShips]] Armoured ships, harder NPCs, many new defensive equipments.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Headlights]] tune the light level on the dark side of objects in space.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|Heavy Metal Freight Hauler]] adds a semi-tractor/trailer like ship. Available in single and double trailer versions.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Hornet|Hornet]] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14536 HudRequests] tech demo to make dynamic HUDs and a small action game.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[HUDSelector]] choose your HUD from more possibilities and set your default MFDs.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Hyperspace Hangar]] Own more than one ship.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2015-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ILS]] semi-automatic Instrument Landing System which support Injector speeds.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-02-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In System Trader]] varies system market.&lt;br /&gt;
|aut=[[User:Dr.Tripsa|Dr.Tripsa]]&lt;br /&gt;
|date=2013-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[JadeShadow]] adds a powerful, multi role ship from the post movies book series of Star Wars&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-11-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2013-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Laser Cannons]] powerful short range lasers for large ships. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Commander Zi Tweaks| Laser Colors]] changes the laser color to orange for all classic player ships. NPC laser is still red&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2016-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Life In The Frontier]] Roleplaying environment on space stations: disembark from your ship and get casual events.&lt;br /&gt;
|aut=BeeTLe BeTHLeHeM&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2013-09-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[LogEvents]] all js event call printed into the Latest.log file.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://app.boxcn.net/shared/bpl582x1hu Long Range Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship Design Works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechAttackShips Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Haulers] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechOvoids Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mandotech_WarBirds]] Four fighter birds, Lightningbird, Terrorbird, Thunderbird, &amp;amp; Roc.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Market Inquirer]] adds two station interfaces and updates the ASC to show the markets of selected secondary stations and in-system distances.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2016-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[MarketObserver]] Enhances the market screen by showing ads and trading information. This oxp also gives a trader's rating based on your buys and sells.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Medical_Anaconda_(Oolite)|Medical Anaconda]] adds NPC &amp;quot;Medical Anaconda&amp;quot; Hospital Ships and their Moray Medical escorts.&lt;br /&gt;
|aut=[[User:Ranthe|Ranthe]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MFD_Fast_Configuration|MFD Fast Configuration]] helps pilots manage MFD configurations by providing up to 6 different sets that can be loaded quickly and easily. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-10-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18269 MFD Restore After Load] Restore MFD configuration after game loading.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2013-03-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that recaptures some unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MinerCobra]] 75t cargo, miner laser and scoop in change of less energy, recharge and missile pylons. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18705 Missile Beep] Plays beeps whenever a missile is targeted at you&lt;br /&gt;
|aut=hoqllnq&lt;br /&gt;
|date=2017-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MTBattleCruisers]] Two large, powerful battle ships loaded for bear.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MT2000Brachiator]] A trader/fighter built for a race of monkeys.  Has ball turrets.  Can destroy.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Night_Adder|Night Adder]] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9, phkb&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[NuVipers|Nu Vipers]] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[OMGLaser]] the ultimate laser weapon for Anaconda.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oolite_Fonts|Oolite Fonts]] is a listing of all the available font packs for the game.&lt;br /&gt;
|aut=Various&lt;br /&gt;
|date=2015-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[https://app.box.com/s/jblvt5caahth7ap78khv Oolite en Français] is a French Oolite localization&lt;br /&gt;
|aut=[[User:Poovga|Poovga]]&lt;br /&gt;
|date=2013-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16697 OrangED HUD] Big scanner, partially numeric dials and more!&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch, Spara&lt;br /&gt;
|date=2015-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship Design Works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Paradox Paradox]Weird, paradoxical hunter/trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Persephone Persephone]Very large new trader, gold metalic, and four lasers.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Petra Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18330 PlanetFall Market Saver] Store market state of PlanetFall stations in save-file.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Proseus Proseus]Big, metalic blue, and nasty....for a trader, that is.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2014-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2017-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random Player/Ship Name]] enhances the Ship Registration interface with random names&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2013-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Re2dux Ships]] is an Oolite ships replacement set.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Real Life Time]] converts *lite timecode to human-readable format, starting on whatever date the player wants&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://drive.google.com/file/d/0BwG6R5Qjd1f2bURyeHNudlNLSE0/edit?usp=sharing RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2017-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[RetroRefit_OXZ|retroRefit]] Restores the classic Elite-style ships and stations (with the original rotation rates) in place of the new default set.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-11-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ReverseControl|Reverse Control]] in the aft view, so you can aim as in the front view. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16237 Riredi] Enhances planet Reredi in G1 with a new texture, and adds a custom main station and defence ships.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2014-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Risk_Based_Economy_OXP|Risk Based Economy]] changes prices depending on the government type&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14549 RocketMiner] starter ship which can dock without rolling.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-11-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SafetyCatch|Safety Catch]] prevent accidental [[Q-Bomb]] or other mine launches when using missiles.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Scanner Alerting Enhancement]] provides automatic pre-emptive identification of new ships on the scanner&lt;br /&gt;
|aut=[[User:jh145|jh145]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Select-o-matic Crosshairs] lets the pilot choose which cross-hair design to use, regardless of installed weapons&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[SellAll_OXP|SellAll]] cargo with one keypress, sometimes can sell over 127t also for less than half price.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler]] distributes shield energy between fore and aft shields (stable version)&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler Next]] (development version) distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-11-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Mutabilis]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Status Quo]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Ship_Storage_Helper|Ship Storage Helper]] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2015-04-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Ship_Respray_OXP|Ship Respray OXP]] gives player the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shipset Compatibility OXP|Shipset Compatibility]] helps old replacement shipsets work with 1.80&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ShipVersion|ShipVersion]] NPCs get extra equipments and bonuses scaled with the version.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Simon B's Ships OXP]] Adds a collection of Simon Bridge's ships from his Neolite OXP's, updated for Oolite 1.80+.&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Simon B&lt;br /&gt;
|date=2014-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14410 Slasher_redux] The Slasher with lower, more streamlined profile.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.2]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-06-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15451 Sonoran] Hunter-trader ship inspired by Smivs' [[Contractor_ZZ1|Contractor Mk II]].&lt;br /&gt;
|aut=[[User:Robin|Robin]]&lt;br /&gt;
|date=2013-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spara's X-Ships]] updates [[Aegidian's X-Ships]] to match [[Smivs' ShipSet]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Spicy Hermits]] spices the core rock hermits by altering markets and behavior.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2016-28-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2016-02-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2015-08-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Stations for Extra Planets]] adds stations to extra planets.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2017-01-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Station Validator]] adds a mechanism to simulate the construction of a destroyed station.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2013-09-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Synchronised Torus OXP|Synchronised Torus]] allows you to synchronise torus (jump) drives with NPC ships you are following to save time &lt;br /&gt;
|aut=[[User:Fritz|Fritz]]&lt;br /&gt;
|date=2015-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Targeter_OXP|Targeter]] allows to automatically aquire targets in the categories: hostile/outlaw, neutral and cargoes&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Technical Reference Library]] adds an equipment that shows technical details of common ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Telescope|Telescope]] extended targeting and scanning features, auto steering, sniper ring and more.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TheCollector|The Collector]] find the rich man and do the jobs he offer. The story is affected by your choices.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[TimeControl]] set Time Acceleration with Injectors and Torus, clear in Red alert and near a Wormhole. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TimeSlip|TimeSlip]] use Time Acceleration with Torus Jump Drive and Injectors (old version with an advantage for NPCs).&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14167 TOGY Memorials v1.1] Adds memorials to deceased Commanders to the Tionisla Orbital Graveyard.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Selezen, Eric Walch&lt;br /&gt;
|date=2013-05-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TorusToSun]] reach the Sun and other places faster. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Towbar|Towbar]] make money from derelict ships and earn high salvager rankings.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] v4.0 Increases NPC equipment and pilot skill - a re-balancing upgrade for experienced Commanders.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Trails]] NPC ships leaves condensation trails.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-07-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Untrumbled] removes a core game feature which some players find irritating&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Useful MFDs]] adds some functionality to the best thing introduced in 1.79&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[VariableMasslock]] Ships has shorter masslock radius based on mass. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, Cody, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests - [https://app.box.com/s/rmtyflcj6bveeioznuc1 download link]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=spara&lt;br /&gt;
|date=2017-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Xenon_HUD|Xenon HUD]] groups important gauges around the crosshairs, and uses custom crosshair images.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2016-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, Cody, Fatleaf&lt;br /&gt;
|date=2014-06-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18278 Zero Map] - Explore the galaxy by yourself! Clears a map of the Galaxy.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoBouy] Adds an aesthetic glow to the standard bouy, improving visibility.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12942 ZygoCinematicSky&amp;amp;Nebulas] Adds a spectacular &amp;quot;cinematic&amp;quot; look to stars and nebulae.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2012-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoRetroStartup] Retro your start-up with a wire-frame styled splash screen!&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] Adds new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoTraffic] Improved realism traffic flow when leaving or fresh-launching from a game load-up.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=N}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[DuplexFuelTank_OXP|Duplex Fuel Tank]] additional fuel tank refillable from main tank (1.77+ only)&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite II&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[GalacticSatNav|Galactic SatNav]] a navigation aid for long journeys &lt;br /&gt;
|aut=Wyn Sleeman&lt;br /&gt;
|date=2014-10-29&lt;br /&gt;
|work=N}}{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Miner_Pod_OXP|Miner Pod]] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13034 Ship's Cat] Adds 9 individual ship's cats for purchase.&lt;br /&gt;
|aut=superbatprime&lt;br /&gt;
|date=2012-11-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments, and a Black Market interface.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Station_Dock_Control|Station Dock Control]] simulates the arrivals and departures of a space station, and gives the player full view of most ships docked at a station.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=The [[Weapon Rotator]] rotates your 4 Lasers anti/clockwise to put the laser that's best for your current task up front.&lt;br /&gt;
|aut=Holger Böhnke&lt;br /&gt;
|date=2013-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17258 MilHUD Refit] a Mill-hud remake / update.&lt;br /&gt;
|aut=Wolfsstar BH&lt;br /&gt;
|date=2015-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for earlier versions of Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] ([https://app.box.com/s/jwz5fc63ld6jiuittp65 mirror]) is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16164 Engine Trails] adds engine trails behind the player and NPCs&lt;br /&gt;
|aut=[[User:Zireael | Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In-System Market Restore]] restores in-system non-main station market prices and quantities on load game.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-06-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=55009</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=55009"/>
		<updated>2017-09-11T11:04:11Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Sortable Table of OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OXP difficulty==&lt;br /&gt;
[[OXP by level indicated]] is a table listing the OXPs and their difficulty level according to the author's belief. You can find the [[OXP_Levelindicators | level indicators]] on the wiki&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==OXPs for new players==&lt;br /&gt;
&lt;br /&gt;
It is suggested that players new to the game should be careful when choosing OXPs. The basic game is extremely well-balanced and has stood the test of time, but many OXPs change the balance and dynamics of the game.&lt;br /&gt;
&lt;br /&gt;
To make an informed choice as to what OXPs you might want, you do need to understand the way the standard game works first, so it is recommended that new players should consider playing Oolite without game-changing OXPs for a while.&lt;br /&gt;
&lt;br /&gt;
However, many OXPs will just enhance eye-candy and ambience - they make the game look better, or add features which make the Oolite experience more enjoyable without affecting the way the game plays.&lt;br /&gt;
&lt;br /&gt;
To help, a [[OXP_List_for_New_Players| list of suitable OXPs for newcomers]] has been compiled. These are OXPs that will not affect gameplay but are worthwhile additions for the new player who wants a diverse and visually exciting Ooniverse. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Z&amp;quot; column indicates that an OXZ version is available in the [http://www.oolite.org/oxps/ OXZ list] and downloadable within the Expansion Pack Manager in Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories v2.2]] re-textures all the Stations and non-ship objects with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] keeps accounts, recommends profitable trades &amp;amp; warns of mistakes; with an auto-trade function&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2014-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Alerting Crosshairs] automatically varies the gun-sight according to the current danger level&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[User:Norby#Recommended_OXPs|Ambiences recommended by Norby]] install many graphical packs for better look and feel, need Oolite v1.82&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Anarchies Facelift]] Griffifies the [[Anarchies OXP]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-08-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Andromeda]] is a large battleship with exceptional cargo and fuel capacity.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Arachnid Mark 1]], A multi purpose Elite style vessel similar to a Cobra Mark 3. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18331 Asteroid Randomizer] Moves static asteroids on a really random position.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[https://bitbucket.org/S_Max/asteroidremover.oxp Asteroid Remover] Remove blasted asteroids between save games. Reset after witchspace jump.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Asteroid Tweaks]] implements asteroid respawning and lets you multiply the number of asteroids in system.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto Crosshairs]] change shape to alert the pilot to the precise moment a target is centred&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the main station to remotely pilot the player's ship into the hangar for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2014-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruisers carrying [[Navy Asp]]s, [[Navy Viper]]s and Navy Sidewinders&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2015-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BetterBuoys | Better Buoys]] (v1.3) Improves the buoys with detailed textures and lighting.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Better Screens]] (v1.1) Update for the 'in-game' GUI screens. If you are bored with 'just black', this might be for you.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] images, sounds and visual effects&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid, Tricky&lt;br /&gt;
|date=2016-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Griff, spara&lt;br /&gt;
|date=2015-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|con=Svengali, spara&lt;br /&gt;
|date=2015-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]], [[User:zireael|zireael]]&lt;br /&gt;
|date=2016-03-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/BullsEyeSquadron BullsEyeSquadron] Adds three new ships meant to act as a squadron.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Carriers]] build up your fleet and take with you on your Carrier.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a craft intended to be able to carry a large array of weaponry to combat the growing Thargoid threat.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Addition) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Replace) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[ClassicVarietyPack | Classic Variety Pack v1.0]] Adds another twenty textures to the Classic Ships expansions. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] This is the XT upgrade of the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2014-10-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and three other Racers to the game.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-10-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Coluber Pitviper|Coluber CPV-9333 Pitviper]] is a powerful combat vessel well suited for bounty hunters. Includes optional custom HUD.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Coluber CPV-12375 Pitviper Mk. II] is a corvette-class combat vessel, improving on the original Pitviper. (requires 1.77 for some HUD functionality).&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Coluber HUD CH01|Coluber HUD CH01]] A fully featured HUD with individual scales for each gauge and additional control lights for important equipment.&lt;br /&gt;
|aut=[[User:Captain Beatnik|Captain Beatnik]]&lt;br /&gt;
|date=2014-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatMFD]] show many data of your ship and your target.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|con=Zirael&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13742&amp;amp;start=15 Comet] adds a version of a cartoon ship of the same name.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-02-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Commanders Log OXP|Commanders Log]] adds a log of the last 100 major events&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2014-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2015-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CommsLogMFD]] displays all communications received by the player in a scrollable multi-function display&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2014-07-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Communications_Pack_A|Communications Pack A]] adds NPC comms messages&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2010-10-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] v1.6 Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's Run]] brings [[:User:Cody|Cody]]'s novella ''Coyote'' to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=Cody, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Cruzer|Cruzer]] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cup of Tea]] (v1.1) Buy an express tea maker. Makes a lovely cup of tea in just 15 seconds.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomShields]] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16686 Cyan HUD] Big scanner and partially numeric dials around crosshairs.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-03-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Advanced_Navigation_Computer.html Deep Horizon - Advanced Navigation Computer] allows for fuel savings by extending the hyperspace jump countdown&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]], [http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Emergency_Witchspace_Initiator.html Deep Horizon - Emergency Witchspace Initiator] decreases the hyperspace jump countdown, but can have nasty side-effects&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Deep_Horizon|Deep Horizon Nav Buoy 1.0]] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2014-08-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2013-09-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2013-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Detectors|Detectors]] show the sum of your energy, shield and armour and more from your target also.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Display_Current_Course|Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart)&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|con=&lt;br /&gt;
|date=2015-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger, parcel, and cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2013-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragonships]] adds three ships that are designed to look like WW2 aircraft - the Draco, the Dragonette and the Wyrm  &lt;br /&gt;
||aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2015-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Atlas]] adds a bulk-cargo hauler, similar in specs to the Anaconda, but with 4 integral Passenger Berths.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-01-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Cyclops]] adds a large bulk-cargo hauler, along the lines of the Anaconda, but faster.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Galaxy Liner]] adds a player-flyable Luxury Cruise Liner.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Heart of Gold]] adds the famous 'Heart of Gold' spaceship from the BBC-TV series ''Hitchhiker's Guide to the Galaxy''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Kraken]] A medium capacity cargo hauler, slightly larger and faster than a Boa.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Manta]] A stylish and elegant all-rounder, roughly on a par with a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. MK-1]] adds a general purpose cargo ship, with overall specs similar to a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Planet Express]] adds the famous Planet Express delivery ship from the TV series ''Futurama''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Space Zeppelin]] adds a Steampunk-esque Zeppelin style cargo ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Snake Charmer]] Specs similar to a Cobra Mk III, but has 4 integral passenger berths built in.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Tomahawk]] This stylish and modern-looking general-purpose ship has slightly higher specs than a Cobrak Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. War Lance]] Bigger brother of the Tomahawk, this well-armed, dangerous looking ship is intended to compete with the Boa Mk2.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Wraith]] The Wraith is an excellent bounty-hunter's ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Elite Ranks]] A costly device showing the NPCs' Elite standings. An immersion increase OXP.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GALCOP and other entities.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://compsoc.dur.ac.uk/~cim/oolite/EnergyBomb_1.0.zip EnergyBomb OXP] makes the Energy Bomb available in Oolite 1.77+ &lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Engine Sound|Engine Sound]] creates an engine sound that follows the speed of the your ship  &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Engine Sound FG|Engine Sound FG]] creates an engine sound that follows the speed of the your ship, thruster sounds when maneuvering, and some additional sounds  &lt;br /&gt;
