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	<id>http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ace+Garp</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://backup.witchspacewiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ace+Garp"/>
	<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php/Special:Contributions/Ace_Garp"/>
	<updated>2026-04-16T02:47:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Raxxla&amp;diff=9460</id>
		<title>Raxxla</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Raxxla&amp;diff=9460"/>
		<updated>2008-03-29T15:54:06Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview  ==&lt;br /&gt;
A fable as old as space travel itself.  Popular opinion has it tagged as a planet, but no one has ever seen it or been to it.  In fact, it's very existence is disputable, spread by rumour through bars on the edge of space during the height of the Thargoid Wars.  &lt;br /&gt;
&lt;br /&gt;
== Myths ==&lt;br /&gt;
There are many myths surrounding Raxxla.  Some of them include:&lt;br /&gt;
*That it is a planet, older than the Galaxy itself.&lt;br /&gt;
*It is a gateway to different dimensions and time.&lt;br /&gt;
*[[INRA]] has a base established on the planet, thus allowing them access to the gateways above; this has featured in much [[FEU]], such as [[Jason Togneri]]'s [http://www.filecore.net/arcelite/files/darkweb/darkweb.htm Darkness Falls].&lt;br /&gt;
&lt;br /&gt;
== Hunt for the Pot of Gold ==&lt;br /&gt;
Like the pot of gold at the end of the rainbow, many have tried to find Raxxla.  No-one has yet to succeed, or return from such an expedition.  If someone starts acting strange, people often scoff in their direction, saying: &amp;quot;They'll be looking for Raxxla next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Reality ==&lt;br /&gt;
When such legendary myths are interwined with talk of [[INRA]], there is only one thing you can believe: Don't believe everything you hear.  The sad fact is that you will only ever find out the truth if you are a member of [[INRA]] and then you wont be able to tell anyone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Classic]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=OXP_howto&amp;diff=9459</id>
		<title>OXP howto</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=OXP_howto&amp;diff=9459"/>
		<updated>2008-03-29T03:09:46Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Spelling correction: 'which' not 'witch'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:oolite-oxp-icon.png|100px|right|OXP icon]]&lt;br /&gt;
An '''Oolite Expansion Pack''' can cause many big changes or additions to Oolite's gameplay, or it may represent just a small, subtle alteration. By appearances, there is no way to tell what is inside, as it's merely a folder with the added extention '''.oxp'''. Inside, it will at least contain a folder named ''Config'', and possibly other folders such as ''AIs'', ''Models'', ''Textures'', ''Sounds'', etc.  It is down to the goal of the OXP, which ways to combine elements to the OXP's contents.&lt;br /&gt;
&lt;br /&gt;
=== AIs ===&lt;br /&gt;
&lt;br /&gt;
The folder named AIs would contain any AI.plist additions the OXP might use. &lt;br /&gt;
&lt;br /&gt;
* [[OXP howto AI|Making Oolite AI]]&lt;br /&gt;
&lt;br /&gt;
=== Config===&lt;br /&gt;
&lt;br /&gt;
This folder contains [[Property lists]] such as:&lt;br /&gt;
&lt;br /&gt;
* ''[[shipdata.plist]]'' that introduces any new entity (ships, stations, objects etc.) to Oolite.&lt;br /&gt;
* ''[[shipyard.plist]]'' that introduces new ships available for player purchase.&lt;br /&gt;
* ''[[script.plist]]'' or ''[[script.oos]]'' that plots conditional ''script actions''. script.oos will be loaded in preference to script.plist if both exist.&lt;br /&gt;
* ''[[planetinfo.plist]]'' that plots system specific changes from the default. may also contain ''script actions''.&lt;br /&gt;
* ''[[commodities.plist]]'' that contains information for each commodity in a market.&lt;br /&gt;
* ''[[misc plists|demoships.plist]]'' that selects demoships to show on startup.&lt;br /&gt;
* ''[[misc plists|descriptions.plist]]'' that adds vocabulary to Oolite texts.&lt;br /&gt;
* ''[[hud.plist]]'' that allows for changes or a radically new ''Head-Up Display''.&lt;br /&gt;
* ''[[characters.plist]]'' that adds non-player characters to Oolite.&lt;br /&gt;
* ''[[equipment.plist]]'' lists upgrades available from the Shipyard.&lt;br /&gt;
* ''[[misc plists|pirate-victim-roles.plist]]'' that defines which roles should act as traders.&lt;br /&gt;
* ''[[missiontext.plist]]'', ''[[speech_pronunciation_guide.plist]]'' are some of the other custom methods.&lt;br /&gt;
&lt;br /&gt;
All plist files except for those introducing new AI, belong in Config.&lt;br /&gt;
&lt;br /&gt;
In its simplest form, an OXP could contain only a Config with an altering ''script.plist'' or ''planetinfo.plist''.  An OXP that adds a new ship needs a ''shipdata.plist'' entry, and unless it is based entirely on existing Oolite data, would include a model and texture. &lt;br /&gt;
&lt;br /&gt;
* [[OXP howto plist|Making Oolite plists]]&lt;br /&gt;
&lt;br /&gt;
=== Models===&lt;br /&gt;
&lt;br /&gt;
Oolite models need to be in the '''.dat''' format. There are utilities available that convert models made in Wings 3D (.obj) and Meshwork (.mesh) into this. A .dat file can be opened in a plain text editor to view the object's assigned texture names and see that they correspond with the actual file names in the Textures folder. The .dat file must be named exactly as it is referenced in the shipdata ''model'' entry.&lt;br /&gt;
&lt;br /&gt;
* [[OXP howto model|Making Oolite models]]&lt;br /&gt;
&lt;br /&gt;
=== Textures===&lt;br /&gt;
&lt;br /&gt;
Oolite's textures are in the '''.png''' format, usually at a standard 512x512 size, and must be named exactly as they are named in the .dat file. &lt;br /&gt;
&lt;br /&gt;
* [[OXP howto texture|Making Oolite textures]]&lt;br /&gt;
&lt;br /&gt;
=== A preview of things to come ===&lt;br /&gt;
&lt;br /&gt;
The scripting environment is being reworked to use JavaScript as the core scripting language. See [[Scripting Oolite with JavaScript]] for more information.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://oolite.aegidian.org/cyoship/ Oolite Tutorial-Meshwork Shipbuilding]&lt;br /&gt;