|aut=[[User:Fritz|Fritz]]&lt;br /&gt;
|date=2015-12-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.7.1]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[EscortDeck]] Build up your personal escort fleet, make money from salvaging small ships.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[EscortPack]] Escort ships, escpecially useful with [[EscortDeck]]. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[FarPlanets]] travel to new and very far planets with fast drives.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-02-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13873 Fireball], A medium sized multi-function vessel from the TV show Fireball XL5.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 100 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2015-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13932 Freighttrain] - an OXP that lets giant freight trains cross some systems.&lt;br /&gt;
|aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[Frizbee]] adds a frizbee to the game.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2014-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Frontier Style Equipment]] enhances some combat equipment to actually use up space a la FFE&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13540 Fruit Bat], a small sized escort/pirate vessel with an true escort variant.&lt;br /&gt;
|aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Galactic Navy Additions]] enhances the graphics of the [[Galactic Navy OXP|Galactic Navy]] &amp;amp; [[Behemoth]] oxps and alternatively adds new ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[GalCop_Galactic_Registry|GalCop Galactic Registry]] give pilots access to galactic chart data to aid in course plotting. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gallery]] Show and zoom ships, meet Exhibitions and gain Visitor Levels.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] offers varying levels of comfort and performance to increase diversity in the Ooniverse.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] provides long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane, phkb&lt;br /&gt;
|date=2015-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:Cody|Cody]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://www.box.com/s/162d02b7e79b1202689c Griff's Alloys &amp;amp; Wreckage] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2013-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=15033#p205227 HardBase] one of the biggest playable entity with huge cargo capacity and almost no agility.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[HardShips]] Armoured ships, harder NPCs, many new defensive equipments.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Headlights]] tune the light level on the dark side of objects in space.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|Heavy Metal Freight Hauler]] adds a semi-tractor/trailer like ship. Available in single and double trailer versions.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Hornet|Hornet]] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14536 HudRequests] tech demo to make dynamic HUDs and a small action game.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[HUDSelector]] choose your HUD from more possibilities and set your default MFDs.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Hyperspace Hangar]] Own more than one ship.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2015-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ILS]] semi-automatic Instrument Landing System which support Injector speeds.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-02-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In System Trader]] varies system market.&lt;br /&gt;
|aut=[[User:Dr.Tripsa|Dr.Tripsa]]&lt;br /&gt;
|date=2013-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[JadeShadow]] adds a powerful, multi role ship from the post movies book series of Star Wars&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-11-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2013-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Laser Cannons]] powerful short range lasers for large ships. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Commander Zi Tweaks| Laser Colors]] changes the laser color to orange for all classic player ships. NPC laser is still red&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2016-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Life In The Frontier]] Roleplaying environment on space stations: disembark from your ship and get casual events.&lt;br /&gt;
|aut=BeeTLe BeTHLeHeM&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2013-09-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[LogEvents]] all js event call printed into the Latest.log file.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://app.boxcn.net/shared/bpl582x1hu Long Range Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship Design Works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechAttackShips Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Haulers] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechOvoids Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mandotech_WarBirds]] Four fighter birds, Lightningbird, Terrorbird, Thunderbird, &amp;amp; Roc.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Market Inquirer]] adds two station interfaces and updates the ASC to show the markets of selected secondary stations and in-system distances.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2016-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[MarketObserver]] Enhances the market screen by showing ads and trading information. This oxp also gives a trader's rating based on your buys and sells.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Medical_Anaconda_(Oolite)|Medical Anaconda]] adds NPC &amp;quot;Medical Anaconda&amp;quot; Hospital Ships and their Moray Medical escorts.&lt;br /&gt;
|aut=[[User:Ranthe|Ranthe]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MFD_Fast_Configuration|MFD Fast Configuration]] helps pilots manage MFD configurations by providing up to 6 different sets that can be loaded quickly and easily. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-10-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18269 MFD Restore After Load] Restore MFD configuration after game loading.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2013-03-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that recaptures some unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MinerCobra]] 75t cargo, miner laser and scoop in change of less energy, recharge and missile pylons. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18705 Missile Beep] Plays beeps whenever a missile is targeted at you&lt;br /&gt;
|aut=hoqllnq&lt;br /&gt;
|date=2017-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MTBattleCruisers]] Two large, powerful battle ships loaded for bear.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MT2000Brachiator]] A trader/fighter built for a race of monkeys.  Has ball turrets.  Can destroy.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Night_Adder|Night Adder]] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9, phkb&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[NuVipers|Nu Vipers]] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[OMGLaser]] the ultimate laser weapon for Anaconda.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oolite_Fonts|Oolite Fonts]] is a listing of all the available font packs for the game.&lt;br /&gt;
|aut=Various&lt;br /&gt;
|date=2015-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[https://app.box.com/s/jblvt5caahth7ap78khv Oolite en Français] is a French Oolite localization&lt;br /&gt;
|aut=[[User:Poovga|Poovga]]&lt;br /&gt;
|date=2013-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16697 OrangED HUD] Big scanner, partially numeric dials and more!&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch, Spara&lt;br /&gt;
|date=2015-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship Design Works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Paradox Paradox]Weird, paradoxical hunter/trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Persephone Persephone]Very large new trader, gold metalic, and four lasers.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Petra Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18330 PlanetFall Market Saver] Store market state of PlanetFall stations in save-file.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Proseus Proseus]Big, metalic blue, and nasty....for a trader, that is.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2014-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2017-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random Player/Ship Name]] enhances the Ship Registration interface with random names&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2013-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Re2dux Ships]] is an Oolite ships replacement set.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Real Life Time]] converts *lite timecode to human-readable format, starting on whatever date the player wants&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://drive.google.com/file/d/0BwG6R5Qjd1f2bURyeHNudlNLSE0/edit?usp=sharing RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2017-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[RetroRefit_OXZ|retroRefit]] Restores the classic Elite-style ships and stations (with the original rotation rates) in place of the new default set.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-11-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ReverseControl|Reverse Control]] in the aft view, so you can aim as in the front view. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16237 Riredi] Enhances planet Reredi in G1 with a new texture, and adds a custom main station and defence ships.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2014-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Risk_Based_Economy_OXP|Risk Based Economy]] changes prices depending on the government type&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14549 RocketMiner] starter ship which can dock without rolling.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-11-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SafetyCatch|Safety Catch]] prevent accidental [[Q-Bomb]] or other mine launches when using missiles.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Scanner Alerting Enhancement]] provides automatic pre-emptive identification of new ships on the scanner&lt;br /&gt;
|aut=[[User:jh145|jh145]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Select-o-matic Crosshairs] lets the pilot choose which cross-hair design to use, regardless of installed weapons&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[SellAll_OXP|SellAll]] cargo with one keypress, sometimes can sell over 127t also for less than half price.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler]] distributes shield energy between fore and aft shields (stable version)&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler Next]] (development version) distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-11-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Mutabilis]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Status Quo]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Ship_Storage_Helper|Ship Storage Helper]] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2015-04-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Ship_Respray_OXP|Ship Respray OXP]] gives player the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shipset Compatibility OXP|Shipset Compatibility]] helps old replacement shipsets work with 1.80&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ShipVersion|ShipVersion]] NPCs get extra equipments and bonuses scaled with the version.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Simon B's Ships OXP]] Adds a collection of Simon Bridge's ships from his Neolite OXP's, updated for Oolite 1.80+.&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Simon B&lt;br /&gt;
|date=2014-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14410 Slasher_redux] The Slasher with lower, more streamlined profile.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.2]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-06-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15451 Sonoran] Hunter-trader ship inspired by Smivs' [[Contractor_ZZ1|Contractor Mk II]].&lt;br /&gt;
|aut=[[User:Robin|Robin]]&lt;br /&gt;
|date=2013-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spara's X-Ships]] updates [[Aegidian's X-Ships]] to match [[Smivs' ShipSet]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Spicy Hermits]] spices the core rock hermits by altering markets and behavior.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2016-28-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2016-02-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2015-08-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Stations for Extra Planets]] adds stations to extra planets.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2017-01-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Station Validator]] adds a mechanism to simulate the construction of a destroyed station.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2013-09-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Synchronised Torus OXP|Synchronised Torus]] allows you to synchronise torus (jump) drives with NPC ships you are following to save time &lt;br /&gt;
|aut=[[User:Fritz|Fritz]]&lt;br /&gt;
|date=2015-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Targeter_OXP|Targeter]] allows to automatically aquire targets in the categories: hostile/outlaw, neutral and cargoes&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Technical Reference Library]] adds an equipment that shows technical details of common ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Telescope|Telescope]] extended targeting and scanning features, auto steering, sniper ring and more.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TheCollector|The Collector]] find the rich man and do the jobs he offer. The story is affected by your choices.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[TimeControl]] set Time Acceleration with Injectors and Torus, clear in Red alert and near a Wormhole. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TimeSlip|TimeSlip]] use Time Acceleration with Torus Jump Drive and Injectors (old version with an advantage for NPCs).&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14167 TOGY Memorials v1.1] Adds memorials to deceased Commanders to the Tionisla Orbital Graveyard.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Selezen, Eric Walch&lt;br /&gt;
|date=2013-05-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TorusToSun]] reach the Sun and other places faster. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Towbar|Towbar]] make money from derelict ships and earn high salvager rankings.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] v4.0 Increases NPC equipment and pilot skill - a re-balancing upgrade for experienced Commanders.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Trails]] NPC ships leaves condensation trails.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-07-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Untrumbled] removes a core game feature which some players find irritating&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Useful MFDs]] adds some functionality to the best thing introduced in 1.79&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[VariableMasslock]] Ships has shorter masslock radius based on mass. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, Cody, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests - [https://app.box.com/s/rmtyflcj6bveeioznuc1 download link]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=spara&lt;br /&gt;
|date=2017-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Xenon_HUD|Xenon HUD]] groups important gauges around the crosshairs, and uses custom crosshair images.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2016-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, Cody, Fatleaf&lt;br /&gt;
|date=2014-06-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18278 Zero Map] - Explore the galaxy by yourself! Clears a map of the Galaxy.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoBouy] Adds an aesthetic glow to the standard bouy, improving visibility.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12942 ZygoCinematicSky&amp;amp;Nebulas] Adds a spectacular &amp;quot;cinematic&amp;quot; look to stars and nebulae.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2012-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoRetroStartup] Retro your start-up with a wire-frame styled splash screen!&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] Adds new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoTraffic] Improved realism traffic flow when leaving or fresh-launching from a game load-up.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=N}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[DuplexFuelTank_OXP|Duplex Fuel Tank]] additional fuel tank refillable from main tank (1.77+ only)&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite II&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[GalacticSatNav|Galactic SatNav]] a navigation aid for long journeys &lt;br /&gt;
|aut=Wyn Sleeman&lt;br /&gt;
|date=2014-10-29&lt;br /&gt;
|work=N}}{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Miner_Pod_OXP|Miner Pod]] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13034 Ship's Cat] Adds 9 individual ship's cats for purchase.&lt;br /&gt;
|aut=superbatprime&lt;br /&gt;
|date=2012-11-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments, and a Black Market interface.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Station_Dock_Control|Station Dock Control]] simulates the arrivals and departures of a space station, and gives the player full view of most ships docked at a station.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=The [[Weapon Rotator]] rotates your 4 Lasers anti/clockwise to put the laser that's best for your current task up front.&lt;br /&gt;
|aut=Holger Böhnke&lt;br /&gt;
|date=2013-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17258 MilHUD Refit] a Mill-hud remake / update.&lt;br /&gt;
|aut=Wolfsstar BH&lt;br /&gt;
|date=2015-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for earlier versions of Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] ([https://app.box.com/s/jwz5fc63ld6jiuittp65 mirror]) is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16164 Engine Trails] adds engine trails behind the player and NPCs&lt;br /&gt;
|aut=[[User:Zireael | Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In-System Market Restore]] restores in-system non-main station market prices and quantities on load game.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-06-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Deep_Horizon&amp;diff=55008</id>
		<title>Deep Horizon</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Deep_Horizon&amp;diff=55008"/>
		<updated>2017-09-11T11:01:32Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Navigation Buoy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deep Horizon Industries ==&lt;br /&gt;
&lt;br /&gt;
[http://deephorizonindustries.com/ Deep Horizon Industries] is the Galaxies' foremost company for large-scale agriculteral machinery, terraforming, and now aftermarket optical sensor upgrades. Headquartered in Galaxy 3 on Teriar, and now with a manufacturing and research facility in Galaxy 8, Deep Horizon Industries is rapidly expanding its products, services, and customer base.&lt;br /&gt;
&lt;br /&gt;
=== Navigation Buoy ===&lt;br /&gt;
&lt;br /&gt;
[[file:Nav_Bouy_Teaser.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Deep Horizon Industries is proud to announce the immediate availability of the GFL-1 Witchpoint Tunnel Demarkation Buoys and GFL-2 Station Traffic Orientation and Control Buoys on contract with the Galactive Co-Operative.&lt;br /&gt;
&lt;br /&gt;
'''Download:'''&lt;br /&gt;
&lt;br /&gt;
[http://deephorizonindustries.com/Nav_Buoy.html Author's website]&lt;br /&gt;
&lt;br /&gt;
Also available from the download manager ({{#downloads:Oolite.oxp.cheyd.dhi_nav_buoy.oxz}} downloads)&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Deep_Horizon&amp;diff=55007</id>
		<title>Deep Horizon</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Deep_Horizon&amp;diff=55007"/>
		<updated>2017-09-11T10:49:23Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: added download count.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deep Horizon Industries ==&lt;br /&gt;
&lt;br /&gt;
[http://deephorizonindustries.com/ Deep Horizon Industries] is the Galaxies' foremost company for large-scale agriculteral machinery, terraforming, and now aftermarket optical sensor upgrades. Headquartered in Galaxy 3 on Teriar, and now with a manufacturing and research facility in Galaxy 8, Deep Horizon Industries is rapidly expanding its products, services, and customer base.&lt;br /&gt;
&lt;br /&gt;
=== Navigation Buoy ===&lt;br /&gt;
&lt;br /&gt;
Deep Horizon Industries is proud to announce the immediate availability of the GFL-1 Witchpoint Tunnel Demarkation Buoys and GFL-2 Station Traffic Orientation and Control Buoys on contract with the Galactive Co-Operative.&lt;br /&gt;
&lt;br /&gt;
[[file:Nav_Bouy_Teaser.jpg|upright]]&lt;br /&gt;
&lt;br /&gt;
'''Download:'''&lt;br /&gt;
&lt;br /&gt;
[http://deephorizonindustries.com/Nav_Buoy.html Author's website]&lt;br /&gt;
&lt;br /&gt;
Also available from the download manager ({{#downloads:Oolite.oxp.cheyd.dhi_nav_buoy.oxz}} downloads)&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.cheyd.dhi_nav_buoy.oxz&amp;diff=55006</id>
		<title>File:Oolite.oxp.cheyd.dhi nav buoy.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.cheyd.dhi_nav_buoy.oxz&amp;diff=55006"/>
		<updated>2017-09-11T10:44:13Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: DHI nav buoy OXZ.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DHI nav buoy OXZ.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Deep_Horizon&amp;diff=55005</id>
		<title>Deep Horizon</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Deep_Horizon&amp;diff=55005"/>
		<updated>2017-09-11T10:19:38Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Initial work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deep Horizon Industries ==&lt;br /&gt;
&lt;br /&gt;
[http://deephorizonindustries.com/ Deep Horizon Industries] is the Galaxies' foremost company for large-scale agriculteral machinery, terraforming, and now aftermarket optical sensor upgrades. Headquartered in Galaxy 3 on Teriar, and now with a manufacturing and research facility in Galaxy 8, Deep Horizon Industries is rapidly expanding its products, services, and customer base.&lt;br /&gt;
&lt;br /&gt;
=== Navigation Buoy ===&lt;br /&gt;
&lt;br /&gt;
Deep Horizon Industries is proud to announce the immediate availability of the GFL-1 Witchpoint Tunnel Demarkation Buoys and GFL-2 Station Traffic Orientation and Control Buoys on contract with the Galactive Co-Operative.&lt;br /&gt;
&lt;br /&gt;
[[file:Nav_Bouy_Teaser.jpg|upright]]&lt;br /&gt;
&lt;br /&gt;
'''Download:'''&lt;br /&gt;
&lt;br /&gt;
[http://deephorizonindustries.com/Nav_Buoy.html Author's website]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Nav_Bouy_Teaser.jpg&amp;diff=55004</id>
		<title>File:Nav Bouy Teaser.jpg</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Nav_Bouy_Teaser.jpg&amp;diff=55004"/>
		<updated>2017-09-11T10:13:58Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Deep Horizon navigation buoy image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deep Horizon navigation buoy image.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=55003</id>
		<title>OXP List</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_List&amp;diff=55003"/>
		<updated>2017-09-11T10:04:23Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: New page for Deep Horizon Industries OXZ.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== OXP Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP Category&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Allow Commanders to carry out a new activity or task eg. racing, gas giant skimming, taking out loans&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change or add to the scenery, visuals or sound effects eg. planet skins, add new planets/moons to systems, move suns further away, dim nebulae, add monuments&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Add new objects that the player can dock with eg. carriers, space bars, casinos, fuel stations. Also, see [[Oolite Stations]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Buy upgrades for your ship excluding weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Modifications of your dials, gauges and other read-outs&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Change the game play in a specific way eg. alter market mechanics, add more pirates&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New missions for Commanders to undertake. For more information, see [[Oolite Missions]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Retexture existing objects, either by replacing or adding variations, but without adding objects that did not exist before&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|New ships, except dockable ships. Also, see [[Oolite Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Alter multiple star systems in a number of ways eg. combinations of changing main station and local police ships, adding new stations, ships, activities, missions&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Addons for your ship for blowing up the baddies&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Misc]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|OXPs that don't fit into the other categories eg. debug consoles, internationalisations, config mechanisms, demo OXPs&lt;br /&gt;
|}&lt;br /&gt;
OXP authors: if you are unsure how to categorise your OXP or if you wish to update the details of an OXP for an author who has disappeared, please seek advice on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum] before proceeding. Please put your OXP in one category only. You can edit the section below to add your OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OXP difficulty==&lt;br /&gt;
[[OXP by level indicated]] is a table listing the OXPs and their difficulty level according to the author's belief. You can find the [[OXP_Levelindicators | level indicators]] on the wiki&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==OXPs for new players==&lt;br /&gt;
&lt;br /&gt;
It is suggested that players new to the game should be careful when choosing OXPs. The basic game is extremely well-balanced and has stood the test of time, but many OXPs change the balance and dynamics of the game.&lt;br /&gt;
&lt;br /&gt;
To make an informed choice as to what OXPs you might want, you do need to understand the way the standard game works first, so it is recommended that new players should consider playing Oolite without game-changing OXPs for a while.&lt;br /&gt;
&lt;br /&gt;
However, many OXPs will just enhance eye-candy and ambience - they make the game look better, or add features which make the Oolite experience more enjoyable without affecting the way the game plays.&lt;br /&gt;
&lt;br /&gt;
To help, a [[OXP_List_for_New_Players| list of suitable OXPs for newcomers]] has been compiled. These are OXPs that will not affect gameplay but are worthwhile additions for the new player who wants a diverse and visually exciting Ooniverse. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sortable Table of OXPs ==&lt;br /&gt;
The following table is optimized for a horizontal screen resolution of at least 1280px so that all OXP descriptions fit on one line.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Z&amp;quot; column indicates that an OXZ version is available in the [http://www.oolite.org/oxps/ OXZ list] and downloadable within the Expansion Pack Manager in Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- KEEP DESCRIPTIONS (desc=...) ALPHABETICAL --&amp;gt;&lt;br /&gt;
&amp;lt;!-- KEEP LENGTHS OF DESCRIPTIONS TO THAT OF EXISTING ENTRIES OR LESS --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Aad-HUD]] enhances and rearranges the default hud&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Accessories OXP|Accessories v2.2]] re-textures all the Stations and non-ship objects with a more detailed and realistic look&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s Specials]] adds the powerful [[Mussurana]], the [[Asp (Oolite)#Notable features|Asp Mark II Special]], and a new cargo canister&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aegidian%27s X-Ships]] adds [[Python ET Special]]s, [[Cobra Mk.2 (Oolite)|Cobra Mk II]]s, [[Taipan]]s, [[Asp (Oolite)#Notable features|Asp Mark II Special]]s, and [[Sidewinder (Oolite)#Notable features|Sidewinder Special]]s&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[AI Trading Assistant]] keeps accounts, recommends profitable trades &amp;amp; warns of mistakes; with an auto-trade function&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2014-10-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Alerting Crosshairs] automatically varies the gun-sight according to the current danger level&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Aliens]] Adds mysterious and unknown Alien ships to the Ooniverse.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13007 Altimeter] adds a low-altitude digital altimeter to almost any HUD. Great for ground-attack missions!&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[User:Norby#Recommended_OXPs|Ambiences recommended by Norby]] install many graphical packs for better look and feel, need Oolite v1.82&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pirate Clan Blitzspears|Amen Brick's Pirate Clan One: The Blitzspears]] adds the [[Assassin Blitzspear|Assassin]], the [[Hoodlum]], the [[Scoundrel]], and the [[Spiv]]&lt;br /&gt;
|aut=[[User:Amen Brick|Amen Brick]]&lt;br /&gt;
|date=2008-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Amiga Replacement Sounds]] is based on the sound set used in the Amiga version of the original Elite&lt;br /&gt;
|aut=EAGLE 5&lt;br /&gt;
|date=2006-03-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Anarchies Facelift]] Griffifies the [[Anarchies OXP]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-08-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Anarchies OXP|Anarchies]] overhauls legal ratings and spices up anarchies with [[Hacker Outpost]]s, [[Salvage Gang]]s, special stations &amp;amp; ships&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Killer Wolf, Griff, Cdr. Wyvern, Murgh, Aegidian, 8-Bit Apocalypse&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Andromeda]] is a large battleship with exceptional cargo and fuel capacity.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Anguis Primus (ship)|Anguis Primus]] is a rare and powerful pirate ship that is player buyable.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12069 Ankalagon] An alien looking ship, with fairly large cargo space.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] is based on Killer Wolf's Generic HUD&lt;br /&gt;
|aut=NorthenderPNE&lt;br /&gt;
|date=2011-03-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aphid]] adds the stylish Aphid Escort Service&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[APRIL OXP|APRIL]] is an expandable in-flight pylon reloading piece of equipment.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Aquatics OXP|Aquatics]] adds the Aquarian Shipbuilding Corporation of Aqualina, G3 along with its ships and a mission&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Arachnid Mark 1]], A multi purpose Elite style vessel similar to a Cobra Mark 3. Both NPC and player.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-10-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12619 Ardvark Trader] adds another trader ship, with colorful ball turrets.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Armoured Transport Type 1]] adds Gaundlet's [[Gaundlet Armoured Transport Type1|Armoured Transport Type 1]] and [[Gaundlet Armoured Escort Viper|Armoured Escort Viper]] that ferry valuables&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2005-12-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Armoury OXP|Armoury]] adds AMS, captured Thargons, drones, probes, a missile rack, some bombs, and the missile machine&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[The Assassins Guild OXP|Assassins Guild]] adds 21 missions involving murder to order in Galaxy 7&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|date=2012-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18331 Asteroid Randomizer] Moves static asteroids on a really random position.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[https://bitbucket.org/S_Max/asteroidremover.oxp Asteroid Remover] Remove blasted asteroids between save games. Reset after witchspace jump.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Asteroid Storm]] adds different types of asteroids &amp;amp; a mission where a station in G1 is threatened by a large asteroid strike&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]], Charlie&lt;br /&gt;
|date=2012-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Asteroids3D OXP|Asteroids3D]] lets you play a game of Asteroids. IN SPACE!&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Asteroid Tweaks]] implements asteroid respawning and lets you multiply the number of asteroids in system.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Audible Docking Clearance]] enables the docking clearance protocol and plays notify sounds for docking events&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-05-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Aurora]] adds huge passenger ships for the wealthiest in society&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Thargoid&lt;br /&gt;
|date=2010-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto Crosshairs]] change shape to alert the pilot to the precise moment a target is centred&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12008 Autodock] allows the main station to remotely pilot the player's ship into the hangar for a fee when no docking computer is installed.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.mediafire.com/?fnc65em7uh5un1d Auto ECM] fires the ECM once when a missile is fired at the player's ship. See the [http://aegidian.org/bb/viewtopic.php?p=138124#p138124 BB] for more info&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Automatic Chaff System]] provides an enhanced chaff-based missile countermeasure system&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Auto_Skim_OXP|Auto Skim]] gives the player ship an AI to automatically sun skim.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-07-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Baakili Far Trader]] adds a dockable alien ship&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bandersnatch]] adds a pirate capital vessel armed with 4 x fore lasers&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-11-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11857 Battle Damage] Improved immersive experience by adding hull damage when you take un-shielded laser fire.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Beer Cooler]] allows you to fit your ship with a beer cooler&lt;br /&gt;
|aut=[[User:Maik|Maik]]&lt;br /&gt;
|date=2014-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Behemoth]] adds a dockable Navy cruisers carrying [[Navy Asp]]s, [[Navy Viper]]s and Navy Sidewinders&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2015-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Behemoth Spacewar]] adds intelligence to the Behemoth and brings a combat with Thargoids&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-03-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BetterBuoys | Better Buoys]] (v1.3) Improves the buoys with detailed textures and lighting.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-06-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Better Screens]] (v1.1) Update for the 'in-game' GUI screens. If you are bored with 'just black', this might be for you.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BGS|BGS - Background Set]] images, sounds and visual effects&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Pagroove, PhantorGorth, Thargoid, Tricky&lt;br /&gt;
|date=2016-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 BigBlimpy] It's a big balloon.  Carries big cargo, or display signs.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BigShips OXP|Big Ships]] ensures that large ships do not dock and controls population of systems with them&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Black Monk Monastery]] offers loans in advanced systems and adds the [[Black Monk Gunship]] to persecute defaulters&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Griff, spara&lt;br /&gt;
|date=2015-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[BlackjacksBullion OXP|Blackjack's Bullion]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2012-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BlOomberg Markets]] varies the in-game economy by generating random events that affect commodity prices&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|con=Svengali, spara&lt;br /&gt;
|date=2015-06-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Boomslang]] adds a mid-range multi-role ship. Used by pirates and traders alike&lt;br /&gt;
|aut=milinks, [[User:Jar|Jar]]&lt;br /&gt;
|date=2008-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Bounty Scanner]] adds bounty details (if any) to the targeting lock-box display when locked onto other ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[BountyStatus OXP|Bounty Status]] displays your current bounty (and your legal status) on the F5 manifest screen&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable Life Support System]] adds a new breakable equipment to the player's ship.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2012-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Breakable_'Standard'_Equipment_OXPs|Breakable 'Standard' Equipment]] can make standard equipment like Shields, HUD, Engines etc damageable in combat&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2014-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]], [[User:zireael|zireael]]&lt;br /&gt;
|date=2016-03-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Bulk Haulers]] adds the [[Lynx Bulk Carrier (Oolite)|Lynx Bulk Carrier]], the [[Long Range Cruiser (Oolite)|Long Range Cruiser]], the [[Bulk Hauler]], and the [[Super Bulk Hauler]]&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13184 Bullet Drive] tweaks the torus drive to be more like the original Elite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/BullsEyeSquadron BullsEyeSquadron] Adds three new ships meant to act as a squadron.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[BuoyRepair|Buoy Repair]] adds a [[Buoy Repair Facility]] and related ships to repair defect or destroyed nav-beacons&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Svengali, Murgh, Zieman&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Cabal Common Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|con=Cdr. Cheyd, PhantorGorth&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Caduceus]] adds the very expensive (and deadly) Caduceus&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern, another_commander, Eric Walch, Thargoid&lt;br /&gt;
|date=2010-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Camera Drones]] adds some new external views to your ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Capisastra]] adds [[Capisastra Defender]]s, [[Capisastra Hauler]]s, and [[Capisastra Warrior]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Engineer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Pilot Alien]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Captain Berf Tactical Officer]] adds a voice for crew members&lt;br /&gt;
|aut=[[User:Captain Berf|Captain Berf]]&lt;br /&gt;
|date=2009-12-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Shepherd OXP|Cargo Shepherd]] attracts cargo pods and holds them until you can scoop them, also includes a beacon&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-04-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cargo Spotter OXP|Cargo Spotter]] highlights scoopable items with a colour-coded glow.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Cargo_Wreck_Teaser_OXP|Cargo Wreck Teaser]] adds alternative cargo pods to the system.&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Carriers]] build up your fleet and take with you on your Carrier.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-01-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CB-HUD Mark II]] features a HUD that changes based on installed equipment. See the [http://aegidian.org/bb/viewtopic.php?p=141035#p141035 BB post] for more information&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2011-09-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chimera Gunship]], a craft intended to be able to carry a large array of weaponry to combat the growing Thargoid threat.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-08-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chopped Cobra]] adds a chopped version of Griff's Cobra and also includes Enforcer and S9 variants by Smivs.&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2011-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Chupacabra]] is a bird-like ship featuring the ChupaCabraHUD&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[ChupacabraHUD]] has central curved bar gauges, custom missile displays and shield capacitor gauges&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Addition) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[The Classic Ships | Classic Ships (Replace) v1.0]] Modern re-imaginings of the original Elite-style ships. Good-looking nostalgia. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[ClassicVarietyPack | Classic Variety Pack v1.0]] Adds another twenty textures to the Classic Ships expansions. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD] is a minimalist HUD suitable for playing on large, wide screens&lt;br /&gt;
|aut=Tichy&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Clippers]] Long-legged variants of the Python and Boa 2, with new features! Replaces Boa Clipper OXP.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11678 Cloak Repair] Allows a damaged Cloaking Device to be replaced at TL15 systems.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9157 Cobra AC] is a faithful reproduction of the Cobra on the cover of the Dark Wheel novella with improved specs&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Clipper SAR]] adds a custom Cobra Mk III to rescue stranded Commanders&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2010-04-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra III NjX]] adds a faster, tougher variation on the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-08-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra Mark III-XT]] This is the XT upgrade of the Classic Cobra Mk III&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|date=2014-10-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cobra 3.5]] adds the Cobra Mk 3.5, a slightly faster and tougher variant with a reduced cargo bay&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Colonial Viper Mark 1]] adds a single seater fighter from GalTech Industries Corporation, both for NPCs and the player&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-05-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11206 Coluber Ships] adds the [[Coluber Blue Racer|Blue Racer]], a medium cargo ship, and three other Racers to the game.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-10-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Coluber Pitviper|Coluber CPV-9333 Pitviper]] is a powerful combat vessel well suited for bounty hunters. Includes optional custom HUD.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15069 Coluber CPV-12375 Pitviper Mk. II] is a corvette-class combat vessel, improving on the original Pitviper. (requires 1.77 for some HUD functionality).&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2013-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Coluber HUD CH01|Coluber HUD CH01]] A fully featured HUD with individual scales for each gauge and additional control lights for important equipment.&lt;br /&gt;
|aut=[[User:Captain Beatnik|Captain Beatnik]]&lt;br /&gt;
|date=2014-09-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatHUD|Combat HUD]] A stylish, logically arranged HUD designed to give clear information during combat.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CombatMFD]] show many data of your ship and your target.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|con=Zirael&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Combat Simulator OXP|Combat Simulator]] allows practice fights at certain stations.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[OosoundsCombined OXP|Combined Murgh, Wiggy &amp;amp; xaotik's sounds]] combines the 3 available packs from Murgh, Wiggy and xaotik&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|con=Murgh, Wiggy, xaotik&lt;br /&gt;
|date=2009-09-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13742&amp;amp;start=15 Comet] adds a version of a cartoon ship of the same name.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-02-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Commanders Log OXP|Commanders Log]] adds a log of the last 100 major events&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2014-08-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Commies]] Adds [[Astro Mines]], [[CZGF|Factories]], [[SLAPU|Production Units]], [[Worker%27s Commuter|Commuters]] &amp;amp; special police ships to Communist systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ramirez, Murgh, johnsmith, HueijRevisited&lt;br /&gt;
|date=2010-05-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commodity_Markets_OXP|Commodity Markets]] splits the buying and selling markets on the main stations.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2015-06-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CommsLogMFD]] displays all communications received by the player in a scrollable multi-function display&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2014-07-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Communications_Pack_A|Communications Pack A]] adds NPC comms messages&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[CompactHUD|Compact HUD]] provides an alternative HUD with a clean look&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2010-10-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Condor]] adds a very powerful police and Navy Cruiser&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Constitution Class Heavy Cruiser]] adds a mighty, Starfleet-exclusive exploration vessel&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Contractor ZZ1 | Contractor Mk II]] v1.6 Very fast combat 'stealth' ship. Appears in-game as a Bounty-hunter and rarely as Pirate. Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Coyote's Run]] brings [[:User:Cody|Cody]]'s novella ''Coyote'' to life as an exciting mission OXP&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|con=Cody, Smivs, Wyvern&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Croydon Starsoarer]] adds a ship that is similar to the Asp in specification&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|con=pagroove&lt;br /&gt;
|date=2010-05-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD] is the stand-alone version of the Coluber Red Racer HUD&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Cruzer|Cruzer]] adds ace's Cruzer&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Cup of Tea]] (v1.1) Buy an express tea maker. Makes a lovely cup of tea in just 15 seconds.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]] is an &amp;quot;informal&amp;quot; mission set in Galaxy 3.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomShields]] adds player selectable advanced shield game mechanics, shield effects, and combat damage effects&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-09-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[CustomSounds OXP|CustomSounds]] replaces/adds 40+ sounds, featuring music &amp;amp; extensive use of calm female computer voice for warnings&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16686 Cyan HUD] Big scanner and partially numeric dials around crosshairs.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Cylon Raider Mark 1]] adds a new kind of aggressive aliens, known from Battlestar Galactica, to the game&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-07-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10842 Dark Rainbow] is an 'uberfied' and tweaked version of the [[Caduceus]] with more turrets, pylons, and cargo&lt;br /&gt;
|aut=sdrubble&lt;br /&gt;
|date=2011-09-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[DWCobra|Dark Wheel Cobra]] is a custom Cobra Mk III model, as seen on the cover of the Elite Manual&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|date=2006-11-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Darkspace]] removes the nebula from the sky and limits the number of stars visible to improve game performance&lt;br /&gt;
|aut=[[User:Gimi|Gimi]]&lt;br /&gt;
|date=2011-12-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-03-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Debug OXP]] is a special OXP that enables JavaScript console support in test releases of Oolite (1.70 and later)&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Advanced_Navigation_Computer.html Deep Horizon - Advanced Navigation Computer] allows for fuel savings by extending the hyperspace jump countdown&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]], [http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Emergency_Witchspace_Initiator.html Deep Horizon - Emergency Witchspace Initiator] decreases the hyperspace jump countdown, but can have nasty side-effects&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2013-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Gas_Giant_Skimming.html Deep Horizon - Gas Giants Skimming] allows to skim gas giants to refuel a ship or mine them for rare minerals&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Lights_Down.html Deep Horizon - Lights Down] lowers ambient light within system to give more natural feel to planets and ships&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Deep_Horizon|Deep Horizon]] [http://deephorizonindustries.com/Nav_Buoy.html Nav Buoy 1.0] replaces Witchpoint, Station, and other Nav Buoys with a new model&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://deephorizonindustries.com/Pirate_Ambushes.html Deep Horizon - Pirate Ambushes] adds pirates that ambush the player upon exit from witchspace&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://deephorizonindustries.com/DH-Systems.html Deep Horizon - Systems] textures the main planet of a system as well as adding moons and additional planets&lt;br /&gt;
|aut=[[User:Cmd. Cheyd|Cdr. Cheyd]]&lt;br /&gt;
|date=2010-07-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Deep Space Dredger]] adds dockable Space Dredgers, defended by [[Sabre]] fighters, and a missile to salvage derelict ships&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2011-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[DeepSpacePirates|Deep Space Pirates]] adds pirates and asteroids outside the space lanes&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2014-08-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Deepspace Ships#Deepspace HUDs|Deepspace HUD]] is an alternative HUD with two versions&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Deepspace Ships]] replaces the default ships with new textures&lt;br /&gt;
|aut=DeepSpace&lt;br /&gt;
|date=2010-02-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Delightful Docking]] Improved docking experience. Slower stations. View the station when queueing. Better music.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Deposed OXP|Deposed]] is a series of missions set in Galaxy 4 for an experienced Commander&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|con=Commander McLane, Eric Walch&lt;br /&gt;