*[http://oolite.aegidian.org/cyoship2/ Oolite Tutorial-Wings 3D Shipbuilding]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9430</id>
		<title>Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Realistic_Shipyards&amp;diff=9430"/>
		<updated>2008-03-25T00:26:37Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Minor spelling edits ;-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* Consistent Ship Prices &amp;amp; Tech Levels for ALL ships available in Oolite (strict and OXPs) &lt;br /&gt;
* Diverse alternate beginnings for Jamesons due to better ship availability &lt;br /&gt;
* Game Balance &amp;amp; Strategic Elements concerning ships enhanced &lt;br /&gt;
* Creative solution to the Uber-ship problem &lt;br /&gt;
* Three cool new ships for veteran players&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[[Media:Zzzz_Realistic_Shipyards.oxp_V1.06.zip|Download Realistic Shipyards V1.06 here]] (1.06 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by Lestradae&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special thanks for their support go to: &lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship) &lt;br /&gt;
* Sung (For kindly providing the Thargoid Redux PNG from his brilliant textures)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt;&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Consistent Ship Prices &amp;amp; Tech Levels: The prices that ships have and the Tech Levels as of which they are available are now completely consistent within the game, irrelevant of whether they are from strict mode or any OXP available today. The more a ship can do the more expensive it is and the higher the Tech Level nescessary to have a chance of it appearing in the shipyard. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Consistent Ship Prices &amp;amp; Tech Levels: What Tech Level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given Tech Level have a certain feel to them of being in the same league - the reason being, that they actually are. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Alternate Beginnings: Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This OXP probably solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes much clearer. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Alternate Beginnings: The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Game Balance &amp;amp; Strategic Elements: I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae and this OXP. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite veteran with an eye on your Credits and tastes alike.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Game Balance &amp;amp; Strategic Elements: Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Uber Ship problem: There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now with the Realistic Shipyards OXP, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest Tech Levels and have prices that can reach far beyond the 1 Million Credit range - but that`s only realistic.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Uber Ship problem: No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (original) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this OXP in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
It all started when I was unnerved at the absurd ship pricing in Oolite. Why should you pay so much money for an Asp MkII if it`s really such a let-down from the Jameson`s Cobra MkIII? And aren`t the ultra-fast Benulobiweed ships, the Imperial Courier Battleship and the better-in-all-and-everything SuperCobra Uber ships, to be shunned by the honest player?&lt;br /&gt;
&lt;br /&gt;
I thought not. What was missing for me was a method of accurate pricing, that actually had some kind of relation to any ship`s performance. So I devised a method to derive a more realistic ship pricing from the ship stats. How large is its Cargo Bay? How fast is it? Can every piece of equipment be fitted in? And, most importantly, is it a ship that unites loads of different bonuses (SuperCobra) or maluses (Adder) at once?&lt;br /&gt;
&lt;br /&gt;
I believe this OXP solves the problem of Uber ships and strange prices alike. Now, if you like to own an Asp MkII just for fun, you don`t have to pay twice the price of a Cobra MkIII to do it. If you want to fly the SuperCobra but it felt like cheating, not any more. Because now you`ll have to earn it - by paying 1.6 million Credits ...&lt;br /&gt;
&lt;br /&gt;
In the early and middle stages of the game, you will know that if you buy a ship with more of something, you pay more. And the other way around. Oolite now realistically trades off cargo space against speed against handling and so on - giving you as the player transparent choices of what you are going for. You can work yourself up a continuous ladder of better and better ships.&lt;br /&gt;
&lt;br /&gt;
I think that the Realistic Shipyards OXP can even open up new Vistas of gameplay for Deadly &amp;amp; Elite veteran Commanders. Seen everything? Won against anything? Well, now you might buy and fight some Dreadnought Carrier with 1000 tons of Cargo, 10 Energy Banks &amp;amp; Missile Slots that can fly at 0.75 LS! You will just have to earn an unprecedented 60 million Credits first. So the game will still have to offer the Elite veteran in his Iron Ass SuperCobra something to strive (and trade!) for.&lt;br /&gt;
&lt;br /&gt;
This is my first OXP, and the first time in the last twenty years that I tried my hand at something remotely resembling programming, so bear with me. If you find any bugs or performance issues that are not already listed here, feel free to PM me and I`ll see what I can do about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards OXP are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards OXP in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Transfer your most recent saved game to a version of Oolite without the &amp;quot;lose 25% when buying/selling ships&amp;quot; - thing, if possible.&lt;br /&gt;
&lt;br /&gt;
2. Buy a standard Cobra MkIII in this version.&lt;br /&gt;