|date=2013-09-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Destination ETA]] displays a continually updated estimated time to arrival for your selected destination&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2013-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Detectors|Detectors]] show the sum of your energy, shield and armour and more from your target also.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12216 Diamond] A large, colorful trader ship loaded with ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Dictators OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-07-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Diso OXP|Diso]] adds extra planets and stations to the Diso system in Galaxy 1&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-11-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Display_Current_Course|Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart)&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|con=&lt;br /&gt;
|date=2015-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Display reputation OXP|Display Reputation]] lets you know your current reputations in the passenger, parcel, and cargo contract market&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2013-08-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Distant Suns]] individually varies the appearance of all 2048 stars in Oolite&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Dock Assist System OXP|Dock Assist System™]] helps you to align better with a main station's docking bay by adding a set of runway lights&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Oolite Docking Clearance Protocol (v1.72 or later)|Docking Clearance]] enables the docking clearance protocol for all stations&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2008-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Docklights OXP|Docklights]] adds a trail of green docking lights to tech 3+ main stations, which turn red on station launches&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Dodo Stations]] adds new textures for Dodecahedron stations&lt;br /&gt;
|aut=[[User:Griff|Griff]], [[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2010-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Dr HUD OXP|Dr HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragon|Dragon Assault Craft]] adds a heavy combat ship, and the Military Smart Missile, an improved hard head&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Dragon#Download|Dragon Military Missile]] adds an enhanced hardhead, seeks priority targets when ECM'd&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2008-11-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.mediafire.com/?rllzzcbkwgm Dragonfly/Firefly S.T] adds [[Dragonfly S.T]] &amp;amp; much faster [[Firefly S.T]]. Ideal small fast ships for pirates or bounty hunters&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Dragonships]] adds three ships that are designed to look like WW2 aircraft - the Draco, the Dragonette and the Wyrm  &lt;br /&gt;
||aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2015-10-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Atlas]] adds a bulk-cargo hauler, similar in specs to the Anaconda, but with 4 integral Passenger Berths.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-01-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Cyclops]] adds a large bulk-cargo hauler, along the lines of the Anaconda, but faster.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Galaxy Liner]] adds a player-flyable Luxury Cruise Liner.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Heart of Gold]] adds the famous 'Heart of Gold' spaceship from the BBC-TV series ''Hitchhiker's Guide to the Galaxy''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Kraken]] A medium capacity cargo hauler, slightly larger and faster than a Boa.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Manta]] A stylish and elegant all-rounder, roughly on a par with a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. MK-1]] adds a general purpose cargo ship, with overall specs similar to a Cobra Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Custom_Ship_Designs|D.T.T. Planet Express]] adds the famous Planet Express delivery ship from the TV series ''Futurama''.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Space Zeppelin]] adds a Steampunk-esque Zeppelin style cargo ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Snake Charmer]] Specs similar to a Cobra Mk III, but has 4 integral passenger berths built in.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-02-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Tomahawk]] This stylish and modern-looking general-purpose ship has slightly higher specs than a Cobrak Mk-III.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. War Lance]] Bigger brother of the Tomahawk, this well-armed, dangerous looking ship is intended to compete with the Boa Mk2.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2014-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|D.T.T. Wraith]] The Wraith is an excellent bounty-hunter's ship.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Eagle Mk II]] adds the cheap Eagle Mk II escort vessel in several different versions, including an enhanced SE&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2006-03-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Eagles|Eagles Mk I to IV]] adds four Eagle Long Range Fighters to the game&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-04-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11935 Elbereth] Large, unusual cargo hauler.  Lights up pretty.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Elite Ranks]] A costly device showing the NPCs' Elite standings. An immersion increase OXP.&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GALCOP and other entities.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://compsoc.dur.ac.uk/~cim/oolite/EnergyBomb_1.0.zip EnergyBomb OXP] makes the Energy Bomb available in Oolite 1.77+ &lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-10-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Energy Equipment OXP|Energy Equipment]] adds a pylon-mounted automatically triggered top-up for when the juice runs low&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Engine Sound|Engine Sound]] creates an engine sound that follows the speed of the your ship  &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-12-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Engine Sound FG|Engine Sound FG]] creates an engine sound that follows the speed of the your ship, thruster sounds when maneuvering, and some additional sounds  &lt;br /&gt;
|aut=[[User:Fritz|Fritz]]&lt;br /&gt;
|date=2015-12-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Enhanced_Misjump_OXP|Enhanced Misjump]] changes the effect of the jump tunnel when having a misjump&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Escape Pod Locator OXP|Escape Pod Locator v1.4.1]] is a piece of equipment to allow tracking of escape pods in system&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Escort Contracts OXP|Escort Contracts v1.7.1]] allows players to enter into short-term escort contracts with NPC lone wolf traders&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-12-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[EscortDeck]] Build up your personal escort fleet, make money from salvaging small ships.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Escort_Formations|Escort Formations]] adds some variety to the formations used by escort craft&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[EscortPack]] Escort ships, escpecially useful with [[EscortDeck]]. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ETT Homing Beacon]] marks a position in space by deploying a pylon-mounted beacon&lt;br /&gt;
|aut=Twisted&lt;br /&gt;
|con=Lone_Wolf&lt;br /&gt;
|date=2011-04-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Executive SpaceWays]] adds [[Delta Long-Range Escort|Delta]]/[[Gemini Escort|Gemini]] Escorts, [[Starseeker Personal Shuttle|Starseeker]]/[[Trident Executive Shuttle|Trident Exec]] Shuttles, [[Strelka Cruise Liner]]s&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-06-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Explorers' Club OXP|Explorers' Club]] v1.3.3 keeps a record of the systems you have visited and gives you an explorer rank&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ExtraFuelTanks]] Re-fillable extra fuel tanks fitted inside your ship. 1LY Reserve or 3LY Auxiliary tanks available.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht#/shared/moreq536ht/1/71484311/786362645/1 Extra Thargoids] adds some types of Thargoid ship, each of which packs surprises.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Factions OXP|Factions]] from anarchy, feudal, dictatorship &amp;amp; communist systems meet in multi-government systems and start fighting&lt;br /&gt;
|aut= m4r35n357&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fair_Cobra_III|Fair Cobra III]] upgrades the NPC Cobra IIIs to equal the basic player ship&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Famous Planets OXP|Famous Planets]] adds unique textures, new descriptions, and theme tunes for many planets in G1 and G2&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Cdr. Cheyd, Stromboli, Pangloss, CaptKev, Drew Wagar, Thargoid, Svengali, Lestradae, UK Eliter&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Famous Planets Liners OXP|Famous Planets Liners]] adds Spaceway Liners on the 4 spaceways from Lave to Zadies&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Ramirez, Presti70, Thargoid&lt;br /&gt;
|date=2009-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Arm ships|Far Arm Ships]] adds [[Far Arm Sunracer|Sunracer]]s, [[Far Arm Scow|Scow]]s, [[Far Arm Tanker|Tanker]]s, [[Far Arm Corsair|Corsair]]s, [[Far Arm Dart|Dart]]s, [[Far Arm Hunter|Hunter]]s, [[Far Arm Cruiser|Cruiser]]s, [[Far Arm Titan|Titan]]s, [[Far Arm Manchi Vulture|Vulture]]s, and [[Far Arm Manchi Wasp|Wasp]]s&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[FarPlanets]] travel to new and very far planets with fast drives.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-02-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Far Star Murderer]] adds a mid-range fighter / trader, with a fair sized cargo bay&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Far Sun OXP|Far Sun]] places suns further away from the planet than standard Oolite&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2010-05-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Fer de Lance 3G] adds player &amp;amp; NPC Fer de Lance versions with custom paint jobs &amp;amp; altered specs&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-02-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Fer de Lance NG]] adds a more powerful version of the Fer de Lance with several custom paint jobs&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11626 Feramborini] Fast, unarmed, and fast.  For Rich folk.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ferdepai]] adds a new fighter / trader to Galaxy 2&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Feudal States]] adds the [[Jäger]], the [[Korvette]], the [[Zerstörer]], a [[Royal Hunting Lodge]] and other elements to feudal systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Fighter HUD (Oolite)|Fighter HUD]] is an alternative HUD&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2008-05-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11933 FireAnt] Killer bug series.  Tiny fighter, with tiny ball turrets, and above average speed.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13873 Fireball], A medium sized multi-function vessel from the TV show Fireball XL5.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2013-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11437 Firebird] adds a ship inspired by an early 70s Pontiac Firebird&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11642 Firefly (Serenity)] adds the Firefly from Serenity&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-02-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Firewasp]] adds a fast interceptor&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2013-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Fireworks OXP|Fireworks]] allows you a joyful celebration of whatever it is you want to celebrate&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Flight Log OXP|Flight Log]] adds a log of the last 100 systems visited&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2015-02-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Flying Dutchman OXP|Flying Dutchman]] adds the small chance to meet a Ghost Ship in the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-04-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Freaky Thargoids OXP|Freaky Thargoids]] is a shader demonstration for Oolite&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Free Trade Zone]] adds an independent trading post of dubious legality to Multi-Government systems&lt;br /&gt;
|aut=[[User:Disembodied|Disembodied]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2010-10-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13932 Freighttrain] - an OXP that lets giant freight trains cross some systems.&lt;br /&gt;
|aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Friend_or_Foe|Friend or Foe OXP]] - an OXP that enhances ship group interaction. Current version 1.2 (November 26, 2012)&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2012-11-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[Frizbee]] adds a frizbee to the game.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2014-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Frog Space Rickshaw]] adds a chatty space taxi service to the safer systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Commander Zi Tweaks | Frontier Style Equipment]] enhances some combat equipment to actually use up space a la FFE&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13540 Fruit Bat], a small sized escort/pirate vessel with an true escort variant.&lt;br /&gt;
|aut=[[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Collector OXP|Fuel Collector]] scoops fuel from killed ships and collects fuel while cruising, even in witch space&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2011-07-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Fuel Station OXP|Fuel Station]] adds fly-thru Fuel Stations and Fuel Satellites near the witchpoint and along route one&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Fuel Tank]] mounts in place of a missile, to top up 3 light years of fuel&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2008-05-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Furball OXP|Furball]] adds barroom brawls that've got out of hand. Furious fugitives flee from pissed off police on the station's doorstep&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|con=m4r35n357&lt;br /&gt;
|date=2012-04-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Galactic Hyperdrive OXP|Galactic Hyperdrive]] is a free upgrade to the core game's equipment. Improves usability, costs nothing&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Galactic_Misjump_OXP|Galactic Misjump]] allows intergalactic space to be reached by the brave&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2012-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Galactic Navy Additions]] enhances the graphics of the [[Galactic Navy OXP|Galactic Navy]] &amp;amp; [[Behemoth]] oxps and alternatively adds new ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[Galactic Navy OXP|Galactic Navy]] adds more ships and stations to the arsenal of the Galactic Navy. Allows to join the Navy Reserves&lt;br /&gt;
|aut=[[User:Nemoricus|Nemoricus]]&lt;br /&gt;
|date=2011-10-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9530 Galaxy Info] helps you search for systems by criteria you select and will try to locate the nearest one&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2012-01-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[GalCop_Galactic_Registry|GalCop Galactic Registry]] give pilots access to galactic chart data to aid in course plotting. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-12-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[GalCop Rewards]] adds a loyalty reward scheme with a lottery.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[GalDrivePod]] A portable Galactic Hyperdrive unit, allowing you to complete the &amp;quot;Lost Worlds Grand Tour&amp;quot;&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gallery]] Show and zoom ships, meet Exhibitions and gain Visitor Levels.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GalTech Escape Pods]] offers varying levels of comfort and performance to increase diversity in the Ooniverse.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=The [[GalTech Escort Fighter]] provides long range escort and strike capabilities whilst being small enough to be used as a carrier based fighter.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Gates OXP|Gates]] adds short-cut jump gates to suitable systems, speeding journeys between the main station and witchpoint&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-10-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Generation Ships OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|con=Commander McLane, phkb&lt;br /&gt;
|date=2015-07-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Genesis] adds a huge player-flyable trader with 8 ball-turrets. The NPC version comes with 6 SunBat Mk II escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[GHOST Gunship]] is GHOST's entry into the ship market, a good value for money ship with multiple front lasers&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11135 GHOST Raptor] is a very light dog-fighter with high speed capabilities and decent shielding and energy banks&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Giant Space Pizza]] Adds giant Space Pizzas with visitor centres in solar orbit to a few systems. Can you visit them all?&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Globe station|Globe Station]] is a new type of stations that appears in advanced systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10073 Graffiti Asteroids] add asteroids with graffitis&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Greek Ships OXP|Greek Ships]] adds [[Penelope Class Freighter]]s, [[Telemachus Class Escort]]s, and [[Ulysses Class Interceptor]]s&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Green Gecko|Green Gecko]] features the Green Knights of Lago in their awesome twin-laser Geckos&lt;br /&gt;
|aut=[[User:Cody|Cody]]&lt;br /&gt;
|date=2011-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11960 GreenHornet] Largest in the Killer Insect series.  Good for hauling, or mauling.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff ArcElite|Griff's ArcElite]] adds versions of native Oolite ships textured &amp;amp; shaded to resemble the Acorn Archimedes version of Elite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2008-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Boa]] contains the famous Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2011-10-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://www.box.com/s/162d02b7e79b1202689c Griff's Alloys &amp;amp; Wreckage] adds new alloy &amp;amp; debris models to exploding ships&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2013-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff Krait]] adds a heavily modified Krait, similar in design to the Griff Boa&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2010-06-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Griff Industries|Griff's Normalmapped Ships]] adds some of the best looking ships, stations, and flotsam available in Oolite&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|date=2012-02-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griffin Two (Oolite)|Griffin Two]] adds the Griffin Mk II from Frontier&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Gritty Coriolis OXP|Gritty Coriolis]] alternates the Coriolis stations with two elaborate gritty Corioli&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip G-HUD Mk2] adds an alternative HUD&lt;br /&gt;
|aut=[[User:Gunney Plym|Gunney Plym]]&lt;br /&gt;
|date=2008-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11050 Halloween Witch] adds a witch that fires pumpkins at the player&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=CommonSenseOTB, Eric Walch&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Halsis]] features a female cockpit voice, sometimes called Hal's Hot Sister&lt;br /&gt;
|aut=[[User:Ovvldc|Ovvldc]]&lt;br /&gt;
|date=2006-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=15033#p205227 HardBase] one of the biggest playable entity with huge cargo capacity and almost no agility.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[HardShips]] Armoured ships, harder NPCs, many new defensive equipments.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[BoyRacer|Hatchling BoyRacers]] adds the  talkative (and often insulting) [[BoyRacer]]s to more advanced systems&lt;br /&gt;
|date=2006-01-13&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 haulerp30|Hauler P30]] is a very large cargo ship made by Staer9 Industries&lt;br /&gt;
|date=2011-07-15&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Hawksound]] features a quality female computer voice, new weapon, damage and some station interface sounds&lt;br /&gt;
|aut=[[User:Hawkstrom|Hawkstrom]]&lt;br /&gt;
|date=2008-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Headlights]] tune the light level on the dark side of objects in space.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[D.T.T._Ship_Builders_Inc.|Heavy Metal Freight Hauler]] adds a semi-tractor/trailer like ship. Available in single and double trailer versions.&lt;br /&gt;
||aut=[[User:Paradox|Paradox]]&lt;br /&gt;
|date=2013-04-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Herald Military Gunboat|Herald]] adds the [[Herald Military Gunboat]], a powerful police and Navy interceptor&lt;br /&gt;
||aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2005-01-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Hired Guns OXP|Hired Guns]] adds escort ships that can be contracted to accompany you on your next journey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hognose|Hognose Tugships]] adds the [[Hognose]], a chatty tug ship that can be seen towing broken down ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Jonnycuba&lt;br /&gt;
|date=2006-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[HoOpy Casino]]s appear near the station in advanced systems. You can win or lose credits in games of chance&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Hornet|Hornet]] adds ace's Hornet&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Hotrods OXP|Hotrods]] adds custom paint jobs to classic Elite ships, racing vehicles, and a space gang that doesn't like the player&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|con=Arexack_Heretic, Murgh&lt;br /&gt;
|date=2011-12-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14536 HudRequests] tech demo to make dynamic HUDs and a small action game.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[HUDSelector]] choose your HUD from more possibilities and set your default MFDs.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 HUD Vanisher] automatically hides and restores the HUD when changing to and from external views&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[HyperCargo OXP|HyperCargo]] adds an extended and expanded cargo handling system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Hyperradio js OXP|Hyperradio]] is an expandable music-player&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-01-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Hyperspace Hangar]] Own more than one ship.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Icarus (Oolite)|Icarus]] adds a small fighter / trader based on blueprints from the lost Solice system&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Icesteroids]] are like normal asteroids but are frozen lumps of water instead&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-10-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] adds interactions with Galcop customs on docking at a main station with Contraband in the hold&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Illicit Unlock OXP|Illicit Unlock]] allows the player to fly all the classic Elite ships&lt;br /&gt;
|aut=tgape&lt;br /&gt;
|date=2015-10-22&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Griff_Industries#Related_OXP's_by_Other_Authors|Illicit Unlock - Griff Version]] allows the player to fly [[Griff Industries#Griff's Normalmapped Ships OXP|Griff's]] pirate/viper Ships&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=dertien&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ILS]] semi-automatic Instrument Landing System which support Injector speeds.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Courier (Oolite)|Imperial Courier]] adds the powerful Imperial Courier from Frontier, constructed by [[Seldar Shipyards]]&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2007-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial_Star_Destroyer|Imperial Star Destroyer]] adds a battleship&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Imperial Trader (Oolite)|Imperial Trader]] adds the powerful Imperial Trader from Frontier&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[In-System Taxi]] adds in-system passenger contracts.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-02-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In System Trader]] varies system market.&lt;br /&gt;
|aut=[[User:Dr.Tripsa|Dr.Tripsa]]&lt;br /&gt;
|date=2013-03-7&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Interstellar help OXP|Interstellar Help]] allows you to help out traders who got stuck in interstellar space without fuel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Interstellar Tweaks] modifies what happens in interstellar space.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2014-03-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Ionics OXP|Ionics]] adds a series of missions featuring the Ionics Company of Zaria, the Ramaza Liberation Front and The Link&lt;br /&gt;
|aut=[[User:Galileo|Galileo]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-08-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[IronHide OXP|IronHide]] introduces the new range of IronHide ship armour from the Aquarian Shipbuilding Corporation&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Iron Raven]] is a multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships|Ixian Military Ships]] adds Ixian [[Ixian Battle Cruiser|Battle Cruiser]]s, [[Ixian Bezerka|Bezerka]]s, [[Ixian Gunship|Gunship]]s and [[Ixian No-Ship Mark I|No-Ship]]s from Dune&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2009-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ixian Ships#Ixian Freighter|Ixian Freighter]] adds a civilian freighter to the universe&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|date=2005-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Jabberwocky]] adds the powerful Jabberwocky fighter / trader&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-03-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc= [[JadeShadow]] adds a powerful, multi role ship from the post movies book series of Star Wars&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-11-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Jaguar_Company|Jaguar Company]] adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.&lt;br /&gt;
|aut=[[User:Tricky|Tricky]]&lt;br /&gt;
|date=2013-11-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[JellyBaby Dispenser]] adds a handy Jellybaby Dispenser for your cockpit&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Keyboard_Cobra|Keyboard Cobra]] reduces the turning speed of ships to aid keyboard players &lt;br /&gt;
|aut=[[User:SandJ|SandJ]]&lt;br /&gt;
|date=2012-06-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kestrel &amp;amp; Falcon OXP|Kestrel &amp;amp; Falcon]] adds buyable Star Wars style [[Falcon_%28Oolite%29|Falcon]] for pirates/traders and the [[Kestrel]], a police/navy interceptor&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Kaks&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Killer_Wolf's_Dynamic_HUD|Killer Wolf's Dynamic HUD]] adds a version of the dynamic HUD first seen in Killer Wolf's Werewolf ships, to all ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid&lt;br /&gt;
|date=2010-07-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Killit_OXP|Killit]] adds a bunch of insane super weapons&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin]] adds a heavy military hauler, CV &amp;amp; XM versions used by both pirates &amp;amp; traders&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2009-09-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Klepto-HUD OXP|Klepto-HUD]] is a different take on a HUD with precise crosshairs&lt;br /&gt;
|aut=Kleptoid&lt;br /&gt;
|date=2006-03-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Koneko Industries OXP]] adds the [[Koneko Industries]] line of ships to the game, Koneko Industries HQ station and Ryan's Villa&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://sancho.dk/oolite/lane_legal.zip ''Lane Legal Racers''] adds NPC versions of [[Krait]]s, [[Mamba]]s, and [[Sidewinder]]s from different [[Racers#Listing_of_sponsored_teams|racing teams]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser Booster OXP|Laser Booster]] primably boosts lasers, but can also break them.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Laser Cannons]] powerful short range lasers for large ships. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Commander Zi Tweaks| Laser Colors]] changes the laser color to orange for all classic player ships. NPC laser is still red&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-07-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Lave OXP|Lave]] is a system make-over for Lave, adding all features described in The Dark Wheel novella included with original Elite&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-12-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Lave Academy OXP|Lave Academy]] adds Lave Academy Station above Lave &amp;amp; other planets, with 3 mini-games to test Commanders' skills&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-31&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Library]] is a collection of snippets and helpers for OXPs&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2016-09-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Life In The Frontier]] Roleplaying environment on space stations: disembark from your ship and get casual events.&lt;br /&gt;
|aut=BeeTLe BeTHLeHeM&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-07-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130015#p130015 LinkG7] is a mission in Galaxy 7&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-02-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Liners]] adds some beautiful and very large vessels to the spacelanes.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=pagroove, Thargoid, Griff, Eric Walch&lt;br /&gt;
|date=2013-09-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Llama]] adds the Llama fighter / trader. Updated from the version of Oosat1 to fix a small bug&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[LogEvents]] all js event call printed into the Latest.log file.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-06-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[https://app.boxcn.net/shared/bpl582x1hu Long Range Scanner] shows all ships currently in your system and allows to target them&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[LongWay_OXP|Long Way Around]] adds a transport mission well suited to the novice in Galaxy 1&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2009-04-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Lovecats.oxp|Lovecats]] is a mission about love &amp;amp; betrayal amongst the feline races of Galaxy 4. Fast ship &amp;amp; hard heart required!&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2011-07-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second-hand ships|M-Pack (rusties)]] adds rusty banger versions of all Classic Elite ships in poor condition but still can haul cargo&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship Design Works|Mamushi Light Fighter]] super light fighter which always brings friends, sometimes with missiles&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechAttackShips Mandotech Attack Ships] Nine fighter ships, two previously unreleased.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechHeavyHaulers Mandotech Heavy Haulers] combines all Mandotech large trade ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/The_Killer_Insect_Line Mandotech Killer Insect Pack] combines all Mandotech Killer Insect ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/MandotechOvoids Mandotech Ovoids Pack] Five fairly different oval shaped ships added to the Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mandotech_WarBirds]] Four fighter birds, Lightningbird, Terrorbird, Thunderbird, &amp;amp; Roc.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Manta]] adds the Manta light escort craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11290 Marauder] is a small ship with huge engines, intended to be an escort, or a speed mission runner.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12363 MarketAide] Adds lowest, average and maximum commodity prices to the F8 market screen.&lt;br /&gt;
|aut=Spara&lt;br /&gt;
|date=2012-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Market Inquirer]] adds two station interfaces and updates the ASC to show the markets of selected secondary stations and in-system distances.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2016-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[MarketObserver]] Enhances the market screen by showing ads and trading information. This oxp also gives a trader's rating based on your buys and sells.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-10-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Marett Space Corporation OXP|Marett Space Corporation]] releases [[Adder Mk II]], [[Mosquito Trader]], [[Mosquito Sport]], new fighters / medium traders&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Medical_Anaconda_(Oolite)|Medical Anaconda]] adds NPC &amp;quot;Medical Anaconda&amp;quot; Hospital Ships and their Moray Medical escorts.&lt;br /&gt;
|aut=[[User:Ranthe|Ranthe]]&lt;br /&gt;
|con=Smivs&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip Medusa HUD] is an alternative HUD&lt;br /&gt;
|aut=[[User:ClymAngus|ClymAngus]]&lt;br /&gt;
|date=2009-01-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]] is a generic version of the fabled Fer de Lance HUD&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2005-07-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11959 Megaladon] It's a huge shark ship.  Nasty looking, but really just a cargo ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Merlin_(Oolite)|Merlin]] Ships are interceptors used by the Police &amp;amp; Navy, but also available on the open market&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MFD_Fast_Configuration|MFD Fast Configuration]] helps pilots manage MFD configurations by providing up to 6 different sets that can be loaded quickly and easily. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-10-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18269 MFD Restore After Load] Restore MFD configuration after game loading.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MFLPS]] introduces player flyable versions of NPC ships with multiple forward lasers&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-10-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[MildAudio]] Sound Set&lt;br /&gt;
|aut=xaotik&lt;br /&gt;
|date=2006-02-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[MilHUD 4000]] is a fork of Milspec HUD with updated script and new features&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|con=Cdr. Wyvern&lt;br /&gt;
|date=2013-03-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Military_Fiasco|Military Fiasco]] adds a navy mission for Commanders with &amp;gt; 1,000 kills. Also equips Navy with powerful cruisers&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2013-11-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Military Fuel Injectors OXP|Military Fuel Injectors]] is an upgrade to the vanilla injectors that recaptures some unburnt fuel&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Military station|Military Station]] adds well armed Military Stations to the more advanced systems&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Military Stingray Mk. II|Military Stingray]] adds an ex-military ship that may show up in pirate hands or for the player to buy&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2007-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12050 Military Targetting System] is a modern up to date style of targetting for oolite aquiring up to 16 targets of a particular type simultaneously at the push of a button.&lt;br /&gt;
|aut=CommonSenseOTB&lt;br /&gt;
|date=2012-06-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Milspec HUD]] is an alternative HUD with targeting aids and an emphasis on functionality&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MinerCobra]] 75t cargo, miner laser and scoop in change of less energy, recharge and missile pylons. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Misjump Analyser]] scans witchspace &amp;amp; on detection of disturbances sounds an alarm &amp;amp; logs location of disturbance&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=135619#p135619 Misjump Inducer] can turn on/off misjumps on demand&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-04-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Missile_Analyser|Missile Analyser]] scans incoming missiles &amp;amp; sets target to incoming missile when it is no standard missile&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18705 Missile Beep] Plays beeps whenever a missile is targeted at you&lt;br /&gt;
|aut=hoqllnq&lt;br /&gt;
|date=2017-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10151 Missile Spoof] is an ECM system that employs flares to deter hardened missiles&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Missiles_and_Bombs|Missiles &amp;amp; Bombs]] adds a wide variety of missiles &amp;amp; bombs that are are available to player &amp;amp; NPCs alike&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2011-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Missionaries OXP|Missionaries]] adds clerics of four faiths who spam Commanders with requests to worship their Gods&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[More Core Player Ships OXP]] makes some NPC-only core ships playable..&lt;br /&gt;
|aut=[[Ryan Hoots]]&lt;br /&gt;
|date=2012-06-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Morrigan]] adds a vast trade ship to the Universe&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MTBattleCruisers]] Two large, powerful battle ships loaded for bear.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[MT2000Brachiator]] A trader/fighter built for a race of monkeys.  Has ball turrets.  Can destroy.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-10-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oosounds2_OXP|Murgh's Replacement Sounds]] contains 10 new sounds&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2005-08-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Murgh_Xships OXP|Murgh's X-Ships]] adds [[Bandy-Bandy]], [[Chuckwalla]], [[Eel Rapier]], [[Taipan]] (fast courier craft &amp;amp; 2 light escort ships)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2009-09-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Mvm_veloceeappuntita|MvM Veloce e Appuntita 1.0]] Fast Grand Tourer Ship &lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-11-05&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[NavalGrid OXP|Naval Grid]] enhances recharging rates by linking the naval energy unit to military-boosted shields&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-03-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Neolite Ships]] is an Oolite ships replacement set. Version 1.1.1 is available.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2012-06-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[New_Cargoes|New Cargoes]] adds special cargoes and markets for them with high risk high profit trading opportunities&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-02-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/newships.oxp.zip ''New Ships''] adds [[Hamadryad]], [[Josher]], [[Naga]], [[Ringhals]] (mining and trade ships from previous versions of Elite)&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[http://www.box.net/shared/moreq536ht Nexus missile] adds multiple versions of a multi-warhead, 'anti-hostile' (or, in one case, anti-thargoid) missile&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2628 UK_Eliter]&lt;br /&gt;
|date=2013-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/hud_ng.oxp.zip NG HUD] is an alternate HUD. All standard functions, but with a personal view&lt;br /&gt;
|aut=alien&lt;br /&gt;
|date=2005-03-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ace_Ships#Night_Adder|Night Adder]] adds ace's Night Adder, a fully shadered, light escort player ship&lt;br /&gt;
|aut=ace\56&lt;br /&gt;
|con=Staer9, phkb&lt;br /&gt;
|date=2015-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11142 NovaBat] is a 3x enlarged version of the SunBat with larger cargo capacity, higher speed, and better weapons&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[NPC-shields OXP|NPC-shields]] gives shields to NPCs, together with a nice glow effect&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-01-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Numeric_Style_HUDs|Numeric Style HUDs]] numeric gauges, now version 3.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-01-10&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[NuVipers|Nu Vipers]] increases the types of Viper patrol ships with [[GalCop Viper Mark II]], [[GalCop Viper Cruiser]]&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Nukes.oxp|Nuclear Torpedos]] adds some powerful, but slow moving, missiles&lt;br /&gt;
|aut=[[User:Eric Walch|E. Walch]], [[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2012-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Offender traders OXP|Offender Traders]] makes some traders into offenders/fugitives&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships]] adds Elite-A [[Bushmaster Miner]]s, [[Cat (Oolite)|Cat]]s, [[Chameleon (Oolite)|Chameleon]]s, [[Ghavial (Oolite)|Ghavial]]s, [[Iguana (Oolite)|Iguana]]s, [[Monitor (Oolite)|Monitor]]s, [[Ophidian (Oolite)|Ophidian]]s, [[Salamander (Oolite)|Salamander]]s&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-08-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Old Ships 2010]] is a retextured version of [[Old Ships]], adding the bonus Monitor 2 ship&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Murgh, ADCK, Simon B, Lestradae&lt;br /&gt;
|date=2011-02-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[OMGLaser]] the ultimate laser weapon for Anaconda.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Oo-Haul]] adds vast bulk [[L-Crate Hauler]]s to the space lanes and offers missions at [[Your Ad Here!|constores]] to safely escort them&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Eric Walch, Ark&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ooCheat_OXP|ooCheat]] adds a cheat menu to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Oolite_Fonts|Oolite Fonts]] is a listing of all the available font packs for the game.&lt;br /&gt;
|aut=Various&lt;br /&gt;
|date=2015-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[https://app.box.com/s/jblvt5caahth7ap78khv Oolite en Français] is a French Oolite localization&lt;br /&gt;
|aut=[[User:Poovga|Poovga]]&lt;br /&gt;
|date=2013-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://marc-schaffer.ch/data/OoliteGerman_V0.3.zip Oolite auf Deutsch] is a German Oolite localization&lt;br /&gt;
|aut=[[User:SwissMÃ¤c|SwissMäc]]&lt;br /&gt;
|date=2009-06-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4490 Oolite Italiano] is an Italian Oolite localization&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2012-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=Oolite in Russian: [http://www.roolite.org Roolite.org] provides localizations of Oolite 1.76 and some OXPs. Also check [http://www.elite-games.ru/conference/viewtopic.php?t=48476&amp;amp;start=0 Elite Games]&lt;br /&gt;
|aut=Seventh&lt;br /&gt;
|date=2009-03-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8216 Orbits] positions planets on orbits around the sun&lt;br /&gt;
|date=2012-04-21&lt;br /&gt;
|aut=[[User:Ebi|Ebi]]&lt;br /&gt;
|con=Kaks, Wildeblood&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16697 OrangED HUD] Big scanner, partially numeric dials and more!&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2014-07-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ore Processor]] extracts valuable materials from asteroid fragments when mounted to a ship's fuel scoop&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|con=Ark, Kaks, Eric Walch, Spara&lt;br /&gt;
|date=2015-12-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orisis]] BigTraders are new passenger liners that ferry passengers around&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=ADCK, Thargoid&lt;br /&gt;
|date=2010-01-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Starship Design Works|Osoroshii Carrier]] heavy and light carriers for the Mamushi fighter&lt;br /&gt;
|aut=bungi&lt;br /&gt;
|date=2012-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Outrider (Oolite)|Outrider]] is a medium fighter produced by the [[Taranis Corporation HQ (Oolite)|Taranis Corporation]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|date=2006-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[OXPConfig]] provides menus to configure supported OXPs, to recognize errors, or to avoid clashes&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2013-02-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[P.A. Groove Stations OXP|P.A. Groove Stations]] adds lots of different types of Coriolis and Dodec Stations&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Griff, Commander McLane&lt;br /&gt;
|date=2010-04-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pallas]] adds a fast but lightly shielded fighter.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Paradox Paradox]Weird, paradoxical hunter/trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-07-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pelamis]] adds the Pelamis trade ship&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-04-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Persephone Persephone]Very large new trader, gold metalic, and four lasers.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Petra Petra] - It's a guitar ship.  Electric V style guitar ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Phoenix]] is a strange ship, built from salvaged parts from various Serpent Class ships&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2007-01-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Pie_Chart_Style_HUDs|Pie Chart Style HUDs]] New invention=&amp;gt;pie gauges.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-05-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12203 Piranha] An ultra fast escort ship, with no Witchspace capability&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-07-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pirate Coves OXP|Pirate Coves]] adds rock hermits that have been taken over by pirates in more dangerous systems&lt;br /&gt;
|aut=lazygun&lt;br /&gt;
|date=2012-04-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/piratetraps.oxp.zip Pirate Traps] are dummy traders which transmit details of pirates firing on them to the police&lt;br /&gt;
|aut=popsch&lt;br /&gt;
|date=2006-01-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Planetary Compass OXP|Planetary Compass]] expands the ASC to track and identify planets and moons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Planetfall_OXP|Planetfall]] allows the player to land on and trade at the planets and moons of each system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18330 PlanetFall Market Saver] Store market state of PlanetFall stations in save-file.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Pods_OXP|Pods]] adds fuel, missile, bulk &amp;amp; empty cargo pods and pods which jam, explode, have trumbles or take a few scoops&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-03-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Police_IFF_Scanner_Upgrade|Police IFF Scanner Upgrade v 1.3.1]] highlights offender and fugitive ships with custom IFF scanner colours&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt Murphy]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[PovrayPlanets OXP|Povray Planets]] adds unique procedurally-generated textures to all planets&lt;br /&gt;
|aut=submersible, ecraven&lt;br /&gt;
|date=2012-11-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11338 Primable Laser] adds a secondary forward laser&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=3171 Okti]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Proseus Proseus]Big, metalic blue, and nasty....for a trader, that is.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Pteradyne Technologies Ships OXP|Pteradyne Technologies Ships]] adds the [[Excalibur]], a buyable combat ship and the [[Paladin]], a military version&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2006-12-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.boxcn.net/shared/bpl582x1hu Pylon Based Equipment Remover] allows to remove a selected piece of equipment from your pylons&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Python Class Cruiser]] is a large powerful trade ship, which can also hold its own in battle&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Quirium Cascade Mine Detector]] detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
|aut=[[User:Diziet Sma|Diziet Sma]]&lt;br /&gt;
|date=2012-12-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Q-Charger]] is a Quirium supercharger which promises a 100% speed gain with twice the fuel efficiency of fuel injectors&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2014-05-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/racers.oxp.zip Racers] adds [[Chicaneer Mk II]], [[Chicaneer Mk IV]], [[Dragster Mk I]], and [[Dragster Mk II]] racing ships&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|date=2006-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Weapons&lt;br /&gt;
|desc=[[Railgun OXP|Railgun]] introduces a revolutionary new weapons system to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ramon's Anaconda]] is a fantastic re-imagining of the Anaconda freighter. Check out its special features&lt;br /&gt;
|aut=[[User:Ramon|Ramon]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2009-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random_Docking_Music_OXP|Random Docking Music]] plays a random music track from a pre-set list on activating docking computers&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Random Hits OXP|Random Hits]] adds [[Space Bar|seedy space bars]] to anarchy systems that offer large bounties on the galaxy's Most Wanted Criminals&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Eric Walch, Spara&lt;br /&gt;
|date=2017-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Random Player/Ship Name]] enhances the Ship Registration interface with random names&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-04-26&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Randomshipnames OXP|Random Ship Names]] adds randomly generated names to all normal ship classes&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|con=Disembodied&lt;br /&gt;
|date=2013-11-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12071 Razor]adds a wicked fighter with a V-style profile&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Re2dux Ships]] is an Oolite ships replacement set.&lt;br /&gt;
|aut=[[User:Simon B|SimonB]]&lt;br /&gt;
|date=2011-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Real Life Time]] converts *lite timecode to human-readable format, starting on whatever date the player wants&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[RealisticDamage_OXP|Realistic Damage]] gives a chance that equipment damage will destroy it&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-08-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Realistic_Stars|Realistic Stars 1.1]] Changes star colours for a more realistic look&lt;br /&gt;
|aut=[[User:Knotty|Knotty]]&lt;br /&gt;
|date=2012-10-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[https://drive.google.com/file/d/0BwG6R5Qjd1f2bURyeHNudlNLSE0/edit?usp=sharing RedSet] contains red-themed backgrounds for the UI screens&lt;br /&gt;
|aut=[[User:Another commander|another_commander]]&lt;br /&gt;
|date=2010-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[RegistrationID|Registration ID]] adds ID tags to all Oolite standard ships&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2010-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Remorse_Of_Conscience_v2|Remorse Of Conscience]] is a trade ship with a large hold, that can hold its own in combat&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-11-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Removable Lasers] allows to sell a laser weapon for a full refund, and leave the weapon mounting point empty&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Renegade Pirates OXP|Renegade Pirates]] adds rare, very well-armed, high bounty pirate versions of Classic Elite ships&lt;br /&gt;
|aut=[[User:LittleBear|Littlebear]]&lt;br /&gt;
|con=Aegidian, Griff&lt;br /&gt;
|date=2006-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[RVandGS|Renegade Viper + Grass Snake]] adds [[Renegade Viper|stolen Vipers]] which earn large bounties &amp;amp; [[Grass Snake]], a large pirate trade ship&lt;br /&gt;