&lt;br /&gt;
3. Change back to your original Oolite version with the Realistic Shipyards OXP on.&lt;br /&gt;
&lt;br /&gt;
4. Think about your new options and with which kind of ship you want to continue your game.&lt;br /&gt;
&lt;br /&gt;
5. Buy the new ship with the Realistic Shipyards OXP on.&lt;br /&gt;
&lt;br /&gt;
6. Enjoy the game including the new shipyards options.&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility&amp;lt;/b&amp;gt; could be:&lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP. &lt;br /&gt;
&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance. &lt;br /&gt;
&lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards OXP will play out properly anyways.&lt;br /&gt;
&lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards OXP. You can just put the OXP into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues&amp;lt;/b&amp;gt;&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
* Do not rename this OXP! The Zzzz - Beginning is nescessary so that the Ship Pricing OXP`s revised prices and Tech Level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the OXP will not work properly.&lt;br /&gt;
&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to PM me and I`ll see what I can do about it!&lt;br /&gt;
&lt;br /&gt;
* In Oolite 1.70, it is irrelevant for the function of the Realistic Shipyards OXP if you have all ship OXPs in existence installed or the Realistic Shipyards is the only OXP in your AddOns folder or anything inbetween. Note that it is currently unknown if this OXP can work with versions of Oolite below 1.70. Feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new OXP`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards OXP so that it covers everything shipwise currently available. Just PM me with the stats of your new/revised ship and I will include the additional information.&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tepiu&amp;diff=9382</id>
		<title>Tepiu</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tepiu&amp;diff=9382"/>
		<updated>2008-03-12T23:18:19Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: input some Template info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Tepiu &lt;br /&gt;
|maxspeed = 0.755 LM &lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br /&amp;gt;Pitch: 1.6 &lt;br /&gt;
|energybanks = 2 &lt;br /&gt;
|energyrecharge = 2.8&lt;br /&gt;
|gunmounts = Fore, Aft &lt;br /&gt;
|missileslots = 6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Taipan&amp;diff=9381</id>
		<title>Taipan</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Taipan&amp;diff=9381"/>
		<updated>2008-03-12T23:15:04Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: input further Template info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Taipan&lt;br /&gt;
|image = [[Image:taipan.png|250px]]&lt;br /&gt;
|dimensions = 100 x 14.5 x 48.5&lt;br /&gt;
|capacity = 16 TC&lt;br /&gt;
|maxspeed = 0.36 LM&lt;br /&gt;
|maneuverability = Roll: 1.7&amp;lt;br /&amp;gt;Pitch: 1.5&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|energyrecharge = 3.5&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|missileslots = 4&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The [[Aegidian's_X-Ships|Aegidian's X-Ships]] OXP contains the Taipan.&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Tie-Interceptor&amp;diff=9380</id>
		<title>Tie-Interceptor</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Tie-Interceptor&amp;diff=9380"/>
		<updated>2008-03-12T23:07:33Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Input further Template info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Tie-Interceptor&lt;br /&gt;
|dimensions = 20.2 × 21.1 × 28.8 &lt;br /&gt;
|capacity = None &lt;br /&gt;
|capacityext = N/A &lt;br /&gt;
|maxspeed = 0.555 LM &lt;br /&gt;
|maneuverability = Roll: 2.2&amp;lt;br /&amp;gt;Pitch: 2.2 &lt;br /&gt;
|energybanks = 10&lt;br /&gt;
|energyrecharge = Medium (2.5) &lt;br /&gt;
|gunmounts = All &lt;br /&gt;
|missileslots = None&lt;br /&gt;
|isoxp = OXP &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Tie Interceptor is found in the [http://oosat.alioth.net/files/StarWars.zip ''Star Wars Ships''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Zzzz_Realistic_Shipyards&amp;diff=9361</id>
		<title>Zzzz Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Zzzz_Realistic_Shipyards&amp;diff=9361"/>
		<updated>2008-03-11T22:33:46Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Minor spelling edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* Consistent Ship Prices &amp;amp; Tech Levels for ALL ships available in Oolite (strict and OXPs) &lt;br /&gt;
* Diverse alternate beginnings for Jamesons due to better ship availability &lt;br /&gt;
* Game Balance &amp;amp; Strategic Elements concerning ships enhanced &lt;br /&gt;
* Creative solution to the Uber-ship problem &lt;br /&gt;
* Three cool new ships for veteran players&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[[Media:Zzzz_Realistic_Shipyards.oxp_V1.04.zip|Download Realistic Shipyards V1.04 here]] (1.05 MB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Made by Lestradae&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special thanks for their support go to: &lt;br /&gt;
* Harald.ist.org (Who helped me create the stolen Thargoid Warship) &lt;br /&gt;
* Sung (For kindly providing the Thargoid Redux PNG from his brilliant textures)&lt;br /&gt;