|aut=8-bit Apocalypse&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2011-10-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Repair_Bots_OXP|Repair 'Bots]] adds a pylon mounted canister of repair nanobots which attempt to fix damaged equipment in mid-flight&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Systems&lt;br /&gt;
|desc=[[RRS Group|Rescue Stations]] adds Rescue Stations to stable systems, for rescue and recovery.&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|con=Spara&lt;br /&gt;
|date=2017-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Resistance Commander]] gives players a chance to command a squadron in combat&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[RetroRefit_OXZ|retroRefit]] Restores the classic Elite-style ships and stations (with the original rotation rates) in place of the new default set.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2014-11-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Retro Rockets OXP|Retro Rockets]] are a handy little piece of equipment which gives your ship a backwards boost out of trouble&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ReverseControl|Reverse Control]] in the aft view, so you can aim as in the front view. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-08-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ringpod|Ring Pod]] adds a series of racing rings to the Galaxy 1 systems of Lave and Zaonce&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Ring_Racer_OXP|Ring Racer]] adds the Corporate Systems Ring Racing League to Galaxy 1&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-04-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16237 Riredi] Enhances planet Reredi in G1 with a new texture, and adds a custom main station and defence ships.&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2014-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Risk_Based_Economy_OXP|Risk Based Economy]] changes prices depending on the government type&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Rock Hermit Locator]] adds equipment to locate Rock Hermits&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-03-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14549 RocketMiner] starter ship which can dock without rolling.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-11-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11791 Romulan Bird of Prey] is a rendition of the ship from the first Star Trek series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-03-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable&lt;br /&gt;
|aut=commanderxairon&lt;br /&gt;
|date=2011-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13031 Ryan's Bonus Ship Pack] adds six new ships to the game.&lt;br /&gt;
|aut=[[User:RyanHoots|Ryan Hoots]]&lt;br /&gt;
|date=2012-11-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Safe Docking]] allows you to earn GalCop Reward Points for safe manual docking.&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2456 PhantorGorth]&lt;br /&gt;
|date=2012-06-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] Warns the player if they are about to jump to a Nova system&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-05-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SafetyCatch|Safety Catch]] prevent accidental [[Q-Bomb]] or other mine launches when using missiles.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Saleza Aeronautics]] adds [[Bellatrix Cruiser]]s, [[Rigel Bomber|Rigel Tactical Bomber]]s, and [[Saiph Interceptor]]s to high tech corporate systems&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2010-10-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/index.php/Sangreli_Trader Sangreli_Trader]adds a new, alien trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-01-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Santa]] adds very rare Santa Sledge to space lanes escorted by plasma gun toting reindeer space bikers!&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-05-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save Anywhere]] allows you to save your game at any OXP Station&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2011-12-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Scanner Alerting Enhancement]] provides automatic pre-emptive identification of new ships on the scanner&lt;br /&gt;
|aut=[[User:jh145|jh145]]&lt;br /&gt;
|date=2015-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Scourge of the Black Baron]] features combat &amp;amp; transport Galaxy 1 missions&lt;br /&gt;
|aut=[[User:Rxke|Rxke]]&lt;br /&gt;
|con=Kaks, Thargoid&lt;br /&gt;
|date=2012-06-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Scout]] is a cheap but good looking ship from Staer9 that shares a lot of technology with the [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Second Wave OXP|Second Wave]] adds variants of Thargoid Warship, Thargon Robot Fighter and alien ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-12-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14368 Select-o-matic Crosshairs] lets the pilot choose which cross-hair design to use, regardless of installed weapons&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Selezen's S-Ships]] adds [[GalCop SWAT Viper]]s and [[Oresrian Trader]]s&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2007-07-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at suitable tech level world&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2013-10-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[SellAll_OXP|SellAll]] cargo with one keypress, sometimes can sell over 127t also for less than half price.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-09-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Serpent Class Cruiser]] - comparable to the Boa 2, this ships' features make it an excellent choice for the discerning pilot and trader. Player and NPC.&lt;br /&gt;
|aut=[[User:Shipbuilder|Shipbuilder]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Sensible Sun|Sensible Sun]] creates suns further from the planet than Oolite's default configuration&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shady Cobra OXP|Shady Cobra]] adds shader effects to Cobra Mk III&lt;br /&gt;
|aut=[[User:Ahruman|Ahruman]]&lt;br /&gt;
|date=2007-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Shady Sungs]] adds replacement textures for all Classic Elite Ships&lt;br /&gt;
|aut=[[User:Sung|Sung]], [[User:ADCK|ADCK]]&lt;br /&gt;
|con=Micha&lt;br /&gt;
|date=2012-01-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler]] distributes shield energy between fore and aft shields (stable version)&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-09-04&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[ShieldCycler|Shield Cycler Next]] (development version) distributes shield energy between fore and aft shields&lt;br /&gt;
|aut=Lone_Wolf&lt;br /&gt;
|date=2014-11-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Shield_Equalizer_%26_Capacitors_OXP|Shield Equalizer &amp;amp; Capacitors]] balances shield energy and stores unused shield energy&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-07-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2015-12-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Mutabilis]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-06-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Ship Library Book-Status Quo]] Read Drew Wagar's novel in MFD during long travels.&lt;br /&gt;
|aut=[[User:Ramen|Ramen]]&lt;br /&gt;
|date=2015-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Ship_Storage_Helper|Ship Storage Helper]] is a helper OXP with functions to store/restore current ship info. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2015-04-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Ship_Respray_OXP|Ship Respray OXP]] gives player the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-05-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Shipset Compatibility OXP|Shipset Compatibility]] helps old replacement shipsets work with 1.80&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2014-06-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ShipVersion|ShipVersion]] NPCs get extra equipments and bonuses scaled with the version.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Simon B's Ships OXP]] Adds a collection of Simon Bridge's ships from his Neolite OXP's, updated for Oolite 1.80+.&lt;br /&gt;
|aut=[[User:CaptSolo|CaptSolo]]&lt;br /&gt;
|con=Simon B&lt;br /&gt;
|date=2014-10-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Skilled_NPCs_OXP|Skilled NPCs]] makes many of the pilots much smarter&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-03-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Skrounk All-Stars Limited]] adds [[All Stars Large Freighter|Large Freighter]], [[Seymour Class Sled]], [[Starbelly Class Sled]], [[Starhawk]] &amp;amp; [[Starwolf_Mark_I|Starwolf Mk I]]&lt;br /&gt;
|aut=goji62&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12596 SideShooter] Small fighter, with a starboard mount for lasers, giving it a one sided look.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12218 Slasher] adds a V-style ship with forward ball turrets&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14410 Slasher_redux] The Slasher with lower, more streamlined profile.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12212 Slug] An ultra slow, but huge trader ship, with Piranha escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11890 SmallBlimpy] Smaller than BigBlimpy, but looks just as silly.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Smivs%27_ShipSet|Smivs' Shipset v4.2]] re-textures all the core ships, with non-shader lighting effects and stunning visual SFX. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-04-25&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11387 Snapper] is a VERY large ship, able to move at 250LM, while hauling around 760 tons of cargo&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Snark]] is a powerful fighter/trader, often used by pirates and bounty hunters&lt;br /&gt;
|aut=[[User:Flying Circus|Flying_Circus]]&lt;br /&gt;
|date=2006-06-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Sniper Camera System HUD|Sniper Camera System]] Zoomable camera for surveillance and long-range sniping.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[SniperLock]] More accurate targeting by automatically keeping ship's aim on target longer.&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-12-17&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11542 Sniper Sight] is the Ooniverse's most customizable precision gun sight.&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Snoopers]] adds the galactic news network channels&lt;br /&gt;
|aut=[[User:Daddyhoggy|DaddyHoggy]]&lt;br /&gt;
|con=Disembodied, Drew, Svengali&lt;br /&gt;
|date=2013-06-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Solid Gold Cobra Mk.3]] is a limited edition Cobra Mk3 to celebrate its 25 years anniversary&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|date=2010-06-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12498 SolarWing] Bounty hunter ship.  Very fast, very quick, and very nasty to Offenders.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-09-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=15451 Sonoran] Hunter-trader ship inspired by Smivs' [[Contractor_ZZ1|Contractor Mk II]].&lt;br /&gt;
|aut=[[User:Robin|Robin]]&lt;br /&gt;
|date=2013-09-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.purgatori.net/Sothis.htm Sothis Space Station] is a station from [[Isis Interstellar]] with a compact design of comparable size to a standard Coriolis&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-08-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[SothisTC]] converts all Sothis Space Stations to Sothis Trade Stations and relocates them to high tech corporate systems.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spara's X-Ships]] updates [[Aegidian's X-Ships]] to match [[Smivs' ShipSet]].&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-05-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Spearhead Interceptor Mk.I]] is a pure fighter, fast and nippy but with weak shields and without cargo bay&lt;br /&gt;
|aut=Rendell&lt;br /&gt;
|date=2011-11-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[S.I.R.F.|Special Interstellar Repair Facilities]] offer different trading strategies &amp;amp; repair facilities on uncommon trading routes&lt;br /&gt;
|aut=Tinker&lt;br /&gt;
|date=2013-01-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Spicy Hermits]] spices the core rock hermits by altering markets and behavior.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2016-28-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Spy Hunter OXP|Spy Hunter]] is a mission for Galactic Navy for Commander with rating of 'Dangerous' or above&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|date=2016-02-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[[Staer9's Shipset]] replaces the same ships as [[Neolite Ships]] using a style similar to Griff's to be used alongside his shipset&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2015-08-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Staer9 Spectre]] is a cheap small fighter with high maneuverability that flopped in the market&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Star-Jelly]] Beautiful translucent organisms sometimes found in Asteroid fields&lt;br /&gt;
|aut=[[User:Smivs|Smivs]],[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11963 StarMoth] Colorful trader ship for brightening your Ooniverse.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-05-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Star Wars Ships]] adds [[A-Wing]], [[B-Wing]], [[Lambda Shuttle]], [[Tie-Fighter]], [[Tie-Interceptor]], [[X-Wing]], [[Y-Wing]]&lt;br /&gt;
|aut=Azzameen&lt;br /&gt;
|date=2006-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Start Choices]] gives you start up ship choices ranging from easy to very challenging.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2015-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Stationrotation OXP|Stationrotation]] slows down the rotation rates of all rotating main stations&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2012-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Stations for Extra Planets]] adds stations to extra planets.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2017-01-30&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Station Validator]] adds a mechanism to simulate the construction of a destroyed station.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Status Quo Q-bomb OXP|Status Quo Q-bomb]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[S.T.E]] is a step up from the Cobra III with improved trading capabilities and increased speed&lt;br /&gt;
|aut=[[User:Rustybolts|Rustybolts]]&lt;br /&gt;
|date=2009-07-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Stealth OXP|Stealth]] is a small G3 mission showcasing new scanner capabilities &amp;amp; introducing stealth ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-07-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Stellar Serpents OXP|Stellar Serpents]] adds huge space-born serpent monsters which move from system to system and are good hunting prey&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11373 Submersible Nebulae] replaces the traditional four nebulae textures&lt;br /&gt;
|aut=submersible&lt;br /&gt;
|date=2011-12-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11054 SunBat] is a black, fast fighter, now packing aft laser.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-10-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11305&amp;amp;hilit=SunBatMkII SunBat MkII] is a black, faster than SunBat fighter, and very hard to kill.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2011-12-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12240 SunBat Combo Pack] combines all Mandotech SunBat Line ships in one pack&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-08-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12853 SunBird] Kind of a flashy, rubber chickenish trader ship.&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-10-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://sancho.dk/oolite/sunskimmers.zip Sunskimmers] adds ships to the sun/planet corridor&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-08-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.com/shared/moreq536ht Super-Sidewinder] is a considerably souped-up Sidewinder.&lt;br /&gt;
|aut=[[User:UK_Eliter|UK_Eliter]]&lt;br /&gt;
|date=2013-09-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[SuperCobra]] is larger, faster with stronger hull than Cobra Mk III&lt;br /&gt;
|aut=8-Bit Apocalypse&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2010-10-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Superhub]] from GASEC is the first station that is capable of transporting itself to its destination&lt;br /&gt;
|aut=[[User:Pagroove|pagroove]]&lt;br /&gt;
|con=Norby&lt;br /&gt;
|date=2015-06-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swarm OXP|Swarm]] adds a new swarming variant on the Thargoid mothership and thargons.&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Swift]] is a very fast ship often used by pirates or bounty hunters with limited cargo space &amp;amp; nominal shields&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Switeck's Shipping OXP|Switeck's Shipping]] tweaks ships, market prices and NPC behavior. Adds Medium, Hard, and Harder Jameson saves&lt;br /&gt;
|aut=Switeck&lt;br /&gt;
|date=2011-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Synchronised Torus OXP|Synchronised Torus]] allows you to synchronise torus (jump) drives with NPC ships you are following to save time &lt;br /&gt;
|aut=[[User:Fritz|Fritz]]&lt;br /&gt;
|date=2015-12-14&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Demux (Oolite)|System Demux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:DrBeeb|DrBeeb]]&lt;br /&gt;
|date=2010-07-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Rings|System Features: Rings]] adds occasional planetary ring systems&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System_Features_Sunspots|System Features: Sunspots]] adds occasional sunspots, especially to active stars&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-05-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[System Redux (Oolite)|System Redux]] textures home planet, adds planet/moon combination to systems&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://www.box.net/shared/r05ub873b5 TAF Reset] resets the Time Acceleration Factor (TAF) to 1.0 upon docking&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-09-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Talkative_Space_Compass|Talkative Space Compass]] is an upgrade to the advanced space compass that shows the name of the current target&lt;br /&gt;
|aut=[[User:cim|cim]]&lt;br /&gt;
|date=2013-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Taranis OXP|Taranis]] is a mission for law abiding Commanders with rating of Competent+. Adds [[Taranis Corporation HQ (Oolite)|Taranis Corporation HQ]]&lt;br /&gt;
|aut=[[User:Roberto|Roberto]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-05-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target_Autolock_OXP|Target Autolock]] updates [[Scanner Targeting Enhancement]] to auto-lock onto attacking ships&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Target Range OXP|Target Range]] is found in all rich systems with stable governments&lt;br /&gt;
|aut=Caracal&lt;br /&gt;
|date=2010-07-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Target Reticle]] updates [[Scanner Targeting Enhancement]] to turn reticle red when target centred&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2010-05-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Targeter_OXP|Targeter]] allows to automatically aquire targets in the categories: hostile/outlaw, neutral and cargoes&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-01-29&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Taxi Galactica]] adds a Taxi Service and a non player flyable taxi cab ship to systems&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2012-07-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Technical Reference Library]] adds an equipment that shows technical details of common ships.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Telescope|Telescope]] extended targeting and scanning features, auto steering, sniper ring and more.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-10-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Teretrurus Mk.I]] is a medium fighter/trader somewhat faster &amp;amp; tougher than Cobra Mk III, but with smaller cargo bay&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Terrapin|Terrapin Trader]] is a medium fighter/trader. A good upgrade from Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tesoura]] is a slow, but well shielded trade ship&lt;br /&gt;
|aut=[[User:Randall|Randall]], [[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2008-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Thargoid Carrier]] arms Thargoids with capital carrier&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Commander McLane&lt;br /&gt;
|date=2012-03-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargorn_Threat_oxp|Thargoid Threat]] adds [[Thargoid Terrorizer Frigate]], [[Thargoid Thargorn Battleship]], [[Thargoid Thorgon Cruiser]]&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Thargoid Wars]] intensifies war with the Thargoids, featuring new attack and defense missions&lt;br /&gt;
|aut=[[User:Cmdr. Wombat|Cdr. Wombat]]&lt;br /&gt;
|date=2011-11-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Thargoid Warship (Flyable)]] allows player to fly the Thargoid Warship in game&lt;br /&gt;
|aut=[[User:Pleb87|pleb87]]&lt;br /&gt;
|date=2013-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Thargoid Witchspace Drive]] v0.9.4 adds a rare equipment item allowing long range jumps &amp;gt; 7 light years&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt.Murphy]]&lt;br /&gt;
|date=2012-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TheCollector|The Collector]] find the rich man and do the jobs he offer. The story is affected by your choices.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2014-11-02&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Tianve OXP|Tianve]] adds [[Navy Station]], as well as Visuals, including a pulsar, to the Galaxy 1 system of Tianve&lt;br /&gt;
|aut=[[User:Drew|Drew]]&lt;br /&gt;
|date=2009-12-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Tiger Mark I]] is a truly awesome (and very expensive) multi-role craft&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2006-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[TimeControl]] set Time Acceleration with Injectors and Torus, clear in Red alert and near a Wormhole. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TimeSlip|TimeSlip]] use Time Acceleration with Torus Jump Drive and Injectors (old version with an advantage for NPCs).&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2013-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11760 Tionisla Chronicle Array] adds the huge transmitter, serving newsfeeds across the galaxy&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tin of SPAM]] adds SPAM to shoot near witchpoint &amp;amp; stations&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2010-09-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Tionisla Orbital Graveyard]] adds the famed graveyard to Tionisla, G1, as described in “The Dark Wheel” novella&lt;br /&gt;
|aut=[[User:Selezen|Selezen]]&lt;br /&gt;
|con=Eric Walch&lt;br /&gt;
|date=2011-02-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Tionisla Reporter]] adds a mission for a starting commander&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2012-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[TCAT OXP|To Catch a Thargoid]] is a G3 follow-up mission to Thargoid Plans, for Dangerous or Elite rank Commanders&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14167 TOGY Memorials v1.1] Adds memorials to deceased Commanders to the Tionisla Orbital Graveyard.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Selezen, Eric Walch&lt;br /&gt;
|date=2013-05-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Torus station|Torus Station]] adds a vast 2001 style space station to very high tech level systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[TorusToSun]] reach the Sun and other places faster. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-18&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Total patrol OXP|Total Patrol]] makes police ships patrol between planet, witchpoint &amp;amp; sun&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-03-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[[Towbar|Towbar]] make money from derelict ships and earn high salvager rankings.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-03-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[ToughGuys|ToughGuys]] v4.0 Increases NPC equipment and pilot skill - a re-balancing upgrade for experienced Commanders.&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2013-05-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Tracker OXP|Tracker]] gives the capability to track up to 6 targets per system via the ASC&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-16&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[TrackerCam OXP|TrackerCam]] adds a deployable camera which links to the external view monitor and tracks the ship&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2013-01-08&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Trader Outpost (Oolite)|Trade Outpost]] adds Griff's trade outpost without ads&lt;br /&gt;
|aut=[[User:CaptKev|CaptKev]], [[User:Griff|Griff]], [[User:Ark|Ark]]&lt;br /&gt;
|date=2009-02-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Traffic_Control_OXP|Traffic Control]] personnel gives help with approach to and manual docking at all main stations&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-06-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Trails]] NPC ships leaves condensation trails.&lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-05-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Transhab station|Transhab Station]] adds a large station with rotating arms to some medium tech level systems&lt;br /&gt;
|aut=[[User:Draco Caeles|Draco_Caeles]]&lt;br /&gt;
|date=2006-06-18&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Transports]] adds [[CoachWhip]], [[Coral]], [[Woma]]&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Eric Walch, Kaks&lt;br /&gt;
|date=2010-12-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/d/d9/TrekHud.zip Trek HUD] replaces your HUD with a Star Trek NG LCARS-style HUD&lt;br /&gt;
|aut=[[User:Barabis|barabis]]&lt;br /&gt;
|date=2008-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Trident Down]] contains a series of Galaxy 4 missions investigating a vicious attack on a [[Executive SpaceWays|Trident Shuttle]]&lt;br /&gt;
|aut=[[User:Ramirez|Ramirez]]&lt;br /&gt;