* Charlie (Who`s reworked Condor OXP provided the basis for the playable Condor Flagship)&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt;&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Consistent Ship Prices &amp;amp; Tech Levels: The prices that ships have and the Tech Levels as of which they are available are now completely consistent within the game, irrelevant of whether they are from strict mode or any OXP available today. The more a ship can do the more expensive it is and the higher the Tech Level necessary to have a chance of it appearing in the shipyard. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Consistent Ship Prices &amp;amp; Tech Levels: What Tech Level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given Tech Level have a certain feel to them of being in the same league - the reason being, that they actually are. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Alternate Beginnings: Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This OXP probably solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes much clearer. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Alternate Beginnings: The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Game Balance &amp;amp; Strategic Elements: I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae and this OXP. Ships now become a real, plan-able strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite veteran with an eye on your Credits and tastes alike.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Game Balance &amp;amp; Strategic Elements: Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Uber Ship problem: There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now with the Realistic Shipyards OXP, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest Tech Levels and have prices that can reach far beyond the 1 Million Credit range - but that`s only realistic.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Uber Ship problem: No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (original) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this OXP in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest super-technology that the Ooniverse has to offer: You`ve earned it! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
It all started when I was unnerved at the absurd ship pricing in Oolite. Why should you pay so much money for an Asp MkII if it`s really such a let-down from the Jameson`s Cobra MkIII? And aren`t the ultra-fast Benulobiweed ships, the Imperial Courier Battleship and the better-in-all-and-everything SuperCobra Uber ships, to be shunned by the honest player?&lt;br /&gt;
&lt;br /&gt;
I thought not. What was missing for me was a method of accurate pricing, that actually had some kind of relation to any ship`s performance. So I devised a method to derive a more realistic ship pricing from the ship stats. How large is its Cargo Bay? How fast is it? Can every piece of equipment be fitted in? And, most importantly, is it a ship that unites loads of different bonuses (SuperCobra) or penalties (Adder) at once?&lt;br /&gt;
&lt;br /&gt;
I believe this OXP solves the problem of Uber ships and strange prices alike. Now, if you like to own an Asp MkII just for fun, you don`t have to pay twice the price of a Cobra MkIII to do it. If you want to fly the SuperCobra but it felt like cheating, not any more. Because now you`ll have to earn it - by paying 1.6 million Credits ...&lt;br /&gt;
&lt;br /&gt;
In the early and middle stages of the game, you will know that if you buy a ship with more of something, you pay more. And the other way around. Oolite now realistically trades off cargo space against speed against handling and so on - giving you as the player transparent choices of what you are going for. You can work yourself up a continuous ladder of better and better ships.&lt;br /&gt;
&lt;br /&gt;
I think that the Realistic Shipyards OXP can even open up new Vistas of gameplay for Deadly &amp;amp; Elite veteran Commanders. Seen everything? Won against anything? Well, now you might buy and fight some Dreadnought Carrier with 1000 tons of Cargo, 10 Energy Banks &amp;amp; Missile Slots that can fly at 0.75 LS! You will just have to earn an unprecedented 60 million Credits first. So the game will still have to offer the Elite veteran in his Iron Ass SuperCobra something to strive (and trade!) for.&lt;br /&gt;
&lt;br /&gt;
This is my first OXP, and the first time in the last twenty years that I tried my hand at something remotely resembling programming, so bear with me. If you find any bugs or performance issues that are not already listed here, feel free to PM me and I`ll see what I can do about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Prices and Availabilities of ships in the Realistic Shipyards OXP are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or loose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards OXP in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Transfer your most recent saved game to a version of Oolite without the &amp;quot;lose 25% when buying/selling ships&amp;quot; - thing, if possible.&lt;br /&gt;
&lt;br /&gt;
2. Buy a standard Cobra MkIII in this version.&lt;br /&gt;
&lt;br /&gt;
3. Change back to your original Oolite version with the Realistic Shipyards OXP on.&lt;br /&gt;
&lt;br /&gt;
4. Think about your new options and with which kind of ship you want to continue your game.&lt;br /&gt;
&lt;br /&gt;
5. Buy the new ship with the Realistic Shipyards OXP on.&lt;br /&gt;
&lt;br /&gt;
6. Enjoy the game including the new shipyards options.&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility&amp;lt;/b&amp;gt; could be:&lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP. &lt;br /&gt;
&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance. &lt;br /&gt;
&lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards OXP will play out properly anyways.&lt;br /&gt;
&lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards OXP. You can just put the OXP into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or loose a fortune by doing that. It`s your decision; you have been warned :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues&amp;lt;/b&amp;gt;&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
* Do not rename this OXP! The &amp;quot;Zzzz&amp;quot; at the beginning is necessary so that the Ship Pricing OXP`s revised prices and Tech Level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the OXP will not work properly.&lt;br /&gt;
&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to PM me and I`ll see what I can do about it!&lt;br /&gt;
&lt;br /&gt;