|date=2012-04-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Trophy Collector]] tracks your kills in game&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2014-07-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.box.net/shared/ghkefshhib tty] replaces the standard Oolite font with a typewriter-like font&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-02-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11004 Turbo Anaconda] is a faster Anaconda with reduced manoeuvrability, thrust, and combat abilities&lt;br /&gt;
|aut=Cdr. MacSeumas&lt;br /&gt;
|date=2011-10-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[Turret Toggler]] from SolarTech permits the enabling and disabling of mounted semi AI plasma turrets.&lt;br /&gt;
|aut=[[User:Solonar|Solonar]]&lt;br /&gt;
|date=2013-01-31&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11685 UHU] is a new fast ship from Mandoman Technologies&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-02-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11123 Untrumbled] removes a core game feature which some players find irritating&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-19&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Updating TSC]] Enhances Talkative Space Compass by adding distance and time to target estimate information to it&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-01-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[UPS Courier]] offers Commanders transport of goods/documents &amp;amp; occasional combat missions&lt;br /&gt;
|aut=[[User:Eric Walch|Eric Walch]]&lt;br /&gt;
|date=2013-03-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Urutu Mark III &amp;amp; Urutu Mark IV]] are medium fighters/traders from Elite-A&lt;br /&gt;
|aut=milinks&lt;br /&gt;
|date=2006-09-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[[Commander_Zi_Tweaks | Useful MFDs]] adds some functionality to the best thing introduced in 1.79&lt;br /&gt;
|aut=[[User:Zireael|Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[VariableMasslock]] Ships has shorter masslock radius based on mass. &lt;br /&gt;
|aut=[[User:Norby|Norby]]&lt;br /&gt;
|date=2015-04-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Vector OXP|Vector]] is a unusual mission type - fast money, slavers, tricks and GalCop is watching you...&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2012-10-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Velocity_OXP|Velocity]] is a fast fighter ship&lt;br /&gt;
|aut=[[User:Sabre|Sabre]]&lt;br /&gt;
|date=2009-09-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11300 Vendetta] is a heavy attack fighter with bounty hunters in mind&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2011-12-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Ventura]] adds a trader, the NPC version comes with 3 Yellow Jacket escorts&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Victim 11]] extends the [[The Assassins Guild OXP|Assassins Guild]] mission with an additional target&lt;br /&gt;
|aut=[[User:Fatleaf|Fatleaf]]&lt;br /&gt;
|con=Okti, Smivs, Cody, Switeck&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vortex OXP|Vortex]] A new ex-military player ship. Rare, expensive and powerful - kitted out with advanced and unique features&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/wasps.htm Wasps] adds formation flying wasps, queen wasps, and wasp nests - [https://app.box.com/s/rmtyflcj6bveeioznuc1 download link]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Thargoid, Ahruman, Eric Walch&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/weeviloid2.zip ''Weeviloid''] adds [[Weeviloid Hunter]]s, fearsome multi-gunned war ships and [[Weeviloid Scoutship]]s, light trade ships&lt;br /&gt;
|aut=[[User:Aegidian|Aegidian]]&lt;br /&gt;
|date=2006-05-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Welcome_Mat_OXP|Welcome Mat]] upgrades the comms systems to expand the information that is given on arrival in new system&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-04-15&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Wide-Screen HUD]] is the first Oolite HUD designed specifically for wide screens with 8:5 and 16:9 aspect ratios&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2013-05-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12163 Wildefire Equipment Bay Shields System] is your very last line of defence&lt;br /&gt;
|aut=[[User:Wildeblood|Wildeblood]]&lt;br /&gt;
|date=2012-11-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WildShips OXP|WildShips]] adds Kiota stations plus four other ships to the game&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|con=spara&lt;br /&gt;
|date=2017-07-24&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Wolf_Mk.2_%28Oolite%29|Wolf Mk II]] adds the powerful Wolf Mk II, as seen in Elite-A&lt;br /&gt;
|aut=[[User:Ark|Ark]]&lt;br /&gt;
|date=2009-07-07&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip Wolfwood's Variants] adds [[Asp_Mk.I|Asp Mk I]], [[Cobra Courier]], [[Cobra Rapier]], [[Drake]], [[Drake Mk II]] &amp;amp; [[Wolf Mk I]]&lt;br /&gt;
|aut=Wolfwood&lt;br /&gt;
|date=2008-02-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously!&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2012-01-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Wormhole restoration OXP|Wormhole Restoration]] adds a new way to leave interstellar space without using fuel, expanding on Thargoid backstory&lt;br /&gt;
|aut=[[User:Commander McLane|Commander McLane]]&lt;br /&gt;
|date=2011-05-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[WPB_OXP|WPB]] adds a different witchpoint beacon in some systems&lt;br /&gt;
|aut=[[User:Murgh|Murgh]]&lt;br /&gt;
|con=Svengali&lt;br /&gt;
|date=2013-03-08&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/n9xla832xbccuk7yuzrf Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xarik]] is an advanced aircraft, last creation of the late Prof. Eisel Xarik. Used by pirates, traders, and hunters&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2010-02-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' current top fighter&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Xeikil MK2]] adds a player, a GalCop interceptor, and 24 pirate variants of Staer9 Industries' replacement [[Xeikil]]&lt;br /&gt;
|aut=[[User:Staer9|Staer9]]&lt;br /&gt;
|date=2011-05-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2015-07-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[[Xenon_HUD|Xenon HUD]] groups important gauges around the crosshairs, and uses custom crosshair images.&lt;br /&gt;
|aut=[[User:Phkb|phkb]]&lt;br /&gt;
|date=2016-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Xeptatl's Sword]] An epic mission to thwart the Thargoids, spanning all eight galaxies. &lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|con=Okti, Cody, Fatleaf&lt;br /&gt;
|date=2014-06-07&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[YellOo Cabs]] adds YellOo Cab Co taxis to the Ooniverse. NPC and Buyable&lt;br /&gt;
|aut=[[User:Smivs|Smivs]]&lt;br /&gt;
|date=2015-03-11&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11800 Yellow Jacket] is an escort ship from the Killer Insects series&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-04-01&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Your Ad Here!]] adds Convenience Stores [[Pi-42]], [[Tescoo Oxpress]], [[Star]], [[Mall Wart]], [[Sainsboory's]] &amp;amp; [[Security Sidewinder|security sidewinders]]&lt;br /&gt;
|aut=[[User:Griff|Griff]]&lt;br /&gt;
|con=DaddyHoggy, Pangloss, Disembodied, Eric Walch&lt;br /&gt;
|date=2011-02-20&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[YAHMobile OXP|Your Ad Here Mobile Billboards]] introduces ship-towed mobile ad billboards to route one of most systems&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2012-03-06&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] introduces a cheap, playable ship, and a save file to start as miner&lt;br /&gt;
|aut=Captain Patrick&lt;br /&gt;
|date=2012-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=18278 Zero Map] - Explore the galaxy by yourself! Clears a map of the Galaxy.&lt;br /&gt;
|aut=[[User:SMax|SMax]]&lt;br /&gt;
|date=2016-08-23&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoBouy] Adds an aesthetic glow to the standard bouy, improving visibility.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12942 ZygoCinematicSky&amp;amp;Nebulas] Adds a spectacular &amp;quot;cinematic&amp;quot; look to stars and nebulae.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2012-11-12&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoRetroStartup] Retro your start-up with a wire-frame styled splash screen!&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8541 Zygoroids] Adds new beautifully textured asteroid models to the Ooniverse&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-10-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8541 ZygoTraffic] Improved realism traffic flow when leaving or fresh-launching from a game load-up.&lt;br /&gt;
|aut=ZygoUgo&lt;br /&gt;
|date=2010-09-30&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Z-ships]] adds [[Z-ships_Asp_Explorer|Asp Explorer]], [[Z-ships_Cobra_Commodore|Cobra Commodore]], [[Z-ships_Porcupine|Porcupine]] &amp;amp; [[Z-ships_Python_Courier|Python Courier]]&lt;br /&gt;
|aut=[[User:Zieman|Zieman]]&lt;br /&gt;
|date=2012-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY Griff's Cobra Mk3 Variety Pack] adds multiple Griff's Cobra Mk3 with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11745 Z-GrOovY SML System Stations] adds Griff-based small/medium/large Coriolis, Tetrahedron, and Octahedron stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9306 Z-GrOovY System Stations] adds Griff-based Tetrahedron, Octahedron, Coriolis, Dodecahedron, Icosahederon stations&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9146 Z-GrOovY Viper Raider] adds a new player ship based on the police Viper&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-02-13&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YAH Sidewinder Variety Pack] adds multiple Your Ad Here! Constore defenders with alternate hull paintings&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-28&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9056 Z-GrOovY YellOo Cab Variety Pack] adds the Moray Starboat with taxi hull painting&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-01-27&lt;br /&gt;
|work=Y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Work in Progress OXPs  ==&lt;br /&gt;
The following table contains OXPs that either have not yet been released by their authors but are already being discussed on the [http://www.aegidian.org/bb/viewforum.php?f=4 Expansion Pack Forum], or released OXPs that still have WIP status. Links get you either to the respective discussion or the Wiki page if it already exists.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11817 Amaranth Eagles] mixes ADCK's and Selezen's Eagles and adds new textures&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|con=ADCK, Selezen&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Misc&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8341 Animated Ships] adds animated butterflies flapping their wings as a demo&lt;br /&gt;
|aut=[[User:Thargoid|Thargoid]]&lt;br /&gt;
|date=2010-08-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11835 Beatnik's Shipset] adds new versions of the core ships with individual HUDs and cross hairs&lt;br /&gt;
|aut=Captain Beatnik&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11282 Borg] adds the Borg cube from Star Trek&lt;br /&gt;
|aut=[[User:RyanHoots|RyanHoots]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer. &lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9864 Cargo Scanner] scans targeted cargo containers to find out what they contain&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-05-17&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11726 Colonization] sets up colonies, huge structures that you can fly into and dock inside&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2012-03-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=154365#p154365 Commies Retexture] gives the Commies a new face&lt;br /&gt;
|aut=Amaranth&lt;br /&gt;
|date=2012-04-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11837 Criminal Record] introduces GalCrim and changes the way Oolite remembers criminal records&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-04-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
&amp;lt;!-- {{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Docking Computers OXP|Docking Computers]] equips new commanders with fee-per-use docking computers while they learn to dock&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-06-03&lt;br /&gt;
|work=N}} --&amp;gt;&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=156153#p156153 Draven Ships] adds the Oodulldoff station, and Draven Carriers, Gunships, Raiders, Traders, Shuttles, and Krackens&lt;br /&gt;
|aut=Ironfist&lt;br /&gt;
|date=2011-11-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[DuplexFuelTank_OXP|Duplex Fuel Tank]] additional fuel tank refillable from main tank (1.77+ only)&lt;br /&gt;
|aut=[[User:timer|timer]]&lt;br /&gt;
|date=2013-02-01&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11971 Extended Shipyards v0.15] offers additional options at the shipyard including test-flights, hire, and ship storage. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10794 External Missiles HUD] allows control over external missile pylons&lt;br /&gt;
|aut=[[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
|date=2011-09-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System] allows subentities to be repaired in-flight&lt;br /&gt;
|aut=GGShinobi&lt;br /&gt;
|date=2013-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11787 FE2 Imperial Courier] will be a new version of the ship from Frontier Elite II&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc= [[GalacticSatNav|Galactic SatNav]] a navigation aid for long journeys &lt;br /&gt;
|aut=Wyn Sleeman&lt;br /&gt;
|date=2014-10-29&lt;br /&gt;
|work=N}}{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=160986#p160986 Hornet] adds a ship that looks like a hornet&lt;br /&gt;
|aut=[[User:mandoman|mandoman]]&lt;br /&gt;
|date=2012-01-02&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11775 Ico Station V2] adds a new Icosahedron station based on Griff's textures&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2012-03-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.box.net/shared/0i2fnrc175t Katipo] adds a very fast, moderate maneuverability, low cargo ship with low thrust&lt;br /&gt;
|aut=[[User:Simon_B|SimonB]]&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Miner_Pod_OXP|Miner Pod]] breaks up asteroids and collects the splinters&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2013-11-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?t=8275 Mining] adds mines to protect and provide resources for to get gold&lt;br /&gt;
|aut=docwild&lt;br /&gt;
|date=2010-07-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://capnhack.com/hosting/oolite/Oolite/OXPs/monument.zip Monument] sometimes adds a monument to famous Commanders close to the Sun at the Lave system only.&lt;br /&gt;
|aut=[[User:Dajt|dajt]]&lt;br /&gt;
|date=2005-05-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11711 Oolific Princess] adds a dockable starliner&lt;br /&gt;
|aut=SimonB&lt;br /&gt;
|date=2012-03-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=130221#p130221 Oresrati Challenge] adds a fun mission to the loneliest system of the Ooniverse, Oresrati&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-04-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10820 Peregrine Fighter] is a very small stand-alone ship in its early design stages&lt;br /&gt;
|aut=Wyvern&lt;br /&gt;
|date=2011-09-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12024 Respray for Griff's v0.4] allows in game changes to the paint job of player ships from Griff's shipset. Requires Oolite 1.77&lt;br /&gt;
|aut=[[User:Capt. Murphy|Capt. Murphy]]&lt;br /&gt;
|date=2012-06-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Save and Jump OXP|Save and Jump]] allows you to save your game at the moment of making a witchspace jump between systems&lt;br /&gt;
|aut=Wildeblood&lt;br /&gt;
|date=2012-07-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13034 Ship's Cat] Adds 9 individual ship's cats for purchase.&lt;br /&gt;
|aut=superbatprime&lt;br /&gt;
|date=2012-11-21&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-02-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments, and a Black Market interface.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Activities&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar System] adds extra planets and jump gates to a system&lt;br /&gt;
|aut=[[User:Frame|Frame]]&lt;br /&gt;
|date=2009-01-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[Station_Dock_Control|Station Dock Control]] simulates the arrivals and departures of a space station, and gives the player full view of most ships docked at a station.&lt;br /&gt;
|aut=[[User:phkb|phkb]]&lt;br /&gt;
|date=2016-01-09&lt;br /&gt;
|work=Y}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Retextures&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11619 Storm Shipyards] work on alternative versions of the core ship set&lt;br /&gt;
|aut=[http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=18304 Storm]&lt;br /&gt;
|date=2012-02-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9472 Sun Skimmer Pod] adds a pod that goes sun skimming and returns full of fuel&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-21&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9488 Target Tracker] aligns your ship on your target&lt;br /&gt;
|aut=Okti&lt;br /&gt;
|date=2011-03-23&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9353 Thor Class Supercarrier] adds a Navy Carrier as a replacement pack for the Behemoth and the Galactic Navy&lt;br /&gt;
|aut=dertien&lt;br /&gt;
|date=2011-03-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Shipyard Corp] adds the Trident Privateer Mark II in trader, hunter, pirate, and police versions&lt;br /&gt;
|aut=Cmdr Vault&lt;br /&gt;
|date=2012-04-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8254 Trumble Treats] makes Trumbles sellable, and turn to fur when dead. Bought ships have an infection risk&lt;br /&gt;
|aut=[[User:Arexack|Arexack_Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=The [[Weapon Rotator]] rotates your 4 Lasers anti/clockwise to put the laser that's best for your current task up front.&lt;br /&gt;
|aut=Holger Böhnke&lt;br /&gt;
|date=2013-03-19&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 Wormhole Drones] creates a path of worm holes to lead you to your destination system&lt;br /&gt;
|aut=Mauiby de Fug&lt;br /&gt;
|date=2011-02-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?p=161606#p161606 RL] adds the Yasen-N, a heavy courier-trader with good storage capabilities, and the Skat, a very fast courier&lt;br /&gt;
|aut=MiMoriarty&lt;br /&gt;
|date=2012-01-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17258 MilHUD Refit] a Mill-hud remake / update.&lt;br /&gt;
|aut=Wolfsstar BH&lt;br /&gt;
|date=2015-03-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OXPs with Problems ==&lt;br /&gt;
The following table contains OXPs that have problems eg. broken download, or have been written for earlier versions of Oolite.&lt;br /&gt;
{{OXPListTableHeader}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Amen Bricks Megaships|Amen Brick's Megaships]] adds [[Battleship]]s, [[Biodome]]s, [[Cruiseship]]s, [[Hospitalship]]s, [[Supercargo]]s, [[Superlifter]]s, and [[Yacht - Amen Class|Yacht]]s&lt;br /&gt;
|aut=[[User:Amen_Brick|Amen Brick]]&lt;br /&gt;
|date=2008-07-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[ADCK%27s Behemoths]] adds shadered versions of the [[Behemoth]],  [[Galactic Navy OXP|Galactic Navy]] ships and stations, and then some&lt;br /&gt;
|aut=[[User:ADCK|ADCK]]&lt;br /&gt;
|con=Aegidian, pagroove, Nemoricus, Selezen, Simon B&lt;br /&gt;
|date=2010-04-20&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Cataclysm OXP|Cataclysm]] takes up the threads of Constrictor Hunt and Thargoid Plans, and sends you on your biggest Navy mission yet&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-01-06&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Equipment&lt;br /&gt;
|desc=[[Clear Skies OXP|Clear Skies]] reduces nebula effects and dims stars. (OXP is an un-installable mess!)&lt;br /&gt;
|aut=[[User:Johnsmith|johnsmith]]&lt;br /&gt;
|date=2006-11-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/cobra4.htm Cobra MkIV] ([https://app.box.com/s/jwz5fc63ld6jiuittp65 mirror]) is [[Isis Interstellar]]'s successor to the Cobra MkIII, available in trader and fighter variants&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-11-28&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?t=8526 Comms Demo] provides a way to communicate with NPC ships&lt;br /&gt;
|aut=[[User:Kaks|Kaks]]&lt;br /&gt;
|date=2009-10-26&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[http://www.box.net/shared/mq1mzoc79t Constrictor Mission Hints] adds more hints for those doing the native Constrictor Mission&lt;br /&gt;
|aut=[[User:Arexack|Arexack Heretic]]&lt;br /&gt;
|date=2010-08-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16164 Engine Trails] adds engine trails behind the player and NPCs&lt;br /&gt;
|aut=[[User:Zireael | Zireael]]&lt;br /&gt;
|date=2013-12-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Mechanics&lt;br /&gt;
|desc=[[In-System Market Restore]] restores in-system non-main station market prices and quantities on load game.&lt;br /&gt;
|aut=[[User:Spara|Spara]]&lt;br /&gt;
|date=2013-06-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://purgatori.net/kingcobra.htm King Cobra] is [[Isis Interstellar]]'s Cobra MkVI, with new missiles and a custom HUD&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2012-01-12&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Kirin#Download|Kirin Sport]] adds a a smaller, faster, more agile - and less well armed - civilian variant of the [[Kirin]]&lt;br /&gt;
|aut=[[User:Wyvern|Cdr. Wyvern]]&lt;br /&gt;
|date=2009-07-22&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Missions&lt;br /&gt;
|desc=[[Localhero_OXP|Localhero]] adds a mission campaign in the first galaxies&lt;br /&gt;
|aut=[[User:Svengali|Svengali]]&lt;br /&gt;
|date=2008-04-09&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Longshot]] adds the Longshot fighter / trader, regarded by many as a cheaper alternative to the Cobra Mk III&lt;br /&gt;
|aut=[[User:Dr. Nil|Dr. Nil]]&lt;br /&gt;
|date=2007-02-24&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Dockables&lt;br /&gt;
|desc=[[Nuit Space Station OXP|Nuit Space Station]] is the newest creation of [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-11-11&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Orb]] adds a new alien race, which might help GalCop in the battle against the Thargoids.&lt;br /&gt;
|aut=Charlie&lt;br /&gt;
|date=2007-02-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ambience&lt;br /&gt;
|desc=[[Personalities OXP|Personalities]] adds a bunch of unique, well-known personalities from the Bulletin Board to the Ooniverse&lt;br /&gt;
|aut=[[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|date=2009-11-05&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/reduxedvamps.htm Reduxed Vampires] adds reworked versions of the Vampire Mk I and Mk II and a Reaper &amp;quot;Gold Edition&amp;quot;&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-10-10&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=HUDs&lt;br /&gt;
|desc=[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD] adds a steampunk style HUD by [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-01-15&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9946 Phantom] is a trader/fighter from [[Isis Interstellar]] with external missiles&lt;br /&gt;
|aut=[[User:Killer_Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-05-27&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/scorpius.htm Scorpius] adds a heavily armoured private trading and transport vessel, protected by Vampire escorts&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|con=Griff&lt;br /&gt;
|date=2011-08-14&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/spectres.htm Spectre] adds [[Isis Interstellar]]'s Vampire Mk V, a secret military vessel fighting Thargoids in witch space&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-01-16&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Werewolf]] from [[Isis Interstellar]] has 3 variants:  [[Werewolf|Werewolf ~ Damage Inc.]], [[Werewolf|Werewolf (Civilian)]] &amp;amp; [[Werewolf|Werewolf (Purgatori Model)]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2011-12-03&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire]] adds the Purgatori Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2007-01-29&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Diamondback]] adds the Diamondback Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2010-04-04&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[[Vampire - Dominatrix]] adds the Dominatrix Vampire series of combat ships&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-13&lt;br /&gt;
|work=N}}&lt;br /&gt;
{{OXPSortableTableRow&lt;br /&gt;
|cat=Ships&lt;br /&gt;
|desc=[http://www.purgatori.net/Venom.oxp.zip Venom] adds [[Venom]]s in normal and renegade versions  from [[Isis Interstellar]]&lt;br /&gt;
|aut=[[User:Killer Wolf|Killer Wolf]]&lt;br /&gt;
|date=2009-12-25&lt;br /&gt;
|work=N}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=55002</id>
		<title>File:Oolite.oxp.Astrobe.luckycharm.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=55002"/>
		<updated>2017-09-10T16:51:01Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ebortsa's luck charm.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=55001</id>
		<title>File:Oolite.oxp.Astrobe.luckycharm.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=55001"/>
		<updated>2017-09-10T16:48:04Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ebortsa's luck charm.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=55000</id>
		<title>File:Oolite.oxp.Astrobe.luckycharm.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=55000"/>
		<updated>2017-09-10T16:42:41Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Astrobe uploaded a new version of &amp;amp;quot;File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ebortsa's luck charm.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=54999</id>
		<title>File:Oolite.oxp.Astrobe.luckycharm.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.luckycharm.oxz&amp;diff=54999"/>
		<updated>2017-09-10T16:07:28Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Ebortsa's luck charm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ebortsa's luck charm.&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_howto_Game_Balance&amp;diff=54911</id>
		<title>OXP howto Game Balance</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_howto_Game_Balance&amp;diff=54911"/>