* In Oolite 1.70, it is irrelevant for the function of the Realistic Shipyards OXP if you have all ship OXPs in existence installed or the Realistic Shipyards is the only OXP in your AddOns folder or anything in-between. Note that it is currently unknown if this OXP can work with versions of Oolite below 1.70. Feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new OXP`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards OXP so that it covers everything shipwise currently available. Just PM me with the stats of your new/revised ship and I will include the additional information.&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Kestrel&amp;diff=9360</id>
		<title>Kestrel</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Kestrel&amp;diff=9360"/>
		<updated>2008-03-11T22:24:29Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Input further Template info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Kestrel &lt;br /&gt;
|capacity = 8 TC &lt;br /&gt;
|capacityext = N/A &lt;br /&gt;
|maxspeed = 0.555 LM &lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br /&amp;gt;Pitch: 1.8 &lt;br /&gt;
|energybanks = 6&lt;br /&gt;
|energyrecharge = 5.5 &lt;br /&gt;
|gunmounts = Fore, Aft &lt;br /&gt;
|missileslots = 3&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Kestrel is found in the [http://capnhack.com/hosting/oolite/dropbox/kestrel_falcon1_70_1.zip ''Kestrel&amp;amp;Falcon''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ixian_No-Ship_Mark_I&amp;diff=9359</id>
		<title>Ixian No-Ship Mark I</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ixian_No-Ship_Mark_I&amp;diff=9359"/>
		<updated>2008-03-11T22:18:55Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Input further Template info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Ixian No-Ship Mk I&lt;br /&gt;
|dimensions = 224 × 105 × 179 &lt;br /&gt;
|capacityext = 75 TC&lt;br /&gt;
|maxspeed = 0.23 LM &lt;br /&gt;
|maneuverability = Roll: 2.2&amp;lt;br /&amp;gt;Pitch: 1.2 &lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|energyrecharge = 9 &lt;br /&gt;
|gunmounts = ALL&lt;br /&gt;
|missileslots = 4 &lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
The Ixian No-Ship Mark I is found in the [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ixian_Freighter_Mark_I&amp;diff=9358</id>
		<title>Ixian Freighter Mark I</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ixian_Freighter_Mark_I&amp;diff=9358"/>
		<updated>2008-03-11T22:14:33Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Input further Template info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Ixian Freighter Mk1 &lt;br /&gt;
|capacityext = 135 TC&lt;br /&gt;
|maxspeed = 0.30 LM &lt;br /&gt;
|maneuverability = Roll: 2.2&amp;lt;br /&amp;gt;Pitch: 3.0 &lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = 8&lt;br /&gt;
|gunmounts = All&lt;br /&gt;
|missileslots = 4&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Ixian Freighter MK1 is found in the [http://capnhack.com/hosting/oolite/Oolite/OXPs/ixianships.oxp.zip ''Ixian Omnubus''] OXP.&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=9357</id>
		<title>Ionics Redback</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=9357"/>
		<updated>2008-03-11T22:06:46Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Ionics Redback &lt;br /&gt;
|dimensions = 60 x 13.5 x 85.8&lt;br /&gt;
|capacityext = 150 TC&lt;br /&gt;
|maxspeed = 0.28 LM &lt;br /&gt;
|maneuverability = Roll: 0.95&amp;lt;br /&amp;gt;Pitch: 0.95 &lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = 3 &lt;br /&gt;
|gunmounts = Fore, Aft &lt;br /&gt;
|missileslots = 6 &lt;br /&gt;
|hyperspace = Yes &lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Largest Version of Ionics Player Ship.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/44&amp;quot;Ionics ships and mission&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=9356</id>
		<title>Ionics Redback</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ionics_Redback&amp;diff=9356"/>
		<updated>2008-03-11T22:06:29Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Input further Template info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Ionics Redback &lt;br /&gt;
|dimensions = 60 x 13.5 x 85.8&lt;br /&gt;
|capacityext = 150 TC&lt;br /&gt;
|maxspeed = 0.28 LM &lt;br /&gt;
|maneuverability = Roll: 0.95&amp;lt;br /&amp;gt;Pitch: 0.95 &lt;br /&gt;
|energybanks = 7&lt;br /&gt;
|energyrecharge = 3 &lt;br /&gt;
|gunmounts = Fore, Aft &lt;br /&gt;
|missileslots = 6 &lt;br /&gt;
|hyperspace = Yes &lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Largest Version of Ionics Player Ship.&lt;br /&gt;
&lt;br /&gt;
y&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[http://oosat.alioth.net/node/44&amp;quot;Ionics ships and mission&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Ionics_Huntsman&amp;diff=9355</id>
		<title>Ionics Huntsman</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Ionics_Huntsman&amp;diff=9355"/>
		<updated>2008-03-11T21:56:39Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Input further Template info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Ionics Huntsman&lt;br /&gt;
|image = [[Image:Huntsman.png|250px]]&lt;br /&gt;
|dimensions = 60 x 20 x 58&lt;br /&gt;
|capacity = 20 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|gunmounts = Fore, Aft&lt;br /&gt;
|missileslots = 4&lt;br /&gt;
|maxspeed = 0.35 LM&lt;br /&gt;
|maneuverability = Roll: 2.00&amp;lt;br /&amp;gt;Pitch: 1.00&lt;br /&gt;
|energybanks = N/A&lt;br /&gt;
|energyrecharge = 4&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The first ship manufactured by the [[Ionics|Ionics Corporation]]. First produced in 3065 and withdrawn from the market in 3081 due to poor sales. It was replaced by the [[Ionics_Whitetail|Whitetail]].&lt;br /&gt;
 &lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
:* [http://oosat.alioth.net/node/44 Download the Ionics OXP from Oosat]&lt;br /&gt;
&lt;br /&gt;
:* [[Ionics OXP|Ionics OXP Development Page]]&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Boomslang&amp;diff=9354</id>
		<title>Boomslang</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Boomslang&amp;diff=9354"/>
		<updated>2008-03-11T21:47:22Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: input dimensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Boomslang&lt;br /&gt;
|image = [[Image: Image required |250px]]&lt;br /&gt;
|dimensions = 95.1 x 19.5 x 60&lt;br /&gt;
|capacity = 40 TC&lt;br /&gt;
|gunmounts = All&lt;br /&gt;
|maxspeed = 0.380 LM&lt;br /&gt;