		<updated>2017-08-20T09:05:13Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Undo revision 54910 by Astrobe (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oolite is quite a complex game, with a lot of interactions between its various components, and it is easy to make the game substantially harder or easier with an OXP - and especially so with combinations of OXPs - even when this was not your intent. This page gives examples of how Oolite is currently balanced, and how OXPs might interfere with that balance. There's nothing at all wrong with an OXP intended to make Oolite easier or harder - some of the most popular OXPs do exactly that - but it should only do what you meant it to do. OXPs built with consideration of game balance in mind are also more likely to be compatible with other OXPs and less likely to be disrupted by changes to the core game. The advice below assumes that you're wanting to make an OXP which fits in fairly well with the game balance of the original game.&lt;br /&gt;
&lt;br /&gt;
Very few of the over five hundred OXPs released so far are incompatible in the sense of it not being possible to usefully install a pair of them at once. A great many of them, however, can create a situation where one OXP is making it impossible to experience another OXP in the way the second OXP's author intended - often without the knowledge of either OXP author.&lt;br /&gt;
&lt;br /&gt;
==Key aspects of gameplay==&lt;br /&gt;
&lt;br /&gt;
These areas are key aspects of gameplay which are particularly vulnerable to being unbalanced by changes from OXP.&lt;br /&gt;
&lt;br /&gt;
===Hyperspace===&lt;br /&gt;
&lt;br /&gt;
Oolite is a game about flying from system to system while fighting and trading. The key aspect of gameplay - and the one that makes it worth having two thousand systems rather than fifty or so - is the fixed seven light year jump limit. This puts a significant cap on how quickly the player can cross the chart, makes apparently nearby systems much further apart, and allows for creative and interesting topology. It's fairly easy technically to make an OXP which works around this limit, but use extreme caution in doing so.&lt;br /&gt;
&lt;br /&gt;
===Fuel===&lt;br /&gt;
&lt;br /&gt;
Ah, quirium fuel. You can buy it for about 2Cr./LY at any Coriolis station. How much is an LY worth at the witchpoint? 4 Credits? 10 credits? In practice it can be worth ''hundreds'' or sometimes even ''thousands'' of credits there, and there are some missions - core and OXP - which use the player being low or out of fuel as part of the challenge. The availability of fuel outside of planetary orbit or near the sun must therefore be considered very carefully. Extra fuel can allow a player to make a chain of witchjumps avoiding fighting their way in-system through dangerous bottlenecks like [[Sector1/Aronar|Aronar]], or to use their injectors freely after a long jump. This is worth much more than the relatively cheap price it has when bought from somewhere safe.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
Without the combat, Oolite would be a game about flying between systems, watching the sights and trading. The sights may sometimes be pretty, but the trading engine is not sufficiently complex to make an entire game out of, at least not for very long. OXPs which allow the player to avoid combat or fight through far more ships than appear in the core game without a scratch therefore can significantly change not only the balance of the game but the fundamental nature of it. Conversely, NPC ships which are too tough can make it impossible for players to get anywhere at all. Combining the two to give much tougher ships and much more powerful weapons is possible and potentially could be quite well balanced, but tends more to &amp;quot;new game using the Oolite engine&amp;quot; than &amp;quot;expansion pack&amp;quot;, and risks having to be extensively tested and rebalanced with each core release.&lt;br /&gt;
&lt;br /&gt;
The weapons in the core game are limited either by being pylon-mounted - consumable, limited capacity, and fairly expensive - or by being lasers which must be aimed carefully lest they overheat before doing enough damage. Giving more powerful weapons to either side must be handled with care.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
Compared with the size of the system, the player's scanner is short ranged, the compass has limited use, and all but the biggest objects are invisible or indistinguishable from the background at even a hundred kilometres. To get most information, the player needs to fly up close and take a look - or even dock with a station, to find out cargo prices and equipment offerings.&lt;br /&gt;
Care needs to be taken not to give the player too much more information; conversely, it's also very easy to hide something the player needs to find without much chance that they'll be able to stumble across it.&lt;br /&gt;
&lt;br /&gt;
In combat, the game gives relatively subtle clues about the weapons, remaining energy, role and behaviour of the NPC ships. Equipment that makes this easier to determine or reveals otherwise invisible properties of an NPC ship can be very powerful (consider how useful the Scanner Targeting Enhancement's secondary function of revealing legal status is). To increase difficulty, consider the effect of disguising ships as something they aren't, or giving them unexpected (which need not be ''greater'') capabilities for a ship of that type.&lt;br /&gt;
&lt;br /&gt;
===Trading and money awards===&lt;br /&gt;
&lt;br /&gt;
A Cobra III with a Large Cargo Bay can reliably make around a thousand credits of profit a trip between main stations, if it's going between the right systems and carrying the right goods, through honest trading alone. Bounty hunting, piracy and smuggling can be a bit more profitable, but also riskier. Awards of money for other activities should consider this level as a baseline (and bear in mind that the player may be able to combine their activity with their usual trading-and-combat routine). While activities which more-or-less require an iron-ass to start with are less tied to this as it's not as if the player currently has anything to do with the money in the core game, other OXPs may be trying to use money to balance their offerings, and conversely if the player doesn't need the money, the activity doesn't need to be profitable.&lt;br /&gt;
&lt;br /&gt;
In-system trading is particularly difficult to balance for many reasons:&lt;br /&gt;
* the variability of the prices of goods like Furs and Narcotics makes even stations with similar prices to the main station have the potential for a huge profit&lt;br /&gt;
* being able to buy the more profitable illegal goods at a secondary station without obtaining a criminal status &lt;br /&gt;
* stations situated off the main witchpoint-planet spacelane can be reached with very little combat.&lt;br /&gt;
Use of Javascript to set station prices and quantities based on the system prices, rather than relying on [[commodities.plist]], may be more effective, but requires Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
==Special advice for particular types of OXPs==&lt;br /&gt;
&lt;br /&gt;
===Ship OXPs===&lt;br /&gt;
&lt;br /&gt;
The ships in the core game are within a fairly small range of power, with the standard player Cobra III being one of the best ships in the game (especially once it has a bit of extra equipment). Ship OXPs can cause significant changes to game balance in a number of ways.&lt;br /&gt;
&lt;br /&gt;
* NPC ships in the core game are very rarely equipped with anything more powerful than a single forward beam laser and a standard missile or two, with some of the more powerful ships also having an aft laser. If you add ships with more armament than this, they have the potential to be very tough opponents. A single military laser is capable of taking a Cobra III with both shield boosters down from full power to the dregs of the last energy bank, if all shots hit. With an aft laser as well, it won't even need to wait for it to cool down before continuing. If this ship is then given a standard role such as 'pirate' or 'hunter', there is a good chance the player will have to fight several at once.&lt;br /&gt;
* Giving one shield enhancer to an NPC ship gives them 256 extra energy (4 energy banks); giving both gives them 512 extra. On top of their base energy this will make them tougher than a Thargoid warship and impossible to kill with a single laser. &lt;br /&gt;
* The interaction of two mission rewards in the core game means that a player ship with an energy recharge rate of 5.0 or greater can become essentially invulnerable if the pilot chooses. The only core playable ship with a recharge rate greater than 4.0 is the Fer-de-lance at 4.5, and that only has two energy banks.&lt;br /&gt;
* The NPCs don't (yet) know how to deal with plasma turrets (stand back out of range...) so fitting even one to a ship makes it incredibly dangerous. It provides a weapon which doesn't use energy, doesn't overheat, and doesn't have limited ammunition. They are primarily intended as point defence for stations and slow capital ships - fitting one to a fast fighter gives it a lot of extra firepower. These advantages are even more so on a player ship.&lt;br /&gt;
* A player ship intended to be balanced with the core game ships should not be better in all respects than the Cobra III (the Boa II from the core game arguably breaks this rule a little)&lt;br /&gt;
* The core game's missiles will do around 250 points of damage on a direct hit, with considerable variation depending on the angle and relative speed of the hit. The player Cobra III can therefore usually survive one if not heavily damaged, and with shield boosters also a second if it takes it on the other shield. Bear this in mind when considering how many energy banks to give a ship - how many direct missile hits should it be able to survive?&lt;br /&gt;
&lt;br /&gt;
===Equipment OXPs===&lt;br /&gt;
&lt;br /&gt;
As noted above, price is often not a great way to balance items, though if the equipment uses expensive consumables this can work. Pylon-mounting equipment makes it consumable and limits the number which can be carried, though this needs to be combined with a very high TL requirement to stop the player just being able to buy more easily.&lt;br /&gt;
&lt;br /&gt;
Equipment OXPs can very easily completely remove an aspect of Oolite's gameplay. A piece of equipment that when activated calls &amp;lt;code&amp;gt;system.mainStation.dockPlayer()&amp;lt;/code&amp;gt; - the &amp;quot;Long range docking computer&amp;quot; - would require just a few lines of code to write, but would allow the player to bypass the whole &amp;quot;flying around and fighting&amp;quot; part of the game. Be careful.&lt;br /&gt;
&lt;br /&gt;
===Station OXPs===&lt;br /&gt;
&lt;br /&gt;
Station OXPs can make it very easy for the player to obtain either fuel or a lucrative trading opportunity in a predictable fashion. See above for reasons to be careful there. The &amp;lt;code&amp;gt;&amp;quot;oolite-barred-equipment&amp;quot;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in [[shipdata.plist]] can be used to remove standard equipment from sale.&lt;br /&gt;
 &amp;quot;script_info&amp;quot; = &lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;oolite-barred-equipment&amp;quot; = &lt;br /&gt;
   (&lt;br /&gt;
     &amp;quot;EQ_FUEL&amp;quot;,&lt;br /&gt;
     &amp;quot;EQ_ECM&amp;quot; &lt;br /&gt;
   );&lt;br /&gt;
 };&lt;br /&gt;
&lt;br /&gt;
Be very careful when adding stations which provide a higher TL shipyard than the system they are in. There are also exploits possible - as well as it just generally making the game much easier - from stations with a shipyard price multiplier less than 1 (i.e. cheaper than the main station)&lt;br /&gt;
&lt;br /&gt;
===Mission OXPs===&lt;br /&gt;
&lt;br /&gt;
Mission OXPs, being more special in what they provide, can in many ways be less concerned with general balance: a mission could require the player to fly a super-powered ship to drop a planet-destroying missile into the heart of a Thargoid swarm ... and provided they weren't able to keep the ship or the missile afterwards, this would not affect game balance at all. There may be a need, especially with replayable missions or long-running ones, to ensure that the player can't make too much use of the mission's goodies in their daily routines, but the main effect on balance comes from the reward: if cash, ensure that it's not disproportionately high for the work required; if equipment, all the concerns about balancing equipment OXPs apply. Many players will be happy with a medal.&lt;br /&gt;
&lt;br /&gt;
Mission OXPs are particularly vulnerable to balance changes caused by other OXPs, as the big set-piece moments cannot be balanced for the wide range of ship power's possible: generally they are written to be fun for a ship similar in power to the traditional Cobra III. Therefore OXPs which change the game balance - especially in ship or equipment areas - may have an incompatibility with most mission OXPs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs| ]]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_howto_Game_Balance&amp;diff=54910</id>
		<title>OXP howto Game Balance</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_howto_Game_Balance&amp;diff=54910"/>
		<updated>2017-08-20T09:04:26Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: /* Key aspects of gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oolite is quite a complex game, with a lot of interactions between its various components, and it is easy to make the game substantially harder or easier with an OXP - and especially so with combinations of OXPs - even when this was not your intent. This page gives examples of how Oolite is currently balanced, and how OXPs might interfere with that balance. There's nothing at all wrong with an OXP intended to make Oolite easier or harder - some of the most popular OXPs do exactly that - but it should only do what you meant it to do. OXPs built with consideration of game balance in mind are also more likely to be compatible with other OXPs and less likely to be disrupted by changes to the core game. The advice below assumes that you're wanting to make an OXP which fits in fairly well with the game balance of the original game.&lt;br /&gt;
&lt;br /&gt;
Very few of the over five hundred OXPs released so far are incompatible in the sense of it not being possible to usefully install a pair of them at once. A great many of them, however, can create a situation where one OXP is making it impossible to experience another OXP in the way the second OXP's author intended - often without the knowledge of either OXP author.&lt;br /&gt;
&lt;br /&gt;
==Key aspects of gameplay==&lt;br /&gt;
&lt;br /&gt;
These areas are key aspects of gameplay which are particularly vulnerable to being unbalanced by changes from OXP:&lt;br /&gt;
&lt;br /&gt;
===Hyperspace===&lt;br /&gt;
&lt;br /&gt;
Oolite is a game about flying from system to system while fighting and trading. The key aspect of gameplay - and the one that makes it worth having two thousand systems rather than fifty or so - is the fixed seven light year jump limit. This puts a significant cap on how quickly the player can cross the chart, makes apparently nearby systems much further apart, and allows for creative and interesting topology. It's fairly easy technically to make an OXP which works around this limit, but use extreme caution in doing so.&lt;br /&gt;
&lt;br /&gt;
===Fuel===&lt;br /&gt;
&lt;br /&gt;
Ah, quirium fuel. You can buy it for about 2Cr./LY at any Coriolis station. How much is an LY worth at the witchpoint? 4 Credits? 10 credits? In practice it can be worth ''hundreds'' or sometimes even ''thousands'' of credits there, and there are some missions - core and OXP - which use the player being low or out of fuel as part of the challenge. The availability of fuel outside of planetary orbit or near the sun must therefore be considered very carefully. Extra fuel can allow a player to make a chain of witchjumps avoiding fighting their way in-system through dangerous bottlenecks like [[Sector1/Aronar|Aronar]], or to use their injectors freely after a long jump. This is worth much more than the relatively cheap price it has when bought from somewhere safe.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
Without the combat, Oolite would be a game about flying between systems, watching the sights and trading. The sights may sometimes be pretty, but the trading engine is not sufficiently complex to make an entire game out of, at least not for very long. OXPs which allow the player to avoid combat or fight through far more ships than appear in the core game without a scratch therefore can significantly change not only the balance of the game but the fundamental nature of it. Conversely, NPC ships which are too tough can make it impossible for players to get anywhere at all. Combining the two to give much tougher ships and much more powerful weapons is possible and potentially could be quite well balanced, but tends more to &amp;quot;new game using the Oolite engine&amp;quot; than &amp;quot;expansion pack&amp;quot;, and risks having to be extensively tested and rebalanced with each core release.&lt;br /&gt;
&lt;br /&gt;
The weapons in the core game are limited either by being pylon-mounted - consumable, limited capacity, and fairly expensive - or by being lasers which must be aimed carefully lest they overheat before doing enough damage. Giving more powerful weapons to either side must be handled with care.&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
Compared with the size of the system, the player's scanner is short ranged, the compass has limited use, and all but the biggest objects are invisible or indistinguishable from the background at even a hundred kilometres. To get most information, the player needs to fly up close and take a look - or even dock with a station, to find out cargo prices and equipment offerings.&lt;br /&gt;
Care needs to be taken not to give the player too much more information; conversely, it's also very easy to hide something the player needs to find without much chance that they'll be able to stumble across it.&lt;br /&gt;
&lt;br /&gt;
In combat, the game gives relatively subtle clues about the weapons, remaining energy, role and behaviour of the NPC ships. Equipment that makes this easier to determine or reveals otherwise invisible properties of an NPC ship can be very powerful (consider how useful the Scanner Targeting Enhancement's secondary function of revealing legal status is). To increase difficulty, consider the effect of disguising ships as something they aren't, or giving them unexpected (which need not be ''greater'') capabilities for a ship of that type.&lt;br /&gt;
&lt;br /&gt;
===Trading and money awards===&lt;br /&gt;
&lt;br /&gt;
A Cobra III with a Large Cargo Bay can reliably make around a thousand credits of profit a trip between main stations, if it's going between the right systems and carrying the right goods, through honest trading alone. Bounty hunting, piracy and smuggling can be a bit more profitable, but also riskier. Awards of money for other activities should consider this level as a baseline (and bear in mind that the player may be able to combine their activity with their usual trading-and-combat routine). While activities which more-or-less require an iron-ass to start with are less tied to this as it's not as if the player currently has anything to do with the money in the core game, other OXPs may be trying to use money to balance their offerings, and conversely if the player doesn't need the money, the activity doesn't need to be profitable.&lt;br /&gt;
&lt;br /&gt;
In-system trading is particularly difficult to balance for many reasons:&lt;br /&gt;
* the variability of the prices of goods like Furs and Narcotics makes even stations with similar prices to the main station have the potential for a huge profit&lt;br /&gt;
* being able to buy the more profitable illegal goods at a secondary station without obtaining a criminal status &lt;br /&gt;
* stations situated off the main witchpoint-planet spacelane can be reached with very little combat.&lt;br /&gt;
Use of Javascript to set station prices and quantities based on the system prices, rather than relying on [[commodities.plist]], may be more effective, but requires Oolite 1.77.&lt;br /&gt;
&lt;br /&gt;
==Special advice for particular types of OXPs==&lt;br /&gt;
&lt;br /&gt;
===Ship OXPs===&lt;br /&gt;
&lt;br /&gt;
The ships in the core game are within a fairly small range of power, with the standard player Cobra III being one of the best ships in the game (especially once it has a bit of extra equipment). Ship OXPs can cause significant changes to game balance in a number of ways.&lt;br /&gt;
&lt;br /&gt;
* NPC ships in the core game are very rarely equipped with anything more powerful than a single forward beam laser and a standard missile or two, with some of the more powerful ships also having an aft laser. If you add ships with more armament than this, they have the potential to be very tough opponents. A single military laser is capable of taking a Cobra III with both shield boosters down from full power to the dregs of the last energy bank, if all shots hit. With an aft laser as well, it won't even need to wait for it to cool down before continuing. If this ship is then given a standard role such as 'pirate' or 'hunter', there is a good chance the player will have to fight several at once.&lt;br /&gt;
* Giving one shield enhancer to an NPC ship gives them 256 extra energy (4 energy banks); giving both gives them 512 extra. On top of their base energy this will make them tougher than a Thargoid warship and impossible to kill with a single laser. &lt;br /&gt;
* The interaction of two mission rewards in the core game means that a player ship with an energy recharge rate of 5.0 or greater can become essentially invulnerable if the pilot chooses. The only core playable ship with a recharge rate greater than 4.0 is the Fer-de-lance at 4.5, and that only has two energy banks.&lt;br /&gt;
* The NPCs don't (yet) know how to deal with plasma turrets (stand back out of range...) so fitting even one to a ship makes it incredibly dangerous. It provides a weapon which doesn't use energy, doesn't overheat, and doesn't have limited ammunition. They are primarily intended as point defence for stations and slow capital ships - fitting one to a fast fighter gives it a lot of extra firepower. These advantages are even more so on a player ship.&lt;br /&gt;
* A player ship intended to be balanced with the core game ships should not be better in all respects than the Cobra III (the Boa II from the core game arguably breaks this rule a little)&lt;br /&gt;
* The core game's missiles will do around 250 points of damage on a direct hit, with considerable variation depending on the angle and relative speed of the hit. The player Cobra III can therefore usually survive one if not heavily damaged, and with shield boosters also a second if it takes it on the other shield. Bear this in mind when considering how many energy banks to give a ship - how many direct missile hits should it be able to survive?&lt;br /&gt;
&lt;br /&gt;
===Equipment OXPs===&lt;br /&gt;
&lt;br /&gt;
As noted above, price is often not a great way to balance items, though if the equipment uses expensive consumables this can work. Pylon-mounting equipment makes it consumable and limits the number which can be carried, though this needs to be combined with a very high TL requirement to stop the player just being able to buy more easily.&lt;br /&gt;
&lt;br /&gt;
Equipment OXPs can very easily completely remove an aspect of Oolite's gameplay. A piece of equipment that when activated calls &amp;lt;code&amp;gt;system.mainStation.dockPlayer()&amp;lt;/code&amp;gt; - the &amp;quot;Long range docking computer&amp;quot; - would require just a few lines of code to write, but would allow the player to bypass the whole &amp;quot;flying around and fighting&amp;quot; part of the game. Be careful.&lt;br /&gt;
&lt;br /&gt;
===Station OXPs===&lt;br /&gt;
&lt;br /&gt;
Station OXPs can make it very easy for the player to obtain either fuel or a lucrative trading opportunity in a predictable fashion. See above for reasons to be careful there. The &amp;lt;code&amp;gt;&amp;quot;oolite-barred-equipment&amp;quot;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;script_info&amp;lt;/code&amp;gt; key in [[shipdata.plist]] can be used to remove standard equipment from sale.&lt;br /&gt;
 &amp;quot;script_info&amp;quot; = &lt;br /&gt;
 {&lt;br /&gt;
   &amp;quot;oolite-barred-equipment&amp;quot; = &lt;br /&gt;
   (&lt;br /&gt;
     &amp;quot;EQ_FUEL&amp;quot;,&lt;br /&gt;
     &amp;quot;EQ_ECM&amp;quot; &lt;br /&gt;
   );&lt;br /&gt;
 };&lt;br /&gt;
&lt;br /&gt;
Be very careful when adding stations which provide a higher TL shipyard than the system they are in. There are also exploits possible - as well as it just generally making the game much easier - from stations with a shipyard price multiplier less than 1 (i.e. cheaper than the main station)&lt;br /&gt;
&lt;br /&gt;
===Mission OXPs===&lt;br /&gt;
&lt;br /&gt;
Mission OXPs, being more special in what they provide, can in many ways be less concerned with general balance: a mission could require the player to fly a super-powered ship to drop a planet-destroying missile into the heart of a Thargoid swarm ... and provided they weren't able to keep the ship or the missile afterwards, this would not affect game balance at all. There may be a need, especially with replayable missions or long-running ones, to ensure that the player can't make too much use of the mission's goodies in their daily routines, but the main effect on balance comes from the reward: if cash, ensure that it's not disproportionately high for the work required; if equipment, all the concerns about balancing equipment OXPs apply. Many players will be happy with a medal.&lt;br /&gt;
&lt;br /&gt;
Mission OXPs are particularly vulnerable to balance changes caused by other OXPs, as the big set-piece moments cannot be balanced for the wide range of ship power's possible: generally they are written to be fun for a ship similar in power to the traditional Cobra III. Therefore OXPs which change the game balance - especially in ship or equipment areas - may have an incompatibility with most mission OXPs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs| ]]&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.missiles.oxz&amp;diff=54658</id>
		<title>File:Oolite.oxp.Astrobe.missiles.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.missiles.oxz&amp;diff=54658"/>
		<updated>2017-07-29T12:09:41Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: Missiles modification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missiles modification&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.surjectors.oxz&amp;diff=54058</id>
		<title>File:Oolite.oxp.Astrobe.surjectors.oxz</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:Oolite.oxp.Astrobe.surjectors.oxz&amp;diff=54058"/>
		<updated>2017-01-14T10:41:51Z</updated>

		<summary type="html">&lt;p&gt;Astrobe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Astrobe</name></author>
		
	</entry>
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