|maneuverability = Roll: 2.1&amp;lt;br /&amp;gt;Pitch: 1.3&amp;lt;br /&amp;gt;&lt;br /&gt;
|energybanks = 5&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Download the Boomslang [[Media: BoomslangWIP.zip|here]], please note that this is a WIP OXP.&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Zzzz_Realistic_Shipyards&amp;diff=9291</id>
		<title>Zzzz Realistic Shipyards</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Zzzz_Realistic_Shipyards&amp;diff=9291"/>
		<updated>2008-03-08T20:14:27Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Corrected spelling - lose, not loose.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;This is a complete overhaul of Oolite's shipyards system.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* Consistent Ship Prices &amp;amp; Tech Levels for ALL ships available in Oolite (strict and OXPs) &lt;br /&gt;
* Diverse alternate beginnings for Jamesons due to better ship availability &lt;br /&gt;
* Game Balance &amp;amp; Strategic Elements concerning ships enhanced &lt;br /&gt;
* Creative solution to the Uber-ship problem&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[[Media:Zzzz_Realistic_Shipyards.oxp.zip‎|Download Realistic Shipyards here]] (52 kB)&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship OXPs]]&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&amp;lt;b&amp;gt;Improvements on game mechanics &amp;amp; overall atmosphere:&amp;lt;/b&amp;gt;&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Consistent Ship Prices &amp;amp; Tech Levels: The prices that ships have and the Tech Levels as of which they are available are now completely consistent within the game, irrelevant of whether they are from strict mode or any OXP available today. The more a ship can do the more expensive it is and the higher the Tech Level nescessary to have a chance of it appearing in the shipyard. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Consistent Ship Prices &amp;amp; Tech Levels: What Tech Level a world has can now directly be experienced in its shipyard as well, not only in the equipment dock. The kind of ships that appear at a given Tech Level have a certain feel to them of being in the same league - the reason being, that they actually are. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Alternate Beginnings: Newbies to Oolite were often complaining about the too-difficult starting conditions. The question was, how-to make the game more easy to access at the beginning without implementing &amp;quot;get-rich-fast&amp;quot; schemes. This OXP probably solves that problem. With many ships cheaper than the Cobra MkIII available from the Lave shipyard onwards, which are characterised by specific strengths but also major weaknesses compared to the Jameson`s Cobra, the beginner`s path becomes much clearer. New, interesting options become available from the very start of the game without tipping the game balance or the implementation of get-rich schemes!&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Alternate Beginnings: The game`s beginning is much more complex. Any Jameson can now sell the Cobra MkIII for a transporter which has 100 tons of Cargo Space but no Lasers and no missiles and start trading in earnest; or buy a ship with 0.4 LS and do UPS-Courier runs; or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Game Balance &amp;amp; Strategic Elements: I have spent a lot of time thinking about game mechanics, balance and suggestions from members on the Oolite Boards before creating the prices &amp;amp; TL formulae and this OXP. Ships now become a real, plannable strategic element of the game, instead of insanely over- or underpriced flavour stuff alone. As the Realistic Shipyards` prices and availabilities have directly to do with the ship's quality - and also their individual combinations of strengths &amp;amp; weaknesses - with the help of the included ship stats FOR ALL THE SHIPS currently available IN ANY OXP (!) you can strategically plan your ascent to Elite veteran with an eye on your Credits and tastes alike.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Game Balance &amp;amp; Strategic Elements: Think about it - what kind of person do you want to play in Oolite? A pirate? A trader? A law enforcement officer? Space Navy? A courier? A bit of everything or any given combination of the above? Now those are real choices that affect the game. What kind of money can you spend? What might, depending on the aforementioned choices, become your next ship? And the ship after that? And where will you have to go to acquire that kind of ship? All this will now not only happen in your head, but in the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Game Mechanics&amp;lt;/b&amp;gt; - Uber Ship problem: There are no more Uber ship problems, as there are no more Uber ships. That doesn`t mean that I`ve changed anything about their stats (I haven`t). But now with the Realistic Shipyards OXP, Uber ships simply become the High-End ships of the Ooniverse, fitting into the overall game mechanics without breaking the game or getting boring. They are available only in systems with the highest Tech Levels and have prices that can reach far beyond the 1 Million Credit range - but that`s only realistic.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Atmosphere&amp;lt;/b&amp;gt; - Uber Ship problem: No more guilty conscience if you fly the better-at-everything Super Cobra, the mighty (original) Imperial Courier or even the interstellar-capable ultrafast Morrigan Beyonder Vessel. Because if you own one of those ships with this OXP in, you`ve fought and traded and did missions long and hard to acquire that much money, and perhaps searched for those vessels a long time in shipyards of the highest supertechnology that the Ooniverse has to offer: You`ve earned it! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Overview&amp;lt;/b&amp;gt;&lt;br /&gt;
--------&lt;br /&gt;
&lt;br /&gt;
It all started when I was unnerved at the absurd ship pricing in Oolite. Why should you pay so much money for an Asp MkII if it`s really such a let-down from the Jameson`s Cobra MkIII? And aren`t the ultra-fast Benulobiweed ships, the Imperial Courier Battleship and the better-in-all-and-everything SuperCobra Uber ships, to be shunned by the honest player?&lt;br /&gt;
&lt;br /&gt;
I thought not. What was missing for me was a method of accurate pricing, that actually had some kind of relation to any ship`s performance. So I devised a method to derive a more realistic ship pricing from the ship stats. How large is its Cargo Bay? How fast is it? Can every piece of equipment be fitted in? And, most importantly, is it a ship that unites loads of different bonuses (SuperCobra) or maluses (Adder) at once?&lt;br /&gt;
&lt;br /&gt;
I believe this OXP solves the problem of Uber ships and strange prices alike. Now, if you like to own an Asp MkII just for fun, you don`t have to pay twice the price of a Cobra MkIII to do it. If you want to fly the SuperCobra but it felt like cheating, not any more. Because now you`ll have to earn it - by paying 1.6 million Credits ...&lt;br /&gt;
&lt;br /&gt;
In the early and middle stages of the game, you will know that if you buy a ship with more of something, you pay more. And the other way around. Oolite now realistically trades off cargo space against speed against handling and so on - giving you as the player transparent choices of what you are going for. You can work yourself up a continuous ladder of better and better ships.&lt;br /&gt;
&lt;br /&gt;
I think that the Realistic Shipyards OXP can even open up new Vistas of gameplay for Deadly &amp;amp; Elite veteran Commanders. Seen everything? Won against anything? Well, now you might buy and fight some Dreadnought Carrier with 1000 tons of Cargo, 10 Energy Banks &amp;amp; Missile Slots that can fly at 0.75 LS! You will just have to earn an unprecedented 60 million Credits first. So the game will still have to offer the Elite veteran in his Iron Ass SuperCobra something to strive (and trade!) for.&lt;br /&gt;
&lt;br /&gt;
This is my first OXP, and the first time in the last twenty years that I tried my hand at something remotely resembling programming, so bear with me. If you find any bugs or performance issues that are not already listed here, feel free to PM me and I`ll see what I can do about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How-To switch from your game without Realistic Shipyards to one with this OXP in (without cheating):&amp;lt;/b&amp;gt;&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Prices and Availablities of ships in the Realistic Shipyards OXP are often massively different from their original ones. If you are starting a completely new game with Commander Jameson anyways, ignore the following text. But if you no longer own your original Cobra MkIII and don`t want to cheat or lose a fortune when changing from Oolite without to Oolite with the Realistic Shipyards OXP in, I suggest you act as follows:&lt;br /&gt;
&lt;br /&gt;
1. Transfer your most recent saved game to a version of Oolite without the &amp;quot;lose 25% when buying/selling ships&amp;quot; - thing, if possible.&lt;br /&gt;
&lt;br /&gt;
2. Buy a standard Cobra MkIII in this version.&lt;br /&gt;
&lt;br /&gt;
3. Change back to your original Oolite version with the Realistic Shipyards OXP on.&lt;br /&gt;
&lt;br /&gt;
4. Think about your new options and with which kind of ship you want to continue your game.&lt;br /&gt;
&lt;br /&gt;
5. Buy the new ship with the Realistic Shipyards OXP on.&lt;br /&gt;
&lt;br /&gt;
6. Enjoy the game including the new shipyards options.&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;b&amp;gt;second possibility&amp;lt;/b&amp;gt; could be:&lt;br /&gt;
&lt;br /&gt;
1. Find out what your ship used to cost without the OXP and what it costs with the OXP. &lt;br /&gt;
&lt;br /&gt;
2. Calculate the difference in the amount of credits so that it fits again. I.e., you fly a Tesoura, which used to cost 270.000 Cr and costs 430.000 Cr now. You own 250.000 Cr. The difference is that you would have 430.000 - 270.000 ~ 160.000 Cr to much. Deduce them from your free cash 250.000 - 160.000 ~ 90.000 Cr. That`s your new cash balance. &lt;br /&gt;
&lt;br /&gt;
3. Edit your savegame credit stats accordingly. In the above example, you would edit your credits down from 250.000 to 90.000 Cr. From then onwards the Shipyards OXP will play out properly anyways.&lt;br /&gt;
&lt;br /&gt;
You don`t have to follow the above routine to play Zzzz Realistic Shipyards OXP. You can just put the OXP into your AddOns folder and start playing. But, if you don`t, you might effectively cheat or lose a fortune by doing that. It`s your decision; you have been warned :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Known Performance Issues&amp;lt;/b&amp;gt;&lt;br /&gt;
------------------------&lt;br /&gt;
&lt;br /&gt;
* Do not rename this OXP! The Zzzz - Beginning is nescessary so that the Ship Pricing OXP`s revised prices and Tech Level limits overwrite all other ship price and TL stats, so the Z`s have to stay on or the OXP will not work properly.&lt;br /&gt;
&lt;br /&gt;
* If you find any bugs or performance issues that are not already listed here, feel free to PM me and I`ll see what I can do about it!&lt;br /&gt;
&lt;br /&gt;
* In Oolite 1.70, it is irrelevant for the function of the Realistic Shipyards OXP if you have all ship OXPs in existence installed or the Realistic Shipyards is the only OXP in your AddOns folder or anything inbetween. Note that it is currently unknown if this OXP can work with versions of Oolite below 1.70. Feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
* I will be very grateful if other OXP`ers notify me if they create new OXP`s with shipyard.plists in or change existing one`s. I will attempt to upgrade the Realistic Shipyards OXP so that it covers everything shipwise currently available. Just PM me with the stats of your new/revised ship and I will include the additional information.&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Instruction_Manual&amp;diff=9220</id>
		<title>Oolite Instruction Manual</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Instruction_Manual&amp;diff=9220"/>
		<updated>2008-03-02T10:58:40Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Installing the game==&lt;br /&gt;
* [[Running Oolite-Mac|Running Oolite on Mac OS X]]&lt;br /&gt;
* [[Running Oolite-Linux|Running Oolite on Linux]]&lt;br /&gt;
* [[Running Oolite-Windows|Running Oolite on Windows]]&lt;br /&gt;
* [[Running Oolite-Unix|Running Oolite on BSD and Irix]]&lt;br /&gt;
&lt;br /&gt;
==A background to the game==&lt;br /&gt;
* [http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] - A story that sets the scene&lt;br /&gt;
* [[Status Quo]] - This story was an attempt to provide a link between the back stories of Elite, Oolite and the later events of FE2/FFE, giving a newcomer to Oolite some background information on how things differ from Elite in a narrative context, reminiscent of the original Elite novella, 'The Dark Wheel' by Robert Holdstock.&lt;br /&gt;
* [[Powers_and_Organisations|Powers and Organisations]] - Some histories of the various corporations and powers, both legal and illicit, that exist in the Oolite Galaxies.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
* [[Media:OoliteRS.zip|Download OoliteRS.pdf]] (144 KB) - Quick Start Essential Info, may not have the most recent key changes, cross reference with [[Oolite Keyboard Controls|Keyboard Controls]]&lt;br /&gt;
* [[Pilot's Reference Manual]]&lt;br /&gt;
* [[Oolite Equipment|Equipment]]&lt;br /&gt;
* [[Oolite Tactics|Tactics]]&lt;br /&gt;
:* [[Dealing with piracy (Oolite)|How to deal with pirates]]&lt;br /&gt;
:* [[Dealing with Thargoids|How to deal with thargoid ambushes]]&lt;br /&gt;
:* [[Laser tactics]]&lt;br /&gt;
:* [[Missile tactics]]&lt;br /&gt;
:* [[Using weapons of mass destruction|WMD tactics]]&lt;br /&gt;
* [[IFF system]]&lt;br /&gt;
* [[Fuel Scoops|Scooping fuel and cargo]]&lt;br /&gt;
* [[Oolite Keyboard Controls|Keyboard Controls]]&lt;br /&gt;
* [[Oolite Missions|Missions]]&lt;br /&gt;
&lt;br /&gt;
==Technical help and troubleshooting==&lt;br /&gt;
* [[Location of Oolite saved settings]]&lt;br /&gt;
* [http://aegidian.org/bb/ Oolite forum]&lt;br /&gt;
* [[Oolite_FAQ|Oolite Frequently Asked Questions (FAQ)]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Русская версия: [[Ru:Oolite Instruction Manual]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Oolite_Instruction_Manual&amp;diff=9219</id>
		<title>Oolite Instruction Manual</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Oolite_Instruction_Manual&amp;diff=9219"/>
		<updated>2008-03-02T10:57:12Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Uploaded OoliteRS.pdf, and amended the link point to it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Installing the game==&lt;br /&gt;
* [[Running Oolite-Mac|Running Oolite on Mac OS X]]&lt;br /&gt;
* [[Running Oolite-Linux|Running Oolite on Linux]]&lt;br /&gt;
* [[Running Oolite-Windows|Running Oolite on Windows]]&lt;br /&gt;
* [[Running Oolite-Unix|Running Oolite on BSD and Irix]]&lt;br /&gt;
&lt;br /&gt;
==A background to the game==&lt;br /&gt;
* [http://www.alioth.net/Fiction/oolitestory.pdf The Virtuous Misfortune] - A story that sets the scene&lt;br /&gt;
* [[Status Quo]] - This story was an attempt to provide a link between the back stories of Elite, Oolite and the later events of FE2/FFE, giving a newcomer to Oolite some background information on how things differ from Elite in a narrative context, reminiscent of the original Elite novella, 'The Dark Wheel' by Robert Holdstock.&lt;br /&gt;
* [[Powers_and_Organisations|Powers and Organisations]] - Some histories of the various corporations and powers, both legal and illicit, that exist in the Oolite Galaxies.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
* [[Media:OoliteRS.zip|OoliteRS.pdf]] (144 KB) - Quick Start Essential Info, may not have the most recent key changes, cross reference with [[Oolite Keyboard Controls|Keyboard Controls]]&lt;br /&gt;
* [[Pilot's Reference Manual]]&lt;br /&gt;
* [[Oolite Equipment|Equipment]]&lt;br /&gt;
* [[Oolite Tactics|Tactics]]&lt;br /&gt;
:* [[Dealing with piracy (Oolite)|How to deal with pirates]]&lt;br /&gt;
:* [[Dealing with Thargoids|How to deal with thargoid ambushes]]&lt;br /&gt;
:* [[Laser tactics]]&lt;br /&gt;
:* [[Missile tactics]]&lt;br /&gt;
:* [[Using weapons of mass destruction|WMD tactics]]&lt;br /&gt;
* [[IFF system]]&lt;br /&gt;
* [[Fuel Scoops|Scooping fuel and cargo]]&lt;br /&gt;
* [[Oolite Keyboard Controls|Keyboard Controls]]&lt;br /&gt;
* [[Oolite Missions|Missions]]&lt;br /&gt;
&lt;br /&gt;
==Technical help and troubleshooting==&lt;br /&gt;
* [[Location of Oolite saved settings]]&lt;br /&gt;
* [http://aegidian.org/bb/ Oolite forum]&lt;br /&gt;
* [[Oolite_FAQ|Oolite Frequently Asked Questions (FAQ)]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Русская версия: [[Ru:Oolite Instruction Manual]]&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=File:OoliteRS.zip&amp;diff=9218</id>
		<title>File:OoliteRS.zip</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=File:OoliteRS.zip&amp;diff=9218"/>
		<updated>2008-03-02T10:50:56Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Quick Start Essential Info, but may not have the most recent key changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quick Start Essential Info, but may not have the most recent key changes.&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
	<entry>
		<id>http://backup.witchspacewiki.org/index.php?title=Viper_Interceptor&amp;diff=9217</id>
		<title>Viper Interceptor</title>
		<link rel="alternate" type="text/html" href="http://backup.witchspacewiki.org/index.php?title=Viper_Interceptor&amp;diff=9217"/>
		<updated>2008-03-02T08:24:22Z</updated>

		<summary type="html">&lt;p&gt;Ace Garp: Added dimensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Viper Interceptor&lt;br /&gt;
|image = [[Image:Viper_interceptor.png]]&lt;br /&gt;
|dimensions =  64 x 20 x 64&lt;br /&gt;
|capacity = N/A&lt;br /&gt;
|gunmounts = Forward&lt;br /&gt;
|maxspeed = 0.520 LM&lt;br /&gt;
|maneuverability = Roll: 4.2&amp;lt;br /&amp;gt;Pitch: 2.0 &lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = N/A&lt;br /&gt;
|shieldboost = N/A&lt;br /&gt;
|hyperspace = No&lt;br /&gt;
|isoxp = Standard&lt;br /&gt;
|isplayer = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Oolite-ship-stub}}&lt;/div&gt;</summary>
		<author><name>Ace Garp</name></author>
		
	</entry>
</feed>